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Learn how to create computer programs for videogames, animations and robotics projects using Scratch. Ages 7 -14 years. Updated for Scratch version 3.0Aprender crear programas de ordenadores para videojuegos, animaciones y proyectos de robótica en inglés usando Scratch. Edades 7 a 14 años. Actualizado para Scratch versión 3.0What's in this book?Full lessons with detailed instructions and explanationsWorkbook Activities and Exercises to solidify learningCoding Challenges to test skills and practise creativityThis book can be used as...A fun and engaging way to teach programming concepts and techniques to students aged 7-14.Complete course material for a full, year-long extracurricular programming and robotics class.Extra material for teachers who wish to introduce coding and robotics to their pupils.A way for imaginative, future engineers to become familiar with real life programming and robotics terminology and concepts from an early age.A fun home study guide for young learners to start programming and to develop important logical and problem-solving skills while practising creativity.IntroductionThe material in this textbook is aimed at young students aged from 7 to 14 years. The material may be used to teach programming and robotics concepts to students in either a normal classroom environment or in an extra-curricular program. The programming language used is Scratch.Scratch is a programming language and online community where you can create your own interactive stories, games, and animations -- and share your creations with others around the world. In the process of designing and programming Scratch projects, young people learn to think creatively, reason systematically, and work collaboratively. Scratch is a project of the Lifelong Kindergarten group at the MIT Media Lab. It is available for free at https://scratch.mit.eduHow to use this bookFor students...As a student of programming and robotics you should follow the instructions in this book carefully in order to complete the lessons. You are going to learn how to write code. When you know how to write code, you can create many fun and interesting games and build and program really cool robotics projects. Throughout each lesson you will see a helper robot. His job is to help you learn how to code. He explains what our computer program does and helps you complete code-building exercises.You will also see many checkpoints. A checkpoint tells you how to check the work you have done. It's important that you perform each check before continuing to the next step. Learning how and when to check your work will keep you from getting lost and help you fix mistakes faster.As you learn more things, feel free to experiment. Be creative! Create your own projects, share ideas with your friends and classmates. Get excited because you are going to learn how to do fantastic things! Good luck and enjoy!For teachers...There are 7 lessons and 4 robotics projects in this book. Each lesson will take a different number of hours to complete. The material in this book will cover an entire school year where class time is approximately 3 - 6 hours a week. At the end of each lesson you will find workbook exercises to check understanding of concepts covered in the lesson. At the beginning of each lesson you will find a table outlining the main learning objectives of each lesson. Robotics Projects 1 - 4: These sections provide a space for students to write a brief description of the project as well as provide sketches, diagrams, flowcharts and coding ideas.For a more in-depth look at how to use this book in your classes as well as extra teaching material such as coding exercises, robotics project ideas and exams, please refer to the teachers' book 'Code Crafter 1: Teachers' Book'.
Learn how to create computer programs for videogames, animations and robotics projects using Scratch. Ages 7 -14 years. Updated for Scratch version 3.0Aprender crear programas de ordenadores para videojuegos, animaciones y proyectos de robótica en inglés usando Scratch. Edades 7 a 14 años. Actualizado para Scratch versión 3.0What's in this book?Full lessons with detailed instructions and explanationsWorkbook Activities and Exercises to solidify learningCoding Challenges to test skills and practise creativityThis book can be used as...A fun and engaging way to teach programming concepts and techniques to students aged 7-14.Complete course material for a full, year-long extracurricular programming and robotics class.Extra material for teachers who wish to introduce coding and robotics to their pupils.A way for imaginative, future engineers to become familiar with real life programming and robotics terminology and concepts from an early age.A fun home study guide for young learners to start programming and to develop important logical and problem-solving skills while practising creativity.The material in this textbook is aimed at young students aged from 7 to 14 years. The material may be used to teach programming and robotics concepts to students in either a normal classroom environment or in an extra-curricular program. The programming language used is Scratch.Scratch is a programming language and online community where you can create your own interactive stories, games, and animations -- and share your creations with others around the world. In the process of designing and programming Scratch projects, young people learn to think creatively, reason systematically, and work collaboratively. Scratch is a project of the Lifelong Kindergarten group at the MIT Media Lab. It is available for free at https://scratch.mit.eduHow to use this bookFor students...As a student of programming and robotics you should follow the instructions in this book carefully in order to complete the lessons. As you will have seen in Book 1, throughout each lesson you will see a helper robot. His job is to help you to understand the code and to complete code-building exercises.You will also see many checkpoints. A checkpoint tells you how to check the work you have done. It's important that you perform each check before continuing to the next step. Learning how and when to check your work will keep you from getting lost and help you fix mistakes faster.As always, feel free to experiment. Be creative! Create your own projects, share ideas with your friends and classmates. Take pride in your creations and always try to do your best. Good luck!For teachers...There are 5 lessons, 4 robotics projects and 3 Videogame projects in this book. Each lesson or project will take a different number of hours to complete. The material in this book will cover an entire school year where class time is approximately 3 - 6 hours a week. At the end of each lesson you will find workbook exercises to check understanding of concepts covered in the lesson. At the beginning of each lesson you will find a table outlining the main learning objectives of each lesson. Robotics Projects 1 - 4: These sections provide a space for students to write a brief description of the project as well as provide sketches, diagrams, flowcharts and coding ideas.For a more in-depth look at how to use this book in your classes as well as extra teaching material such as coding exercises, robotics project ideas and exams, please refer to the teachers' book 'Code Crafter 2: Teachers' Book'.Other Books in the series: Code Crafter 1: Beginner Students' Book and Workbook
Scratch is a block-based language that teaches beginning programmers how to code in a fun and graphical environment. This book is intended for kids 8 years and older. Adults who have never programmed can also use this book as an introduction to programming. Our DIY Coding series provides a programming tutorial and workbook all in one! Learn to program from the comfort of your home with no teacher necessary! You will learn how to program using the Scratch development environment available for free online or downloaded on a computer. Throughout the book there are fun worksheets, definitions, programs, and tutorials. This is a Level 1 programming book and assumes no background in Scratch or programming.
A programming tutorial and workbook all in one for kids! This book is intended for kids 4-8 years old and their parents. Kids will learn how to program on tablets using the ScratchJr application. Throughout the book kids will learn through fun age appropriate worksheets, definitions, programs, and tutorials. This is a beginner programming book and assumes that kids and parents have no prior experience in ScratchJr. There are some sections where kids and parents work together and many sections where kids will work and program on their own.
Kids can easily learn to code with Computer Coding with Scratch Made Easy, the perfect workbook for beginners learning to code for school projects or just for fun! Make sure your kids know their scripts from their sprites when downloading Scratch, a simple and free computer language. New coders can crack the basics, get confident and get coding with Computer Coding with Scratch Made Easy. No experience of coding is necessary in this workbook. The basics are broken down clearly and simply so kids will easily learn how to create their own projects controlling movements, costumes, effects and much more on the screen. Get your kids coding with Computer Coding with Scratch Made Easy.
Kids love secret codes, and this book offers dozens of intriguing challenges with insights into U.S. history, geography, pop culture, and a host of other subjects. Suitable for ages 8 to 12, the 36 puzzles reveal fun facts, from the extent of the Appalachian Trail to what Paul Revere really said on his midnight ride. Solutions included.
Offers a workbook introducing readers to the basics of computer programming with JavaScript, beginning with an overview of the coding platform and working up to creating a simple game.
This series develops important comprehension and thinking skills at the earliest level. Each book contains stories with exercises that follow the same phonetic structure as the Explode The Code series. Each story is preceded by writing and spelling activities that introduce new sight words and teach phonetic patterns. The charmingly illustrated stories are followed by questions and exercises that develop comprehension as well as critical thinking. Book 1 contains three charmingly illustrated stories Zack the Dog, Six Kids Jog, and Help 911 with introductory exercises on word families. Vocabulary and follow-up questions develop students understanding of the stories as well as encourage their reasoning abilities. Final exercises in each section give students the opportunity to add their own drawings to complete illustrations. Grades 2-3."
The Kids Coding Workbook using Pseudo Code teaches kids to think in a new way. They learn to do simple coding and understand principles that will help them to become competent programmers. The author uses a combination of simple lessons that use examples and analogies familiar to kids, and fun exercises that provide hands-on learning. These things guaranteed your kids will learn and love coding. This workbook can be taken on the road or used anywhere without a computer.
"As gripping as a good thriller." --The Washington Post Unpack the science of secrecy and discover the methods behind cryptography--the encoding and decoding of information--in this clear and easy-to-understand young adult adaptation of the national bestseller that's perfect for this age of WikiLeaks, the Sony hack, and other events that reveal the extent to which our technology is never quite as secure as we want to believe. Coders and codebreakers alike will be fascinated by history's most mesmerizing stories of intrigue and cunning--from Julius Caesar and his Caeser cipher to the Allies' use of the Enigma machine to decode German messages during World War II. Accessible, compelling, and timely, The Code Book is sure to make readers see the past--and the future--in a whole new way. "Singh's power of explaining complex ideas is as dazzling as ever." --The Guardian