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For years the Department of Military Sciences has fought to stop terrorists from using radical bioweapons—designer plagues, weaponized pathogens, genetically modified viruses, and even the zombie plague that first brought Ledger into the DMS. These terrible weapons have been locked away in the world's most secure facility. Until now. Joe Ledger and Echo Team are scrambled when a highly elite team of killers breaks the unbreakable security and steals the world's most dangerous weapons. Within days there are outbreaks of mass slaughter and murderous insanity across the American heartland. Can Joe Ledger stop a brilliant and devious master criminal from turning the Land of the Free into a land of the dead? Code Zero, a Joe Ledger novel from Jonathan Maberry, is the exciting direct sequel to Patient Zero.
DISCOVER THE TECHNO THRILLER THAT ROCKED THE INTERNET GENERATION A Guardian thriller of the month: 'Elsberg is nothing if not prescient' _______ ZERO, an anonymous activist, has given the world a warning: stop the tech giants before it’s too late. But is anyone listening? Thousands of teenagers are signing up to Freemee, the biggest new social media site, uploading personal information in exchange for advice on what to eat, how to dress, even how to choose their friends. No-one questions what Freemee is doing with all that data. Until hundreds of users begin to take their lives. What will it take to bring down the Freemee mastermind, and who is up to the job? ________ ‘Worryingly real’ SUNDAY SPORT ‘Elsberg is utterly prescient’ GUARDIAN 'Sinister and realistic' GLAMOUR READERS ARE BLOWN AWAY BY THIS THRILLER: - On edge, intricate and fast paced. I approached it on recommendation and was blown away - Reads like an actual real life documentary. I wonder how close to the truth it is? Very is my guess. - If you are looking for an engrossing plot as well as plenty of food for thought than I can recommend you give Zero a try.
From Chris Rylander, author of the breakout hit Fourth Stall saga, comes an incredibly funny and clever mash-up of middle grade school story and spy adventure. There are places in the world where heroes are born. There are places where brave men and women fight a never-ending battle against evil in order to keep our country and all other countries safe. There are places where the fate of our planet is being decided, even at this very moment, the consequences of which will echo through history. None of these places is in North Dakota. Carson Fender, seventh grader and notorious prankster, knows this. He's lived in North Dakota for his entire life, going to the same boring school every day, the same boring movie theater every week, the same boring state fair every year. Nothing ever changes, and nothing ever happens. That is, until today. Because today a desperate man hands him a package with a dire set of instructions. And that package is going to lead Carson to discover that there's a secret government agency operating in his small, quiet North Dakota hometown. And that this agency needs his help.
Make fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you're more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games should be about playability rather than complex physics. There are links to the official documentation when you need to lookup information that isn't included in the book. Start with a simple text based game to grasp the basics of programming in Python. Then moves on to creating simple graphical games in Pygame Zero. Not only will you learn object oriented programming to make it easier to make more complex games, you'll also work to create your own graphics and sounds. 3D graphics are a little complex. So we focus on 2D games, including spins on some classic boardgames and arcade games. All the games are designed to run on a Raspberry Pi. They will work on any Raspberry Pi, but will also work on any other computer that supports Python 3 along with Pygame Zero. The games you make will be playable and hopefully fun to play. And by the end of the book, you can step beyond the provided source code to develop your own unique games and programs. What You'll LearnCode in PythonGenerate sounds and graphics for 2D gamesGrasp object oriented programming with Pygame Zero Who This Book Is ForBeginning game developers interested in working with low-cost and easy-to-learn solutions like Pygame Zero and the Raspberry Pi.
The relationship teacher, coach, and founder of The Relationship School reveals the origins of conflict styles, how to stop avoiding difficult conversations, and how to resolve conflict in our most important relationships. Conflicts in our closest relationships are scary because so much is at stake. If the conflict doesn't go well, we could lose our marriage, our family or our job, all connected to our security and survival. So we do just about anything not to lose those relationships, including avoid conflict, betraying ourselves or becoming dishonest. Unresolved conflict affects every single aspect of our lives, from self-confidence to physical and mental health. Jayson Gaddis is a personal trainer for relationships and one of the world’s leading authorities on interpersonal conflict. For almost two decades, Gaddis has helped individuals, couples, and teams get to the bottom of their deepest conflicts. He helps people see the wisdom in conflict and how to get to zero—which means we have successfully worked through our conflict and have nothing in the way of a good connection. In Getting to Zero, Gaddis shows the reader how to stop running away from uncomfortable conversations and instead learn how to work through them. Through funny personal stories, uncomfortable examples, and effective tools and skills, he shows the reader how to move from disconnection to connection, acceptance, and understanding. This method upgrades the old tired and static conflict resolution approaches and offers a fresh, street-level, user-friendly road map on exactly how to work through conflict with the people you care most about.
The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.
In this classic Cold War thriller, #1 New York Times bestselling author Ken Follett puts his own electrifying twist on the space race between the U.S. and the Soviet Union. As the clock counts down to a shocking climax, "Code to Zero's split-second suspense proves that . . . [Follett is] still a hell of a storyteller" (Entertainment Weekly). January, 1958—the darkest hour of the Cold War and the early dawn of the space race. On the launch pad at Cape Canaveral sits America’s best hope to catch up with the Russians: the Explorer I satellite. But at the last moment, the launch is delayed due to weather, even though everyone can see it is a perfectly sunny day. The real reason for the delay rests deep in the mind of a NASA scientist who has awoken that morning to find his memory completely erased. Knowing only that he’s being followed and watched at every turn, he must find the clues to his own identity before he can discover who is responsible. But even more terrible is the dark secret that they want him to forget. A secret that can destroy the Explorer I—and America’s future. . . . Praise for Code to Zero: "This spy thriller is Follett at his best." —People "Starts off fast and never slows down. . . . Follett creates a rousing story that never flags." —Chicago Tribune "Gripping." —The New York Times "Flawlessly plotted, tautly told, and suspenseful." —Minneapolis Star Tribune "A winner . . . a jolting joyride." —St. Louis Post-Dispatch
Jiro appears to be a normal teenager, but he's really Kikaider, a super-powered android with a Gemini device implanted in his brain to help simulate human qualities. Professor Gill is looking for the Gemini device and will do anything to recover it.