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Collects Classic Battlestar Galactica Vol. 2 #6-12 and Classic Battlestar Galactica Annual 2014! For the Battlestar Galactica and its fleet, which is the greater threat: what lies ahead, or what snaps at their heels? Driven into an uncharted storm zone by the pursuing Cylons, the last survivors of the Twelve Colonies discover a vast, mysterious artifact. With half of the crew haunted by chilling dreams of lost Earth, Commander Adama and Captain Apollo find themselves at odds over their course of action - a conflict that leads the leader of humankind to question if the time has come to pass the torch. Will Adama entrust the sanctity of the fleet to the next generation... and if so, would they survive the coming massive Cylon attack without his tactical genius? And finally - the origin of the traitorous Baltar is finally revealed! What kind of man could betray his own species, and how did the Cylons foster his sinister ambition?
The original Battlestar Galactica returns in an all-new, star-spanning adventure, celebrating the 40th anniversary of its original sci-fi TV airing! Overwhelmed by a surprise Cylon assault, the crew of the Battlestar Galactica turns to forbidden temporal weapons as their desperate last resort. For the Battlestar Galactica and its fleet, which is the greater threat: what lies ahead, or what snaps at their heels? Driven into an uncharted storm zone by the pursuing Cylons, the last survivors of the Twelve Colonies discover a vast, mysterious artifact. At last, the most shocking event in classic Battlestar Galactica continuity can be told, revealing the fate of the series' most beloved hero! The fleet has been travelling for ten years, and at last the human survivors seem to be leaving the war and the Cylons behind them. But the threats never go away. A voice from the past and a bizarre twist of fate leads Galactica into danger once again, and events will take place that will change everything, forever.
An all-new adventure set in the continuity of the classic 1978 Battlestar Galactica television series! The Galactica's search for sanctuary takes them beyond the limits of known reality and into a cosmic mystery where the hunters become the hunted, ruin and despair dot the skies, and Adama goes where friend and family can't follow. Cullen Bunn (Sinestro Corps, Deadpool) and Alex Sanchez (Mad Max: Ride, 30 Days Of Night) invite you on a journey unlike any in the history of Battlestar Galactica!
A pivotal chapter in the history of Battlestar Galactica, the reimagined series... set before the destruction of the Twelve Colonies of Kobol! In developing the next generation of Cylons, getting the models to look human was the easy part. But acting human is another story. Witness the evolution of Number Six as she learns to live, to love... and to hate.
The big stories -- The skills of the new machines : technology races ahead -- Moore's law and the second half of the chessboard -- The digitization of just about everything -- Innovation : declining or recombining? -- Artificial and human intelligence in the second machine age -- Computing bounty -- Beyond GDP -- The spread -- The biggest winners : stars and superstars -- Implications of the bounty and the spread -- Learning to race with machines : recommendations for individuals -- Policy recommendations -- Long-term recommendations -- Technology and the future (which is very different from "technology is the future").
Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Introduction to Game Analysis serves as an accessible guide to analyzing games using strategies borrowed from textual analysis. Clara Fernández-Vara’s concise primer provides instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Bioshock and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.
By Brandon Jerwa and Jackson Herbert. Covers by Jackson Herbert and a photo cover. Following directly from the 2007 Dynamite Free Comic Book Day Comic - read by over 100,000 fans on Free Comic Book Day - comes the all-new Battlestar Galactica series - Season Zero is here! And now, the back half of the acclaimed series 9issue s7-12) are collected here in Volume Two of the series! Writer Brandon (NBSG: Zarek) Jerwa is joined series artist Jackson Herbert for this all new series which tells the untold tale of the crew of the Battlestar Galactica! Set approximately two years before the SCI FI mini-series which relaunched Battlestar Galactica to such acclaim, the 6-issues collected here follows Commander Adama and crew as they take on their first mission on board the Galactica. Everything in that time frame is explored, including the menace and return of the Cylons as events hurtle towards the Apocalypse! Also includes a complete cover gallery!
The Essential Cult TV Reader is a collection of insightful essays that examine television shows that amass engaged, active fan bases by employing an imaginative approach to programming. Once defined by limited viewership, cult TV has developed its own identity, with some shows gaining large, mainstream audiences. By exploring the defining characteristics of cult TV, The Essential Cult TV Reader traces the development of this once obscure form and explains how cult TV achieved its current status as legitimate television. The essays explore a wide range of cult programs, from early shows such as Star Trek, The Avengers, Dark Shadows, and The Twilight Zone to popular contemporary shows such as Lost, Dexter, and 24, addressing the cultural context that allowed the development of the phenomenon. The contributors investigate the obligations of cult series to their fans, the relationship of camp and cult, the effects of DVD releases and the Internet, and the globalization of cult TV. The Essential Cult TV Reader answers many of the questions surrounding the form while revealing emerging debates on its future.
Teen teams are nothing new, but only one super-group got started at age 12 and under! Alex, Julie, Jack, and Katie Power prove you're never too young to save the universe when they use the powers they received from one alien race to foil the schemes of another - the dreaded Snarks!