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The first 3 stories of the Clockwork Imperium series, a total of 30,000 words. Save almost 20% versus buying the single volumes! Three steampunk adventures in one. Follow airship captain James Emerson, his rowdy friend James, and their surly companion Raheem through a world of clockwork, steam power, intrigue, and action! To Rescue General Gordon (Clockwork Imperium #1) Henry Emerson didn't plan on disobeying orders, stealing an airship, and facing down a savage army of religious fanatics led by a man who believes he's the Prophet reborn. But he's about to. The famous General Gordon is trapped in a city under siege by the Prophet's soldiers. Henry and his friend James, two young officers in Her Majesty's Royal Air Navy, along with the hulking Sikh, Raheem, decide to rescue him. Their methods aren't exactly "cricket." Their superiors call it insubordination. They prefer to think of it as following orders...creatively. The adventure will either bring them glory and fame, or doom them to a painful death at the hands of savage tribesmen… If their own commanders don't get to them first! Queen Victoria's Ball (Clockwork Imperium #2) Decorated airship pilot Henry Emerson has just returned to London from a military expedition in the Sudan. He and his friends are to receive medals for heroism at the Crystal Palace from Queen Victoria herself, but when an enigmatic American woman appears to warn him his life is in danger, Henry finds himself racing against time to prevent a conspiracy aimed at the very heart of the Empire. For someone means to assassinate the Queen, and Henry will risk everything to stop them. Airfleets Over Ostend (Clockwork Imperium #3) The mysterious and alluring Myra Abernathy has disappeared without a trace, and Henry Emerson is left wondering just who she really was, and who she really worked for. But dark events in Europe soon overtake him, cutting short his search for the American woman. A Flemish rebellion in Belgium threatens King Leopold II, and Henry's airship, the Bellerophon, with the rest of the British Air Navy's Second Squadron, is sent to help. With his friends James and Raheem aboard, Henry and the squadron are tasked with retaking the Belgian aerodrome by the coastal town of Ostend. But as Henry steers the Bellerophon into position, he can't help but wonder at the letter Myra left for him. A letter that warns things are not as they seem on the European continent and that someone behind the scenes is secretly maneuvering the great powers like pieces on a chessboard, for reasons unknown and sinister.
The third short story in the Clockwork Imperium series. The mysterious and alluring Myra Abernathy has disappeared without a trace, and Henry Emerson is left wondering just who she really was, and who she really worked for. But dark events in Europe soon overtake him, cutting short his search for the American woman. A Flemish rebellion in Belgium threatens King Leopold II, and Henry's airship, the Bellerophon, with the rest of the British Air Navy's Second Squadron, is sent to help. With his friends James and Raheem aboard, Henry and the squadron are tasked with retaking the Belgian aerodrome by the coastal town of Ostend. But as Henry steers the Bellerophon into position, he can't help but wonder at the letter Myra left for him. A letter that warns things are not as they seem on the European continent and that someone behind the scenes is secretly maneuvering the great powers like pieces on a chessboard, for reasons unknown and sinister. Airfleets Over Ostend is a 13,000 word (50 pages) steampunk novella.
A charismatic new governor. A radical political movement. An overzealous central government. When libertarian Republican candidate Paul Spooner is elected Governor of New Hampshire, his policies set the tiny, independent-minded state on an inevitable collision course with the Federal Government. President Bennet Oliver can't let his signature new healthcare law fall prey to the failings of similar, previous Democratic legislation, so he decides the defiant Granite State must be made an example of. A story told through news clippings, video transcripts, leaked documents, and gripping first hand accounts, Granite Republic details the explosive stand of one small state against a tyrannical national government. Granite Republic is a 12,500 word (50 pages) epistolary novella.
This work is the only comprehensive guide to sequels in English, with over 84,000 works by 12,500 authors in 17,000 sequences.
Adventures await Rector “Wreck ’em” Sherman. About to turn eighteen, he’s facing ejection from the orphanage that passed for home. He should also choose a trade, but work is scarce in steam-powered Seattle. And Rector has more unconventional plans. He’s started dealing in sap, a yellow narcotic produced by rebels and outlaws within the city’s toxic walled enclave. What’s worse, he’s been sampling his wares. Other problems include being haunted by an old friend with a grudge. The pressure builds until he sneaks behind the wall himself, seeking both (un)gainful employment and excitement. As rumoured, he finds a terrifying host of the hungry undead, and then there’s the monster. Rector's certain that his attacker wasn’t human, or undead. But he’s going to need more proof than his own addled word to expose it. His new mission becomes a compulsion when others witness the creature’s destructiveness, and give its kind a name. The Inexplicables. Praise for the series: ‘Everything you’d want ... pure mad adventure’ Cory Doctorow, ‘Adventure of rollicking pace and sweeping proportions' Scott Westerfeld, ‘Cherie Priest is the high priestess of steampunk' The Seattle Times
The first in an epic new fantasy series, introducing an unforgettable new heroine and a stunningly original dystopian steampunk world with a flavor of feudal Japan. A DYING LAND The Shima Imperium verges on the brink of environmental collapse; an island nation once rich in tradition and myth, now decimated by clockwork industrialization and the machine-worshipers of the Lotus Guild. The skies are red as blood, the land is choked with toxic pollution, and the great spirit animals that once roamed its wilds have departed forever. AN IMPOSSIBLE QUEST The hunters of Shima's imperial court are charged by their Shogun to capture a thunder tiger – a legendary creature, half-eagle, half-tiger. But any fool knows the beasts have been extinct for more than a century, and the price of failing the Shogun is death. A HIDDEN GIFT Yukiko is a child of the Fox clan, possessed of a talent that if discovered, would see her executed by the Lotus Guild. Accompanying her father on the Shogun's hunt, she finds herself stranded: a young woman alone in Shima's last wilderness, with only a furious, crippled thunder tiger for company. Even though she can hear his thoughts, even though she saved his life, all she knows for certain is he'd rather see her dead than help her. But together, the pair will form an indomitable friendship, and rise to challenge the might of an empire.