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The only exception was the Immortal Hero! Sword, the king of weapons! Immortal enlightenment was a matter of life and death, and was eternal! Sword Immortal, Heaven's Sword, and Grounds!
Your Adventure Begins ... Penicia is a world far from our own. It abounds with magic, enchanted creatures, perilous dangers and thrills. The races dwell in peace with each other but constantly contend with the fierce creatures of this vast world. You may face Dragons, Mutant Bats, or the horrific Goblin race bent on world domination. Choose an occupation to excel in: Knight, Savage, Ninja, Enchanter, Alchemist, Mentalist or many more. Then by force of will, strength of heart and courage in your abilities face the challenges of Penicia. During your travels, you will acquire knowledge, treasures and enlightenment. You may gain fame and fortune or you may perish an unsung hero in the middle of a desert, jungle or within the depths of the world. Either way you shall journey within the infinite realms of the Isles of Penicia.
THE TWIG TRILOGY, Book II Sixteen-year-old Twig is eager to begin his new life as a sky pirate on board the famous Stormchaser. The crew's quest: to collect stormphrax—the precious, magical substance formed at the heart of a storm—in order to save the floating city of Sanctaphrax. Only a sky ship as powerful as the Stormchaser, piloted by a man as fearless as Cloud Wolf, could risk entering such a storm. . . .
In his previous life, he lived alone, and in this life, he created a beast. He refused to accept that fate was unfair and he created his own demonic cultivation method. He wanted to turn the Demonic Lion clan into a Qilin clan that could fight against a huge dragon.
Architecture in Dialogue with an Activated Ground sets out to validate the role of the unreasonable in the design process. Using case study projects, architect Urs Bette gives an insight into the epistemological processes of his creative practice, and unveils the strategies he deploys in order to facilitate the poetic aspects of architecture within a discourse whose evaluation parameters predominantly involve reason. Themes discussed include the emergence of space from the staged opposition between the architectural object and the site, and the relationship between emotive cognition and analytic synthesis in the design act. In both cases, there is a necessary engagement with forms of ‘unreasonable’ thought, action or behaviours. By arguing for the usefulness and validity of the unreasonable in architecture, and by investigating the performative relationship between object and ground, Bette contributes to the discourse on extensions, growth and urban densification that tap into local histories and voices, including those of the seemingly inanimate – the architecture itself and the ground it sits upon – to inform the site-related production of architectural character and space. In doing so, he raises debates about the values pursued in design approval processes, and the ways in which site-relatedness is both produced and judged.
War Ruffian of the Universe
Special forces soldier Chen Xuan, died in the execution of the mission, but accidentally crossed over to a foreign world and thought of him as a trash. From then on, the Godly General System was activated, commanding countless powerhouses to battle in the Wasteland!
Since his childhood in the DeepWoods, young Twig has always longed to soar above the forest canopy and explore the sky. Now a crew member on his father’s sky pirate ship, the Stormchaser, his dream seems fulfilled. But a much higher destiny awaits Twig. The lofty city of Sanctaphrax—built on a giant rock, floating high in the sky—is at the point of disaster. The city’s future is dependent on stormphrax—a valuable substance available only from the heart of a Great Storm. And only the Stormchaser, with Twig onboard, could risk entering a storm. . . . From the Hardcover edition.
Fleeing from the ruins of New Undertown, Rook Barkwater and his colleagues — the librarian knights, Felix Lodd and his banderbear friends — must lead the escaping population to a new life in the Free Glades. But perils aplenty are ahead for the crowd — not to mention some goblins with plans of their own. This is the dramatic and exciting conclusion to the Rook Barkwater sequence that takes the reader on a thrilling journey across the Edgeworld.