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450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group.
An account of the games which children between the ages of six and twelve invent or perform out-of-doors for their own enjoyment
101 Playground Games is a collection of active and engaging school playground games that will encourage active learning and social development among children at playtime, this second edition has been updated to include a wealth of new games from around the world. The school playground plays a crucial role in developing all aspects of children’s behaviour and interpersonal learning, and yet there is a growing awareness that children today do not play in the same sociable ways as previous generations. Encouraging children to play games can be hugely beneficial not only for their physical health but also for their social, emotional and mental health. This brilliant resource includes a practical toolkit of photocopiable and downloadable materials along with clear instructions for adults on how to organise a range of different types of games, including: • traditional games • chasing and catching games • singing and dancing games • skipping games and rhymes • parachute games • quiet games • co-operative games Ideal for teachers, lunchtime supervisors, breakfast and after school club leaders as well as group leaders for organisations such as scouts or guides to promote lively and enjoyable games, this book is particularly suited to children aged 5–11 years but can easily be adapted for older children. 101 Playground Games is a book that will make any playtime a richer experience for all.
This new book offers an accessible guide to movement games with children ages three upwards. These games are all tried and tested with children and are the basis for the author's extensive teacher training work. The book also explores children's personal development and how this is expressed in movement, play, and games. Each game contains a description of why this game is helpful and needed at a particular age. In this way it offers a fascinating insight into the threshold experiences of childhood. Each game is clearly and simply described, with diagrams or drawings. There are separate chapters with games for different age groups that deal with child development questions. There are games for mixed ages, playground games, and water games to help with swimming. This book will be a must for every teacher, both as a standby and as an essential classroom resource. It also offers an enjoyable way to enhance teamwork, coordination, spatial awareness, and insight into child development, and games that are both fun and therapeutic.
with tunes, singing rhymes and methods of playing according to the variants extant and recorded in different parts of the Kingdom
This final volume of the Opies' acclaimed trilogy deals with children's games that use equipment - such as marbles, skipping, fivestones, and ball-bouncing. They describe rules of play, the history of the game, and accompanying rhymes and chants.
A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3
Before today's safety-minded structures of wood and plastic, America's playgrounds were full of tottering seesaws, dizzying merry-go-rounds, and towering metal slides. Documenting the evolution of American playgrounds between 1920 and 1975, Once Upon a Playground is a visual tribute to these iconic structures, celebrating their place in our culture and the collective memories of generations. In it, contemporary photos of vintage pieces of playground equipment are juxtaposed with images of the very same pieces as they were shown in classic catalogs, postcards, and photographs. The result is a haunting time capsule showing a rapidly vanishing part of our country's cultural heritage. Whatever the playgrounds of your childhood looked like, the gorgeous photographs in this book will transport you back in time and remind you of just how important play can really be.
A collection of Courtney's columns from the Texas Monthly, curing the curious, exorcizing bedevilment, and orienting the disoriented, advising "on such things as: Is it wrong to wear your football team's jersey to church? When out at a dancehall, do you need to stick with the one that brung ya? Is it real Tex-Mex if it's served with a side of black beans? Can one have too many Texas-themed tattoos?"--Amazon.com.