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Agent Six’s squad, having failed to get their hands on the water fruit after an attack from the Sand King, are stuck wandering the desert. It’s looking bad—they’re running out of water, their capacity for rational thought is boiling away, their “survival instincts” are starting to go off the charts, and their useless necromancer is shriveling up into nothing. In the face of all that, can Six and the rest make it back from the desert alive…?!
Always bring a gun to a sword fight!With world domination nearly in their grasp, the Supreme Leaders of the Kisaragi Corporation-an underground criminal group turned evil megacorp-have decided to try their hands at interstellar conquest. A quick dice roll nominates their chief operative, Combat Agent Six, to be the one to explore an alien planet...and the first thing he does when he gets there is change the sacred incantation for a holy ritual to the most embarrassing thing he can think of. But evil deeds are business as usual for Kisaragi operatives, so if Six wants a promotion and a raise, he’ll have to work much harder than that! For starters, he’ll have to do something about the other group of villains on the planet, who are calling themselves the “Demon Lord’s Army” or whatever. After all, this world doesn’t need two evil organizations!
In the week since Lilith arrived, the Demon Lord's army has seen significant losses, prompting an invitation to Six and the others for negotiations. But could the invite into demon territory be a trap?! ...Most likely. Also, whenever someone says the words "Demon Lord", the image of some evil old guy comes to mind. So who is this beautiful woman supposed to be?!
MAKE WAY FOR THE POWER OF SCIENCE (AND TENTACLES)! One week after the Undead Festival, the squad's forest fortress gets blown sky-high! In a fit of desperation, Six decides it's time to call in the big guns. Enter Lilith the Black-one of Kisaragi's Supreme Leaders! Her peerless intellect and near-limitless arsenal of deadly weapons are sure to speed up the planetary conquest. This toootally isn't a ploy to get one of Kisaragi's elites to do all the dirty work for a change. If only Alice would get with the program instead of constantly trash-talking Lilith. Seriously, what's with the rebellious phase? Is that any way to treat her creator?!
Agent Six's utterly unchivalrous tactics had been working wonders, but that all comes to an end when he and Alice are outed as spies and banished from the kingdom of Grace. How unfortunate that the Demon Army is preparing for all-out war at that very moment... Six might still be able to save his feckless former squadmates from certain doom-but only if he's willing to gain an unfortunate nickname in the process!
Serving as mercenaries for the Kingdom of Grace, Snow and friends find themselves at war with the Demon King's army. Six launches an all-out assault...but how will his modern weapons fare against such unorthodox foes?
A month has passed since the cease-fire with the Demon Army, and now that the teleporter is online, Kisaragi has sent a mutant to help the invasion get back on track. But the evil organization’s plans are derailed once again when Six is dispatched on a diplomatic mission to relieve the kingdom of Grace’s terrible drought—a problem he caused by changing a rainmaking artifact’s password into something that can’t be printed on the back of a book. Is Six really the right man for the job…?
The evil Kisaragi Corporation’s spy, Agent Six, has successfully integrated into one of the Kingdom of Grace’s commando units! While his approach to heroics is...unconventional, his combination of modern weaponry, outside-the-box thinking, and ruthlessness has made his squad of misfits into one of the kingdom’s greatest assets in the fight against the Demon Lord. This time, it’s up to him, Alice, Snow, Rose, and Grimm to capture the impregnable Tower of Duster and face off against Heine of the Flames once more in an all-out battle...
CHAOS VERSUS ORDER. ​After the Demon Lord Viper’s “selfdestruction,” relative peace returns to Hideout City. Now, Six and the others can turn their attention to more important matters—like how sexy their new recruit’s uniform is! But in no time at all, chaos descends yet again. The neighboring kingdom of Toris has come under the control of a new organization. When an agent of this mysterious entity starts stirring up trouble, Six and the others decide to respond the only way the Kisaragi Corporation knows how—with acts of villainy! The battle for total world domination is heating up, but will this new enemy be a match for everyone’s favorite evil organization?
What happened to respecting the dead?!Combat Agent Six’s latest mission from the Kisaragi Corporation is to fortify their base on the planet and expand their territory. There’s just one problem: He had to requisition a Destroyer in their last epic battle, and now his Evil Point balance is in the negative. Again. He’ll have to think up some nefarious schemes (or petty crimes, if we’re being honest) to get those points back, and fast! Meanwhile, Grimm has her hands full running the annual Undead Festival. With responsibilities ranging from creating temporary vessels for dearly departed souls to interpreting conversation between them and their families, she’ll need some help from Six to ensure everything goes smoothly. What could possibly go wrong...?