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After the Grace Branch base blows up yet again, Six gets fed up with the total lack of headway on the invasion and bends the truth just a teeeensy bit in his report by saying the construction is fully complete. As a result, he’s able to trick Kisaragi into sending Lilith, the smartest of the Supreme Leaders—responsible for amazing inventions like the process for creating mutants and the high-tech weaponry and gadgets all combat agents rely on—to assist him and Alice in person. Now that she’s on the job, they’re sure to start making major progress...if they can get her to stop crying over the lack of internet, video games, and all the other staples of her gremlin lifestyle...
Always bring a gun to a sword fight! With world domination nearly in their grasp, the Supreme Leaders of the Kisaragi Corporation--an underground criminal group turned evil megacorp--have decided to try their hands at interstellar conquest. A quick dice roll nominates their chief operative, Combat Agent Six, to be the one to explore an alien planet...and the first thing he does when he gets there is change the sacred incantation for a holy ritual to the most embarrassing thing he can think of. But evil deeds are business as usual for Kisaragi operatives, so if Six wants a promotion and a raise, he'll have to work much harder than that! For starters, he'll have to do something about the other group of villains on the planet, who are calling themselves the "Demon Lord's Army" or whatever. After all, this world doesn't need two evil organizations!
Agent Six's squad, having failed to get their hands on the water fruit, are stuck wandering in the desert. It's looking bad--they're running out of water, their reason is boiling away, their survival instincts are running out of control, and their useless necromancer is shriveling away. In the face of all that, can Six and the rest really make it back from the desert alive...?!
YESTERDAY’S ENEMY IS TODAY’S PLAYER 2 It’s been one week since the Demon Lord’s Army suffered an overwhelming defeat at the hands of the Kisaragi Corporation, thanks in no small part to Lilith the Black. Now Six and the others have received a formal invitation to the Demon Lord’s Castle for peace talks, but could they be walking into a trap…? Meanwhile, the words “Demon Lord” immediately conjure up the image of some evil old geezer, so who is this beautiful woman supposed to be?!
Serving as mercenaries for the Kingdom of Grace, Snow and friends find themselves at war with the Demon King's army. Six launches an all-out assault...but how will his modern weapons fare against such unorthodox foes?
Agent Six's utterly unchivalrous tactics had been working wonders, but that all comes to an end when he and Alice are outed as spies and banished from the kingdom of Grace. How unfortunate that the Demon Army is preparing for all-out war at that very moment... Six might still be able to save his feckless former squadmates from certain doom-but only if he's willing to gain an unfortunate nickname in the process!
CHAOS VERSUS ORDER. ​After the Demon Lord Viper’s “selfdestruction,” relative peace returns to Hideout City. Now, Six and the others can turn their attention to more important matters—like how sexy their new recruit’s uniform is! But in no time at all, chaos descends yet again. The neighboring kingdom of Toris has come under the control of a new organization. When an agent of this mysterious entity starts stirring up trouble, Six and the others decide to respond the only way the Kisaragi Corporation knows how—with acts of villainy! The battle for total world domination is heating up, but will this new enemy be a match for everyone’s favorite evil organization?
It's the start of the Undead Festival, where the dead actually come back to life! Up until now, Grimm's only ever managed to die at the start of every mission and has never been useful in any way, but is this finally her time to shine?!
What happened to respecting the dead?! Combat Agent Six's latest mission from the Kisaragi Corporation is to fortify their base on the planet and expand their territory. There's just one problem: He had to requisition a Destroyer in their last epic battle, and now his Evil Point balance is in the negative. Again. He'll have to think up some nefarious schemes (or petty crimes, if we're being honest) to get those points back, and fast! Meanwhile, Grimm has her hands full running the annual Undead Festival. With responsibilities ranging from creating temporary vessels for dearly departed souls to interpreting conversation between them and their families, she'll need some help from Six to ensure everything goes smoothly. What could possibly go wrong...?
The evil Kisaragi Corporation's spy, Agent Six, has successfully integrated into one of the Kingdom of Grace's commando units! While his approach to heroics is...unconventional, his combination of modern weaponry, outside-the-box thinking, and ruthlessness has made his squad of misfits into one of the kingdom's greatest assets in the fight against the Demon Lord. This time, it's up to him, Alice, Snow, Rose, and Grimm to capture the impregnable Tower of Duster and face off against Heine of the Flames once more in an all-out battle...