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A significant expansion of the critically acclaimed first edition, Classics Illustrated: A Cultural History, 2d ed., carries the story of the Kanter family's series of comics-style adaptations of literary masterpieces from 1941 into the 21st century. This book features additional material on the 70-year history of Classics Illustrated and the careers and contributions of such artists as Alex A. Blum, Lou Cameron, George Evans, Henry C. Kiefer, Gray Morrow, Rudolph Palais, and Louis Zansky. New chapters cover the recent Jack Lake and Papercutz revivals of the series, the evolution of Classics collecting, and the unsung role of William Kanter in advancing the fortunes of his father Albert's worldwide enterprise. Enhancing the lively account of the growth of "the World's Finest Juvenile Publication" are new interviews and correspondence with editor Helene Lecar, publicist Eleanor Lidofsky, artist Mort K�nstler, and the founder's grandson John "Buzz" Kanter. Detailed appendices provide artist attributions, issue contents and, for the principal Classics Illustrated-related series, a listing of each printing identified by month, year, and highest reorder number. New U.S., Canadian and British series have been added. More than 300 illustrations--most of them new to this edition--include photographs of artists and production staff, comic-book covers and interiors, and a substantial number of original cover paintings and line drawings.
The fifth volume in the acclaimed Comics Journal Library series celebrates four of the great all-time comic book artists. Frank Frazetta, Burne Hogarth, Mark Shultz and Dave Stevens are the modern masters of illustration, here collected in their own words in one gorgeous, wrap-around cover. Together, these four artists bridge almost 70 years of comics and fantasy art tied to tradition, craft and an emphasis on the human form.
As one of the most influential writers in comics history, Alan Moore has penned such important and acclaimed titles as 2003's biggest selling graphic novel, The League of Extraordinary Gentlemen, part of Moore's own America's Best Comics imprint.
Fantasy art's most popular painter was also one of the most popular comic book illustrators during the industry's golden age. This volume celebrates the rare and largely forgotten stories created five decades ago by this iconic artist. Young adult.
"Underground Classics" provides the first serious survey of underground comix as art, turning the spotlight on influential and largely under-appreciated artists, including Gilbert Shelton, Kim Deitch, and Trina Robbins. Illustrations throughout.
. . . Focuses on the lesser-known comic works by celebrated icons of the industry, like H.G. Peter (the artist behind Wonder Woman), John Stanley (the writer and artist for Little Lulu), Harry Lucey (one of the artists behind Archie), Jesse Marsh (the artist for Tarzan), and Bill Everett (best know for his characters Sub Mariner and Dr. Strange).
Of all the members of the X-Men, none has been more popular than Wolverine -- yet the origins of this mutant hero had always been tightly shrouded in mystery. Aside from a few hazy tidbits, Wolverine's past has always been little more than a blank slate. In WEAPON X, acclaimed writer/illustrator Barry Windsor-Smith peels back this veil of secrecy to reveal how Wolverine's skeleton became laced with an indestructible adamantium metal. Kidnapped and drugged, Wolverine is subjected to a series of sadistic medical experiments designed to create the perfect soldier. As he battles back against this tortuous experience, Wolverine proves himself to be a true hero long before his days as an X-Man.--Amazon.com.
How to Draw Noir Comics: The Art and Technique of Visual Storytelling is an instructional book based on the cinematic, high contrast noir style of acclaimed comic book and graphic novel illustrator, Shawn Martinbrough. Martinbrough’s work has been published by DC Comics, Vertigo and Marvel Comics, illustrating stories ranging from Batman to the X-Men. This is his first book, released through Watson-Guptill Publications and The Nielsen Company. In How to Draw Noir Comics, Martinbrough shows how the expert use of the color black is critical for drawing noir comics. He demonstrates how to set a mood, design characters and locations, stage action and enhance drama, and discusses important topics like page layout, panel design, and cover design. How to Draw Noir Comics includes The Truce, an original graphic novel written and illustrated by Martinbrough which incorporates the many lessons addressed throughout the book, and has an introduction by critically-acclaimed novelist Greg Rucka, author of the graphic novel Whiteout, currently in production as a major motion picture.
Iron Man finds himself once again battling his old nemesis, the Mandarin, whose ten rings of power have added ten awakened dragons to the menacing mix.