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Presents six adventures featuring the G.I. Joe team in comic book format, interspersed with character profiles, information on the 1980s animated television program, brief accounts of events between the stories, and other details.
v. 1: "Originally published by Marvel Comics as G.I. Joe: a real American hero issues #1-12"--Copyright page.
This 62 page 8"x11" celebration of the painted art of G.I.Joe: A Real American Hero features every carded figure, vehicle, playset, poster and peripheral product featuring painted art released from 1982-1983. This soft cover book features 100# paper and an epic card stock AccuFoil 11"x16" wraparound cover!
Principally written by Larry Hama; pencils chiefly by Herb Trimpe and Mike Vosburg.
Containing all of the elements of the classic comic book series, this all-new story is a brilliant, contemporary, and loving homage to all things G.I. Joe! Visionary creator Michel Fiffe unleashes his imagination on the thrilling, amazing, and wonderful world of G.I. Joe! Eccentric soldiers battling bizarre terrorists take center stage in this bombastic account of G.I. Joe's quintessential mission against Cobra! Through a beachside ambush, a compromised manhunt, and a revenge plan that backfires, America's fighting elite risk life, love, and honor in this globe-spanning adventure. Also contains the back-up essays "You Can't Get There From Here: A Guide to the Fictional Geography of G.I. Joe" and "Actions Louder Than Words: A Brief History of Snake Eyes" as well as an interview with the author.
This wordless issue introduced the world to Snake Eye's mysterious nemesis Storm Shadow and his Arashikage Ninja - and essays by Mark Bellomo offer a look into the inspiration and creation of this comic book classic.
This reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre-Nintendo NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. Organized alphabetically by console brand, each chapter includes a history and description of the game system, followed by substantive entries for every game released for that console, regardless of when the game was produced. Each video game entry includes publisher/developer information and the release year, along with a detailed description and, frequently, the author's critique. An appendix lists "homebrew" titles that have been created by fans and amateur programmers and are available for download or purchase. Includes glossary, bibliography and index.
An invaluable resource, this revised and expanded edition lists every Gl Joe figure and accessory through 2000. Features an updated price guide.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.