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Earth, A.D. 2519. Less than a year has passed since the clone military of the Enlisted Man’s Empire toppled the government of the Unified Authority. Now the clones rule Earth, but a new enemy has emerged—and set off civil war… Formerly trained to fight for the U.A., clone Marine Wayson Harris had led the Enlisted Man’s Empire invasion of Earth and wrested control away from the old regime. He’s now ready to do what it takes to ensure the new balance of power isn’t jeopardized. When a trio of religious fanatics from Mars attempts to attack Harris, he fears there is more unrest among the colony’s residents. Hoping to stave off an uprising, he leads a troop of Marines to Mars. But once there, they learn the situation is much graver than they first feared. The red planet’s refugees have decided the clones are their number one enemy, and measures to eradicate them are underway. And when Harris is kidnapped and drugged, he discovers something disturbing about himself. He can be reprogrammed…
Earth, AD 2519. Less than a year has passed since the clone military of the Enlisted Man's Empire toppled the government of the Unified Authority. Now the clones rule Earth, but a new enemy has emerged - and set off civil war.
Earth, A.D. 2519. The clone soldiers of the Enlisted Man’s Empire, formerly members of the Unified Authority’s powerful military, believe they have finally secured their freedom. They may not live to learn how wrong they are… After launching an unsuccessful invasion of Washington, D.C., the Unified Authority is on the verge of defeat. Then the clones intercept a message detailing the U.A.’s last ditch plan for survival: a super weapon, a virus designed to attack the clones’ internal architecture. Only one clone was created without the fatal flaw—Wayson Harris, an outlaw model with independent thoughts and an addiction to violence. As his empire collapses and his comrades die around him, Harris begins a one-man war against the government that created, betrayed and ultimately destroyed his brothers. Fighting the war becomes more difficult, however, as the rush from the constant combat has reached its peak—and is driving Harris slowly insane…
Earth, A.D. 2519. The clone soldiers of the Enlisted Man’s Empire, formerly members of the Unified Authority’s powerful military, maintain a tenuous grasp on the power they fought so hard to gain. But the U.A. will not be so easy to suppress as they had hoped… A provocateur attacks the Pentagon. Gunships converge on the penitentiary where Unified Authority war criminals are held. And a clone assassin murders Admiral Don Cutter, commander in chief of the Enlisted Man's Empire... It all happens at once—and five minutes later, more assassins attack Wayson Harris as he prepares for a summit with delegates of Olympus Kri. With Harris missing and their most deadly enemies on the loose, the remaining officers of the Empire must uncover a plot to overthrow their government while preparing for war...
100 fathoms below ... The depth at which sunlight no longer penetrates the ocean. 1983. The US nuclear submarine USS Roanoke embarks on a classified spy mission into Soviet waters. Their goal: to find evidence of a new, faster, and deadlier Soviet submarine that could tip the balance of the Cold War. But the Roanoke crew isn't alone. Something is on board with them. Something cunning and malevolent. Trapped in enemy territory and hunted by Soviet submarines, tensions escalate and crew members turn on each other. When the lights go out and horror fills the corridors, it will take everything the crew has to survive the menace coming from outside and inside the submarine. In the dark. Combining Tom Clancy's eye for international intrigue with Stephen King's sense of the macabre, 100 Fathoms Below takes readers into depths from which there is no escape. "100 Fathoms Below is deliciously creepy and deeply unnerving. Kent and Kaufmann take a real bite out of the horror genre with this killer of a book!"-Jonathan Maberry, New York Times bestselling author "[A] chilling, tension-driven thriller...Readers will not be able to turn away."-Publishers Weekly "Full of claustrophobic horror...and hardcore evil, 100 Fathoms Below creates a powerful sense of place and a tension that festers in your gut throughout."-Christopher Golden, New York Times bestselling author of Ararat "Between potential attacks from enemy boats and the paranormal danger lurking among the crew, readers will wonder which will destroy the USS Roanoke first."-Booklist
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
Earth, 2508 A.D. Humans have spread across the six arms of the Milky Way Galaxy. The Unified Authority controls Earth’s colonies with an iron fist and a powerful military—a military made up almost entirely of clones… Private first-class Wayson Harris was raised in a U.A. orphanage among thousands of clones born and bred to be the ultimate soldiers. But Harris isn’t like the other Marines: he has a mind of his own. He figures he’s paying for that independent streak when his first assignment out of boot camp is the smallest Marine outpost in the whole U.A. When a rogue general surfaces, the remote desert world Harris thought was a dead-end posting becomes anything but. Fighting off the general’s raid gains Harris a promotion. But it also brings him to the attention of some unfriendly U.A. leaders. They have their own plans for the military—plans Harris disrupts by his very existence. For in an army of clones, the one unforgivable sin is to be different…
Earth, 2512 A.D. Humans populate the six arms of the Milky Way Galaxy. The oppressive Unified Authority controls Earth's colonies with an iron fist, stamping out revolt with a powerful military made up almost entirely of expendable, mass-produced clones.