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Always bring a gun to a sword fight! With world domination nearly in their grasp, the Supreme Leaders of the Kisaragi Corporation--an underground criminal group turned evil megacorp--have decided to try their hands at interstellar conquest. A quick dice roll nominates their chief operative, Combat Agent Six, to be the one to explore an alien planet...and the first thing he does when he gets there is change the sacred incantation for a holy ritual to the most embarrassing thing he can think of. But evil deeds are business as usual for Kisaragi operatives, so if Six wants a promotion and a raise, he'll have to work much harder than that! For starters, he'll have to do something about the other group of villains on the planet, who are calling themselves the "Demon Lord's Army" or whatever. After all, this world doesn't need two evil organizations!
YESTERDAY’S ENEMY IS TODAY’S PLAYER 2 It’s been one week since the Demon Lord’s Army suffered an overwhelming defeat at the hands of the Kisaragi Corporation, thanks in no small part to Lilith the Black. Now Six and the others have received a formal invitation to the Demon Lord’s Castle for peace talks, but could they be walking into a trap…? Meanwhile, the words “Demon Lord” immediately conjure up the image of some evil old geezer, so who is this beautiful woman supposed to be?!
When the most powerful boss of the Kisaragi organization arrives on Second Earth, can Six and Alice keep the scandal they’ve caused under wraps?
CHAOS VERSUS ORDER. ​After the Demon Lord Viper’s “selfdestruction,” relative peace returns to Hideout City. Now, Six and the others can turn their attention to more important matters—like how sexy their new recruit’s uniform is! But in no time at all, chaos descends yet again. The neighboring kingdom of Toris has come under the control of a new organization. When an agent of this mysterious entity starts stirring up trouble, Six and the others decide to respond the only way the Kisaragi Corporation knows how—with acts of villainy! The battle for total world domination is heating up, but will this new enemy be a match for everyone’s favorite evil organization?
Agent Six's squad, having failed to get their hands on the water fruit, are stuck wandering in the desert. It's looking bad--they're running out of water, their reason is boiling away, their survival instincts are running out of control, and their useless necromancer is shriveling away. In the face of all that, can Six and the rest really make it back from the desert alive...?!
Problem after problem keeps cropping up at the Undead Festival—Agent Ten gets busted for his nighttime activities in Tillis’s room, Snow gets roped into scamming innocent festival attendees, and Rose starts a new life as...an old man’s dog?! Grimm, as the festival’s organizer, is the only one of them trying to take things seriously for once, but all those issues are going to look like child’s play compared to the return from the dead of...someone Six didn’t really bother to remember!
Within the tenth-floor boss room of the Sazardon Labyrinth, the mighty minotaur awakens once more. Unlike its predecessors, slain at the hands of treasure-seeking adventurers, this monster’s primal urges push it further than ever before. Kill. Consume. Grow stronger. The more powerful its opponent, the more powerful it becomes. Even the very rules of the labyrinth seem to bend to its indomitable will. Can none triumph against this bovine behemoth? Will the minotaur ever meet its match…?
Carla, a noble classmate, has come at Olivia's invitation to ask for Leon's aid routing sky pirates. The request should be no problem for Leon's incredible power and almighty airship, but there's something fishy about Carla's plea. Can Leon survive a war against a skyfaring navy of ruthless pirates long enough to overthrow the very systems of the world? Can a side character become the most important hero of all?
It's the start of the Undead Festival, where the dead actually come back to life! Up until now, Grimm's only ever managed to die at the start of every mission and has never been useful in any way, but is this finally her time to shine?!
Game loving shut-in Kazuma Sato's life as a young schoolboy in Japan abruptly comes to an early end...or at least it was supposed to. When he opens his eyes, though, he sees a beautiful goddess that offers him a once in an after-lifetime chance to be reborn in a parallel world. The catch is that the world is violent and threatened by a growing evil! Fortunately, he can choose any one thing to bring with him. So he chooses the goddess, Aqua! And so his adventure with his gorgeous companion begins--if he could just get enough money and food to survive, keep his goddess out of trouble, and avoid grabbing the attention of the Demon King's army!