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In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks
How-to books related to computer science (CS) and teaching CS in K-12 environments are often either step-by-step guides or reference books, with little or no connection to pedagogy. By contrast, Coding + Math offers the analytical foundation teachers need to inform their practice, specifically in mathematics. This book will serve as a deep dive into CS integration for elementary teachers, providing guidelines for designing integrated CS/math curricula through case studies and practical examples. Grounded in research, the book's mini-lessons contrast visual-based coding with text-based programming and provide guidance in the selection and creation of lessons, instructional materials and CS platforms to help educators prepare students for the careers of the future.
Follow the robot and get ready to use math to learn to code! 1 robot ... 2 robots ... 3! Programmers use math every day to write code that helps computers and robots do their jobs. Join a real coder to learn about STEPS of a program, PATTERNS in code, IF/THEN statements, and more. Then test your math skills with special You Can Do It challenges. This brand-new series demonstrates how math skills can be applied to high-interest topics and careers in Coding, Building, Tracking Animals, and Space Exploration. The K-2 math concepts include counting 1-100 with basic addition and subtraction, using the power of 10, measuring, and simple geometry. Real world scientists, architects, programmers, and mathematicians model hands-on, from-the-field experiences in a way that will make children excited to use and expand their math skills!
Do big math on small machines Write fast and accurate library functions Master analytical and numerical calculus Perform numerical integration to any order Implement z-transform formulas Need to learn the ins and outs of the fundamental math functions in
This book is designed for middle school students and new programming language learners. Computer science has continuously escalated in popularity over the last decade, as students are increasingly showing interest in coding at a young age. In this book you will find a total of 150 math questions, ranging in difficulty from beginner to advanced, with accompanying Python programming language solutions. Python is one of the most popular coding languages and is comparatively easy to learn. With this book, students will be able to increase their proficiency in coding and math computing. This book can be used as a reference for math and computer science teachers for interdisciplinary purposes and will help students improve their skills and critical thinking.
This book offers a deep dive into computer science integration, providing guidelines for designing elementary CS/math curricula through case studies and practical examples. How-to books related to computer science (CS) and teaching CS in K-12 environments are often either step-by-step guides or reference books, with little or no connection to pedagogy. By contrast, Coding + Math offers the analytical foundation teachers need to inform their practice, specifically in mathematics. Grounded in research, the book’s mini-lessons contrast visual-based coding with text-based programming and provide guidance in the selection and creation of lessons, instructional materials and CS platforms to help educators prepare students for the careers of the future. The book: • Includes case studies in each chapter, with a research snapshot that contextualizes the key elements of the case study. • Offers strategies for “getting out the blocks” and introducing text-based CS when students are ready. • Examines the rationale and effectiveness of scaffolded approaches to CS — such as block coding, scripted and storyboarding — vs. traditional syntax-based and problem-solving approaches. • Ties effective teaching strategies directly to the CSTA K-12 Computer Science Standards, ISTE’s Standards for Computer Science Educators and the ISTE Computational Thinking Competencies. Coding + Math will strengthen the ties between math and CS to support students’ achievement in math, as well as their future CS course selections and pursuits of CS careers.
An unparalleled learning tool and guide to error correction coding Error correction coding techniques allow the detection and correction of errors occurring during the transmission of data in digital communication systems. These techniques are nearly universally employed in modern communication systems, and are thus an important component of the modern information economy. Error Correction Coding: Mathematical Methods and Algorithms provides a comprehensive introduction to both the theoretical and practical aspects of error correction coding, with a presentation suitable for a wide variety of audiences, including graduate students in electrical engineering, mathematics, or computer science. The pedagogy is arranged so that the mathematical concepts are presented incrementally, followed immediately by applications to coding. A large number of exercises expand and deepen students' understanding. A unique feature of the book is a set of programming laboratories, supplemented with over 250 programs and functions on an associated Web site, which provides hands-on experience and a better understanding of the material. These laboratories lead students through the implementation and evaluation of Hamming codes, CRC codes, BCH and R-S codes, convolutional codes, turbo codes, and LDPC codes. This text offers both "classical" coding theory-such as Hamming, BCH, Reed-Solomon, Reed-Muller, and convolutional codes-as well as modern codes and decoding methods, including turbo codes, LDPC codes, repeat-accumulate codes, space time codes, factor graphs, soft-decision decoding, Guruswami-Sudan decoding, EXIT charts, and iterative decoding. Theoretical complements on performance and bounds are presented. Coding is also put into its communications and information theoretic context and connections are drawn to public key cryptosystems. Ideal as a classroom resource and a professional reference, this thorough guide will benefit electrical and computer engineers, mathematicians, students, researchers, and scientists.
Algebraic coding theory is a new and rapidly developing subject, popular for its many practical applications and for its fascinatingly rich mathematical structure. This book provides an elementary yet rigorous introduction to the theory of error-correcting codes. Based on courses given by the author over several years to advanced undergraduates and first-year graduated students, this guide includes a large number of exercises, all with solutions, making the book highly suitable for individual study.
An engaging introduction to vectors and matrices and the algorithms that operate on them, intended for the student who knows how to program. Mathematical concepts and computational problems are motivated by applications in computer science. The reader learns by "doing," writing programs to implement the mathematical concepts and using them to carry out tasks and explore the applications. Examples include: error-correcting codes, transformations in graphics, face detection, encryption and secret-sharing, integer factoring, removing perspective from an image, PageRank (Google's ranking algorithm), and cancer detection from cell features. A companion web site, codingthematrix.com provides data and support code. Most of the assignments can be auto-graded online. Over two hundred illustrations, including a selection of relevant "xkcd" comics. Chapters: "The Function," "The Field," "The Vector," "The Vector Space," "The Matrix," "The Basis," "Dimension," "Gaussian Elimination," "The Inner Product," "Special Bases," "The Singular Value Decomposition," "The Eigenvector," "The Linear Program" A new edition of this text, incorporating corrections and an expanded index, has been issued as of September 4, 2013, and will soon be available on Amazon.
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.