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Part of a photocopiable series for primary age range, this title provides activities that are organised into three-page units, consisting of: passage of text and questions to develop note-making skills; cloze activity on passage of text; and, comprehension questions at three levels of questioning and word study activity.
'I Did It' Mathematics, an activity-based and interactive course, has been prepared in conformity with the latest NCERT syllabus and the National Curriculum Framework (2005). It presents mathematical concepts in a logical and comprehensive manner and with high degree of clarity. It also encourages students to think, discuss and assimilate ideas and concepts with great ease. The simple and lucid manner of presentation of contents coupled with large number of illustrative examples facilitate easy grasp of concepts. The in-text activities in the books provide opportunity to students to relate mathematical concepts with everyday life. Key Features - Well-graded and thematically organised units - Topics and activities linked to learner's everyday life - Large number of questions in the exercises, including word problems - Overview to help teachers develop comprehensive lesson plans - Maths Lab Activities to reinforce the concepts learnt in each chapter
FSpaceRPG is a science fiction roleplaying game in the classic mould. This scenario is a quick scenario. It can be plugged into any space-based campaign and involves the player characters finding a derelict space ship. What you get: The Derelict Encounter is an 11 page scenario ideally suited for a GM to build into an existing FSpaceRPG campaign. The mobipocket edition uses different layout and formatting, but contains all the content.
Before the breakthrough of postcolonial studies, British science-fiction authors already saw the opportunity to discuss political and ethical issues of imperialism by projecting human history and behavior onto the alien 'Other.' In this thesis, the case studies of 15 novels of alien-encounter science fiction illuminate the treatment of colonial and postcolonial concepts - such as colonialism, neo-colonialism, Empire, paternalism, hybridity, mimicry and science and technology - as a means of conquest and resistance. The analysis also shows that the Empire is still a vital background for British science fiction. Thesis. (Series: Anglistik / Amerikanistik; English / American Studies - Vol. 35)
"Campus Landscape" enthält eine Fülle von Information für Architekten, die sich mit der Gestaltung von Hochschulanlagen beschäftigen. Das Umfeld einer solchen Anlage umfaßt Rasenflächen, unbebaute Flächen, Gartenanlagen, Gehwege, Sportplätze, Parkplätze und verschiedene andere Konstruktionskomponenten. (y09/00)
Star clusters are important to many areas of astronomy, and as the basic building blocks of galaxies, they can be used as key diagnostic tools within a wide range of disciplines in astrophysics. Star cluster populations are powerful tracers of the formation, assembly and evolutionary history of their parent galaxies. Although their importance has been recognised for decades, only in recent years has this area seen a major investment in time and effort. IAU Symposium 266 consolidates the expertise of leading researchers from a variety of topical subfields in astrophysics, to provide a comprehensive presentation of cutting-edge developments in theory, observations and simulations of star clusters and star cluster systems across a range of sizes and epochs. This volume gives an account of this forefront research, answering fundamental questions that will improve our understanding of numerous related issues and show how this field will take its next major step forward.
We have arrived at the third volume of this useful series on Organiza tions and Strategies in Astronomy (OSA). It contains seventeen articles on a wide range of topics, from virtual observatories, astronomy organizations in various communities (Czech Republic, Slovak Republic, South Africa), and the role of ground stations in space observatories, to quality assurance in UK higher education. In this foreword, I shall give some views on ideas expressed in this volume, in particular from my personal experience when I was project officer for the Canada-France-Hawaii Telescope (CFHT). Let me first remind readers that present and future astronomy is in creasingly dependent on high-level management. Not everybody knows that the scheduling of the Hubble Space Telescope is performed by a neural network software called SPIKE, described in the stimulating workshop New Observing Modes for the Next Centuryl, partly reported in OSA Volume II by 1. Robson. New observing facilities, in space or on the ground, are so complex that they need highly qualified engineers and rigorous management procedures. Each observing hour on the Very Large Telescope (VLT) fa cility is worth about EUR 7,000, including the amortization of the capital expenses over 30 years. This does not leave much room for amateurism, neither in the time allocation procedures, nor in the daily telescope control.
Presents a history of robot spacecraft and their use as well as related scientific concepts and brief biographies of important individuals.
Ubiquitous computing has a vision of information and interaction being embedded in the world around us; this forms the basis of this book. Built environments are subjects of design and architects have seen digital elements incorporated into the fabric of buildings as a way of creating environments that meet the dynamic challenges of future habitation. Methods for prototyping interactive buildings are discussed and the theoretical overlaps between both domains are explored. Topics like the role of space and technology within the workplace as well as the role of embodiment in understanding how buildings and technology can influence action are discussed, as well as investigating the creation of place with new methodologies to investigate the occupation of buildings and how they can be used to understand spatial technologies. Architecture and Interaction is aimed at researchers and practitioners in the field of computing who want to gain a greater insight into the challenges of creating technologies in the built environment and those from the architectural and urban design disciplines who wish to incorporate digital information technologies in future buildings.