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Hidden in a theater's orchestra-level wall is the pass door. Step through it, and you will enter the backstage area, but beware, once you enter, you will encounter the realities dwelling in the kingdom of make-believe. In this seriocomical look at life, with a who's who in the theater during the 1960s and 70s, attend the final days of the Golden Age of Theater and the beginnings of its new sounds - Hair and Company. You will read about Carol Channing prior to her acclaim in Hello, Dolly! Liza Minnelli's stage debut and Judy Garland's final stage appearance. Be a spectator during Hair's first year. Reach for something other than a glass of Remy Martin as you watch cognac shatter a relationship with Maggie Smith. Observe a coterie of distinguished Broadwayites destroy a gift from the United States Government. Be a witness to Deborah Kerr's strength knowing that she's in a failed play, and Billy Dee Williams, the then hot-hunk with the chiseled body, take on the role of the Reverend Martin Luther King, Jr. Also appearing (in order of appearance) are Lucille Ball, Gene Kelly, Barbra Streisand, Barbara Cook, Stan Getz, Ethel Merman, Fred Astaire, Elaine Stritch, Paul Newman and Joanne Woodward, James Baldwin, Kim Stanley, Henry Fonda, Jimmy Stewart, Fidel Castro, Doris Day, and Mae West. Fly to 1960s Havana; drive through France; experience the London of 1974, and visit Venice Beach, CA before it became an in-place. You'll see reality warp into illusion, then comprehend how a young boy, whose own family turned to illusion during World War II, spiraled to drugs and alcohol at adulthood. You'll also view that young gay man, who ignored reality in favor of illusion, immerse himself into a dark hole whose force of gravity was so intense that escape seemed improbable.
A new edition of this spiritual classic with a preface by Stephan Bodian, friend of the late author and the original editor of Collision with the Infinite. Stephan writes: "Since the book first appeared in 1996, spiritual awakening and the nondual perspective it reveals have become increasingly popular among seekers who realize the limitations of progressive practices and want more immediate access to the limitless openness and freedom of their essential nature. At the same time, a number of teachers have emerged who point directly to this truth and invite their students to inquire into their experience, rest in awareness, and realize the truth for themselves. Long before these resources were readily available, Suzanne had a powerful awakening that completely obliterated the illusion of a separate self. But in 1982 she could find no one to guide her through the process, and as a result she spent years in fear, wandering from therapist to therapist, desperately trying to cure herself of being no one, because no one in her world knew what to make of her experience. After a dozen years in the wilderness of what she describes as a spiritual wintertime, she emerged into the radiant springtime of full nondual realization. Because she awoke without a teacher or tradition, and her understanding was so complete, her detailed descriptions of how the vastness functions through these body-minds to realize itself in form are original, and fresh from their source. I'm thrilled to have this spiritual classic back in print, after years of languishing in obscurity. Now I can begin recommending it to my students once again and share with them the clarity of her vision. As I say in the afterword, Suzanne never pretended to be a teacher, preferring instead to call herself a describer of what it's like to live as the vastness. In this profound and articulate memoir, she chronicles her journey, and in the process transmits the wisdom that revealed itself to her." Editorial reviews "Collision with the Infinite is like a diamond on fire with living spirit, and a testament to the strange and wonderful ways that spiritual awakening can unpredictably burst forth in any one of us at any time. Read this book as what it has always been, a modern-day revelation of how spiritual presence came alive in one extraordinarily ordinary woman, and how she embodied it like the sky embodies a shooting star." -Adyashanti "A fascinating, deeply moving account of a powerful spiritual opening and the ensuing process of understanding and integration. The book dispels some of our most cherished myths about spiritual awakening-especially that it is a blissful and easy process. Awakening is not the end of the path, but the beginning of a sometimes difficult journey." -Steve Taylor Ph.D., author of The Leap: The Psychology of Spiritual Awakening
Hidden in a theaters orchestra-level wall is the pass door. Step through it, and you will enter the backstage area, but beware, once you enter, you will encounter the realities dwelling in the kingdom of make-believe. In this seriocomical look at life, with a whos who in the theater during the 1960s and 70s, attend the final days of the Golden Age of Theater and the beginnings of its new sounds Hair and Company. You will read about Carol Channing prior to her acclaim in Hello, Dolly! Liza Minnellis stage debut and Judy Garlands final stage appearance. Be a spectator during Hairs first year. Reach for something other than a glass of Remy Martin as you watch cognac shatter a relationship with Maggie Smith. Observe a coterie of distinguished Broadwayites destroy a gift from the United States Government. Be a witness to Deborah Kerrs strength knowing that shes in a failed play, and Billy Dee Williams, the then hot-hunk with the chiseled body, take on the role of the Reverend Martin Luther King, Jr. Also appearing (in order of appearance) are Lucille Ball, Gene Kelly, Barbra Streisand, Barbara Cook, Stan Getz, Ethel Merman, Fred Astaire, Elaine Stritch, Paul Newman and Joanne Woodward, James Baldwin, Kim Stanley, Henry Fonda, Jimmy Stewart, Fidel Castro, Doris Day, and Mae West. Fly to 1960s Havana; drive through France; experience the London of 1974, and visit Venice Beach, CA before it became an in-place. Youll see reality warp into illusion, then comprehend how a young boy, whose own family turned to illusion during World War II, spiraled to drugs and alcohol at adulthood. Youll also view that young gay man, who ignored reality in favor of illusion, immerse himself into a dark hole whose force of gravity was so intense that escape seemed improbable.
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virt
Psychoanalytic Collisions Second Edition wrestles with a theme that confronts every psychotherapist: the gap between illusions and realities about the professional self. Joyce Slochower closely examines situations in which the therapist’s professional and personal wishes collide with the actuality of everyday clinical work. The book unpacks the dynamics of these collisions on both beginning and seasoned therapists, offering ways of sustaining a professional ideal while also exploring the mixed impact of that ideal on clinical work. In examining how illusions and ideals affect the therapeutic encounter for both better and worse, Psychoanalytic Collisions invites the reader into the consulting room. This Second Edition has been substantially revised. It includes updated clinical and theoretical material as well as a new chapter about mutual idealizations that coalesce between patient and analyst. Slochower argues that psychoanalytic collisions can be productively engaged, even if they often cannot be fully resolved.The very act of engagement—whether by establishing new grounds for collaboration in the wake of real-world catastrophe, wrestling with clinical impasses that arise from the divergent expectations of analyst and patient, or owning up to and addressing the analyst’s "secret delinquencies"—reveals how therapeutic hopefulness can coexist with an acceptance of the analyst’s all-too-human fallibility. Psychoanalytic Collisions shows how idealization is intrinsic both to forging an analytic identity and practicing across a lifetime. Slochower’s work challenges readers to confront their own vulnerabilities and limits while also embracing a professional ideal that is at once human and inspiring. The book is an essential resource for psychoanalysts, psychotherapists, pastoral counselors, and readers interested in the practice of psychotherapy today.
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.
Magical describes conditions that are outside our understanding of cause and effect. Even in modern societies, magic-based explanations are powerful because, given the complexity of the universe, there are so many opportunities to use them. The history of medicine is defined by progress in understanding the human body - from magical explanations to measurable results. To continue medical progress, physicians and scientists must openly question traditional models. For thirteen years, MMVR has been an incubator for technologies that create new medical understanding via the simulation, visualization, and extension of reality. Researchers create imaginary patients because they offer a more reliable and controllable experience to the novice surgeon. With imaging tools, reality is purposefully distorted to reveal to the clinician what the eye alone cannot see. Robotics and intelligence networks allow the healer's sight, hearing, touch, and judgment to be extended across distance, as if by magic. The moments when scientific truth is suddenly revealed after lengthy observation, experimentation, and measurement is the real magic. These moments are not miraculous, however. book.
This book is the publication of my PhD dissertation and is written in the corresponding style. The included research provides explorations and investigative reflections on Rollenwahrnehmung (a newly coined phrase meaning role perception/fulfillment), Perspective and Space through Virtual Reality (VR) game interfaces. A number of important topics will be addressed, like the creation of new experiences in the context of VR, the extension and new development of various interaction paradigms, various User Experience (UX) aspects and user guidance in a sophisticated new medium. Placed in the field of design practice, this research focuses on the creation of digital gaming artifacts, while extrapolating insights and guidelines concerning VR interfaces. Hence, this practice-based research is derived from a portfolio of specifically developed interactive artifacts, following the methodological approach of Constructive Design Research. These include the VR related games Nicely Dicely, LizzE - And the Light of Dreams and Gooze. They were used for various Lab experiments and Showroom presentations, while continually being refined throughout an iterative process. Nicely Dicely is an abstract game based on physics. In Local Multiplayer, up to four players are able to compete or collaborate. It is not a VR game per se, but features both, Monoscopic and 3D Stereoscopic Vision modes, which were tested in an experiment on their effect on Player Immersion. LizzE - And the Light of Dreams is a Singleplayer 3rd Person Hack and Slay game based in a fantasy universe. In an experiment, the game was used to primarily investigate in which ways 3rd Person VR games can work for a broad audience, regarding camera behavior. Gooze is a 1st Person VR puzzle game, taking place in a realistic horror environment with supernatural aspects. It was designed with diverse VR interaction technologies in mind and offers users different options to play the game, depending on available hardware and preferences. The Locomotion and Virtual Object Interaction mechanics were tested in an experiment regarding their UX. In summary, this book illustrates various game, interface and VR designs, informing the emerging field of VR game development of the relationship between UX, interfaces and gameplay. Furthermore, guidelines for designing and developing specific aspects of VR games were identified and each single artifact can be used as a design and development precedent for practice and academia.