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Always bring a gun to a sword fight! With world domination nearly in their grasp, the Supreme Leaders of the Kisaragi Corporation--an underground criminal group turned evil megacorp--have decided to try their hands at interstellar conquest. A quick dice roll nominates their chief operative, Combat Agent Six, to be the one to explore an alien planet...and the first thing he does when he gets there is change the sacred incantation for a holy ritual to the most embarrassing thing he can think of. But evil deeds are business as usual for Kisaragi operatives, so if Six wants a promotion and a raise, he'll have to work much harder than that! For starters, he'll have to do something about the other group of villains on the planet, who are calling themselves the "Demon Lord's Army" or whatever. After all, this world doesn't need two evil organizations!
Problem after problem keeps cropping up at the Undead Festival—Agent Ten gets busted for his nighttime activities in Tillis’s room, Snow gets roped into scamming innocent festival attendees, and Rose starts a new life as...an old man’s dog?! Grimm, as the festival’s organizer, is the only one of them trying to take things seriously for once, but all those issues are going to look like child’s play compared to the return from the dead of...someone Six didn’t really bother to remember!
When the most powerful boss of the Kisaragi organization arrives on Second Earth, can Six and Alice keep the scandal they’ve caused under wraps?
Agent Six's squad, having failed to get their hands on the water fruit, are stuck wandering in the desert. It's looking bad--they're running out of water, their reason is boiling away, their survival instincts are running out of control, and their useless necromancer is shriveling away. In the face of all that, can Six and the rest really make it back from the desert alive...?!
YESTERDAY’S ENEMY IS TODAY’S PLAYER 2 It’s been one week since the Demon Lord’s Army suffered an overwhelming defeat at the hands of the Kisaragi Corporation, thanks in no small part to Lilith the Black. Now Six and the others have received a formal invitation to the Demon Lord’s Castle for peace talks, but could they be walking into a trap…? Meanwhile, the words “Demon Lord” immediately conjure up the image of some evil old geezer, so who is this beautiful woman supposed to be?!
Serving as mercenaries for the Kingdom of Grace, Snow and friends find themselves at war with the Demon King's army. Six launches an all-out assault...but how will his modern weapons fare against such unorthodox foes?
While Six is attending to the urgent business of peeking up the skirt of his (male) former mortal enemy, he gets a request from Grimm to help her prepare for the upcoming Undead Festival, where spirits of the departed actually return to the land of the living. Is it finally this useless archbishop’s time to shine?! It may have to be, as Six soon gets sidelined with new orders from Kisaragi—to construct a new, properly fortified base for the evil organization to stage its invasion from. But since he doesn’t have nearly enough Evil Points to accomplish that, he’ll have to resort to his most heinous measures yet...
CHAOS VERSUS ORDER. ​After the Demon Lord Viper’s “selfdestruction,” relative peace returns to Hideout City. Now, Six and the others can turn their attention to more important matters—like how sexy their new recruit’s uniform is! But in no time at all, chaos descends yet again. The neighboring kingdom of Toris has come under the control of a new organization. When an agent of this mysterious entity starts stirring up trouble, Six and the others decide to respond the only way the Kisaragi Corporation knows how—with acts of villainy! The battle for total world domination is heating up, but will this new enemy be a match for everyone’s favorite evil organization?
Agent Six’s squad, having failed to get their hands on the water fruit after an attack from the Sand King, are stuck wandering the desert. It’s looking bad—they’re running out of water, their capacity for rational thought is boiling away, their “survival instincts” are starting to go off the charts, and their useless necromancer is shriveling up into nothing. In the face of all that, can Six and the rest make it back from the desert alive…?!
A month has passed since the cease-fire with the Demon Army, and now that the teleporter is online, Kisaragi has sent a mutant to help the invasion get back on track. But the evil organization’s plans are derailed once again when Six is dispatched on a diplomatic mission to relieve the kingdom of Grace’s terrible drought—a problem he caused by changing a rainmaking artifact’s password into something that can’t be printed on the back of a book. Is Six really the right man for the job…?