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[Contains Episodes 000 - 014] Almost six years after a brutal year-long genocide campaign known as 'The Dehue Extermination Project,' Damian Warkowski is woken up from cryo-sleep by two teenage girls, Jenny Knight and Marner Fraden--both of whom think of the situation as odd and suspicious. For one, he was imprisoned in a cryogenic capsule under their school; two: their own schoolmate, Tim Ryan, was guarding him; and three: they find themselves to be relentlessly pursued by the most infamous and powerful terrorist organization in the nation because the Dehue they just woke up happens to be THE 'Dead Blue' responsible for the deaths of twenty million people. The situation only gets worse when Damian takes them and a few other companions hostage to escape the country. However, Damian is quick to realize that these hostages may be even crazier than he is, and not only do they outnumber him, they may also have plans of their own for him. [PREVIOUSLY PUBLISHED AS 'DARK-BOY'] Cobalt Rogue is a 'director's cut' of the original volume--now re-edited and remastered.
[Contains Episodes 061-086] VOL. 3, PART 2 When Painkiller heard the news that the infamous 'Dead Blue' was coming to town, he was thrilled. After managing to capture a comatose Jenny Knight, Painkiller gave Damian a choice: work for him, or let Jenny die. This continuation of Vol. 3 details Damian's seven-day struggle to complete his first impossible task under Painkiller's forced employ: to disrupt the political balance of the world and plunge Cemetery City into a civil war. If his actions don't cause a catastrophic division among the denizens of Cemetery City, Painkiller will consider Damian's mission a failure--a future Damian would rather avoid. Meanwhile, Jenny's sister Aria and Damian's other companions, themselves alienated by Damian's recent actions, are divided on what should be done about Damian, about the plan, about everything. Can they all just get along and devise a plan to "comply" with Painkiller's demands and eventually save Jenny from death, or is this the beginning of the end?
[Contains Episodes 015 - 037] Damian and the others finally make it to the the floating country of Sky Japan so that Damian could keep his end of the bargain to help the Knight Sisters find their mother. Unfortunately, things aren't going to be that simple, especially after Damian and the Knight Sisters become entangled in a brutal power struggle between warring criminal syndicates and anti-government factions. On top of that, Damian is given a job to save hundreds of children from the most powerful and sadistic ringleader of the Sky Japan criminal underworld, and he has three different military groups and his vengeful enemy closing in on him from all sides, and only four hours to deal with them all before everything goes to hell. [PREVIOUSLY PUBLISHED AS 'DARK-BOY']
In New York Times bestselling author Julie Kagawa’s groundbreaking modern fantasy series, dragons walk among us in human form. Deserter. Traitor. ROGUE. Ember Hill left the dragon organization Talon to take her chances with rebel dragon Cobalt and his crew of rogues. But she can’t forget Garret, the soldier of the dragonslaying Order of St. George who saved her from a Talon assassin—and by doing so, signed his own death warrant. Determined to save Garret from execution, Ember must convince Cobalt to help her break into the Order’s headquarters. With assassins after them and Ember’s own brother helping Talon with the hunt, the rogues find an unexpected ally in Garret and a new perspective on the underground battle between Talon and St. George. A reckoning is brewing, and the secrets hidden by both sides are shocking and deadly. Soon Ember must decide: Should she retreat to fight another day…or start an all-out war? Don’t miss the first book in Julie Kagawa’s highly anticipated new series, SHADOW OF THE FOX, AVAILABLE OCTOBER 2, 2018 “Kagawa’s storytelling elevates this novel within the crowded field of fantasy romance.” —BookPage “Kagawa knows how to end a first volume for maximum cliff-hanger drama.” —Booklist
HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
A shocking exposé from the most powerful insider in nuclear regulation about how the nuclear energy industry endangers our lives—and why Congress does nothing to stop it. Gregory Jaczko had never heard of the Nuclear Regulatory Commission when he arrived in Washington like a modern-day Mr. Smith. But, thanks to the determination of a powerful senator, he would soon find himself at the agency’s helm. A Birkenstocks-wearing physics PhD, Jaczko was unlike any chairman the agency had ever seen: he was driven by a passion for technology and a concern for public safety, with no ties to the industry and no agenda other than to ensure that his agency made the world a safer place. And so Jaczko witnessed what outsiders like him were never meant to see—an agency overpowered by the industry it was meant to regulate and a political system determined to keep it that way. After an emergency trip to Japan to help oversee the frantic response to the horrifying nuclear disaster at Fukushima in 2011, and witnessing the American nuclear industry’s refusal to make the changes he considered necessary to prevent an equally catastrophic event from occurring here, Jaczko started saying aloud what no one else had dared. Confessions of a Rogue Nuclear Regulator is a wake-up call to the dangers of lobbying, the importance of governmental regulation, and the failures of congressional oversight. But it is also a classic tale of an idealist on a mission whose misadventures in Washington are astounding, absurd, and sometimes even funny—and Jaczko tells the story with humor, self-deprecation, and, yes, occasional bursts of outrage. Above all, Confessions of a Rogue Nuclear Regulator is a tale of confronting the truth about one of the most pressing public safety and environmental issues of our time: nuclear power will never be safe.
Collects Immortal Hulk: Great Power (2020) #1, Immortal Hulk: The Threshing Place (2020) #1, Immortal Hulk: Flatline (2021) #1, material from Immortal Hulk: Time of Monsters (2021) #1. The Immortal Hulk stars in tales to astonish from some of the most incredible talents in comics! When Bruce Banner wakes up as himself in the dead of night, he thinks he's finally free. But the Hulk is immortal, and he has a new alter ego: Peter Parker! Then, after a young girl goes missing on a Kansas farm, Banner searches for answers. But this town doesn't take kindly to strangers - especially the big, green, violent kind. When a new gamma-powered villain shows up in a small New Mexico town, Bruce is forced to confront the source of his anger - and it's not what you expect! And 10,000 years ago, who was the first to open the immortal Green Door?!