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Absolute clarity is the aim with a new generation of revision guide for the 2020s. This guide has been expertly compiled and edited by successful former teachers of Computer Science, highly experienced examiners and a good dollop of scientific research into what makes revision most effective. Past examinations questions are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book.
Exam tutor and walk-through Over 500 exam-style revision questions with model answers Exam tips and coaching just like a tutor would offer Two complete practice exam papers Answers to all questions Specification references for every topic A perfect companion to our ClearRevise illustrated revision book. Make exam revision as easy as 1, 2, 3. Study the questions with model answers on the left pages Have a go at fresh questions from the same topic on the right Breeze through two complete practice papers ClearRevise is all about making your revision easy. At the end of the course, doing practice papers is useful - but an exam tutor can make a big difference. This book helps provide support from both angles and will really help you to ace the exam. The first section is your exam tutor. It shows you example questions with model answers. Just like a tutor, it gives you exam tips and lets you know what the examiner is looking for. Secondly, you are then given similar questions from the same topic for you to have a go at, applying your knowledge and tips. With over 400 marks in this section and all the answers provided you'll easily revise the topics as you go. Lastly, there are two complete exam papers written in the same style as the live OCR papers to try. They're exactly the same length and marks as the real exam, providing a realistic experience and a great opportunity to show how much you've progressed.
he aim of this book is to provide a comprehensive and accessible text for students, covering Papers 1 and 2 in the latest OCR GCSE J277 Computer Science specification. It will be invaluable as a course text for students throughout the course. It is divided into eight sections, each broken down into manageable chapters of roughly one lesson. Sections 6 and 7 of the textbook cover algorithms and programming fundamentals with a theoretical approach to provide students with experience of writing, tracing and debugging pseudocode solutions without the aid of a computer. These sections would complement practical programming experience. Each of the eight sections cover one of the major topics in this course, and each subtopic contains sample examination questions from past papers, which can be set as homework.
Illustrated revision and practice. Absolute clarity is the aim with a new generation of revision guide for the 2020s. This guide has been expertly compiled and edited by successful former teachers of Computer Science, highly experienced examiners and a good dollop of scientific research into what makes revision most effective.
The aim of this book is to provide an accessible text for students, covering each of the elements in the OCR GCSE (9-1) Computer Science specification J276. It will be invaluable both as a course text and in revision for students nearing the end of the course. It is divided into eight sections, each broken down into manageable chapters of roughly one lesson. Sections 5 and 6 of the textbook cover algorithms and programming concepts with a theoretical approach to provide students with experience of writing, tracing and debugging pseudocode solutions without the aid of a computer. These sections would complement practical programming experience. Each of the eight sections cover one of the major topics in this course, and each subtopic contains sample examination questions from past papers, which can be set as homework.
Absolute clarity is the aim with a new generation of revision guide for the 2020s. This guide has been expertly compiled and edited by successful former teachers of Computer Science, highly experienced examiners and a good dollop of scientific research into what makes revision most effective. Past examinations questions are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book.
Learn to program fast in 155 challenges, 54 examples and 85 pages This book is a 'gamified' approach to Python, aimed at supporting GCSE and KS3 students, with complete coverage of the GCSE programming requirements. There's no substitute for practice when it comes to learning a new skill! Python syntax is simple to learn, but becoming an expert in writing programs to solve different kinds of problems takes a bit longer. That's why this book has a short explanation of each new statement or technique, followed by one or more examples and then loads of practice challenges. Some of the challenges will take you only a minute or two, using the Python Interactive window to try out new statements and get immediate results. As you get further into the book, you will be challenged to write programs to perform different kinds of tasks - for example to find the results of a calculation, write a program for a simplified cash machine, sort a list of items into alphabetical order, or to record data in a text file to be read, formatted, and printed. The programming solutions to some challenges have been helpfully simplified for an inexperienced programmer to modify rather than to write from scratch. This builds your confidence in problem-solving. That's why 35 challenges consist of partially written programs for you to complete.
The aim of this book is to provide comprehensive coverage of topics in Unit 1 of the BTEC Level 3 course in Information Technology in an interesting and approachable manner. If you are studying this course, you need to notice, read about, experience and analyse the impact and implications of current and emerging digital technologies. Examples and case studies from scenarios and events that have recently been in the news are used to bring the subject to life. Reading and discussing articles from quality newspapers, whether printed or online, discussing relevant TV documentaries, noticing and analysing the use of digital technology in countless aspects of life, as well as learning from a textbook, are all going to contribute to a successful exam result. The book is divided into six sections corresponding to the six Learning Aims outlined in the specification, complementing each of the PG Online teaching resource packs. These sections are divided into between four and eight chapters, each containing material that can be covered in one or two lessons. The chapters have in-text questions which can be used as discussion points in a lesson. An extra chapter at the end of Learning Aim B on "Drawing System Diagrams" will be useful for students faced with a question on the exam for which they are required to draw such a diagram. In addition to almost 100 in-text questions and discussion points, there are over 80 end-of-chapter exercises that are designed to give practice in answering exam-style questions, using command words such as state, describe, explain, analyse. As much practice as possible is needed in answering such questions and getting feedback from the teacher so as to understand how to gain the maximum possible marks in the final exam.
This book is aimed at GCSE students. It provides comprehensive yet concise coverage of all the topics covered in the new AQA 8525 Computer Science specification, written and presented in a way that is accessible to teenagers. It will be invaluable both as a course text and as a revision guide for students nearing the end of their course. It is divided into nine sections covering every element of the specification. Sections 1, 2A and 2B of the textbook cover algorithms and programming concepts with a theoretical approach to provide students with experience of writing, tracing and debugging pseudocode solutions without the aid of a computer. These sections would complement practical programming experience.