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Jacob, Alice Valent and their oldest friends come face to face with the Order of Eden in a new way as a world of innocents comes under threat. The Spinward Fringe series is carried forward as a story about reunions, reinvention and rivalries unfold. The war with the Order of Eden heats up as allies begin to rally and a new battlefront opens. The rallying cry that brought so many people to the fight is taken up again: Deploy. Dominate. Disappear.
In the darkest region of explored space sits a bright beacon; Freeground Station. Serving as a supply and trading post it is home to a select number of human beings that will take a desperate chance to make a difference in their end of the galaxy. - Contains the entire First Light Chronicles Trilogy. A Space Opera Adventure enjoyed across the globe by all ages and downloaded over a million times.
A resistance group, led by Stephanie Vega and Shamus Frost on the Tamber moon struggles to fight Wheeler and the Order of Eden as another small group of fighters led by Jacob Valent and Admiral Rice plan a daring attack that they hope will devastate their enemies and free their people. Will it pay off, or will the price they pay for resistance be too high?
The Order of Eden is expanding their reach. The Renegade Captain Jacob Valent can’t gather enough large starships to fight them on their own terms, so he turns to his old friend and his band of pilots. Wing Commander Minh-Chu and Samurai Squadron have proven that a small fighter can do incredible damage and disappear before it's overwhelmed before, and everyone is depending on them to do it again.
The Samurai Squadron and the Triton are joined by powerful allies as the war for the Rose System intensifies. As Ronin, Dame and Breaker lead the first strike and fade attack on the blockade around the capital planet of Rodus, they prove one frightening fact: starfighters will lead the war. This is the kind of combat thousands of pilots in the oppressive Order of Eden fleet have been craving, one where drones are made useless thanks to advanced scrambling and security breaches, making flesh-and-blood talent important again. Zealots to the end, the Order and Citadel pilots are spoiling for a fight and will celebrate a bloodbath. This is the war Ronin and the pilots of Samurai Squadron didn't want, but are prepared to fight. The struggles ahead promise to be greater than any they've known but they won’t be alone. Great ships from Haven Fleet, the British Alliance, Nafalli Tribes and several scrappy Privateers are already arriving. While everyone else fights for freedom, glory or supremacy, Remmy Sands is sent on a mission with a small crew aboard the Raven. He hopes that by returning artefacts he found far beneath Rodus' surface he can bring a powerful new ally to Samurai Squadron's side. No one knows much about Planet Grace, but everything suggests that they have strange, promising technology and they may be receptive to the right plea. The fate of an entire solar system hangs in the balance as void warriors clash in the unforgiving, infinite black.
The Order of Eden and Citadel continue their efforts to dominate the Rose Solar System using their cult-like influence and military force. Jake, Remmy and Agameg have finished gathering intelligence about their plans and plan to escape a space station where the enemy is recruiting. Captain Ruby Sima, a loyal ally, plans to get them out without being noticed so they can reunite with the Triton, but it will require some tricky manoeuvring and luck. Wing Commander Minh-Chu Buu and members of the Triton crew return to the Bitter End Base to check on the Rebel Captains. During his visit, he discovers that a prospective member has done something horrendous to innocent explorers, and he has little time to save her victims. As he rushes off, a senior member of the Rebels has to draw the line between malicious piracy and purposeful privateering by making an example. The war gains focus and heats up in the second part of the Samurai Squadron trilogy, and no one will be left unmarked.
Captain Valance and his crew are finally learning to work as a unit. Oblivious to the grander designs of the Order of Eden, they are drawn into a brutal conflict over a planet the Order is depopulating so they can use it for themselves. Who will survive the Frontline?
It has been months since the Siege of Port Rush. The Warlord, under the command of Jacob Valent, has been travelling to ports across the sector to gather intelligence, capturing ships and cargo as they go. Manpower and funds are still in short supply, but the Captain is winning the support of the British Alliance, and his crew suspects he has a long term plan that will lead to bigger prizes. After a period of intense training with the new Ranger Division, Alice and a number of young recruits fight the last remaining forces left behind after the siege. The enemies on the ground near Haven Shore are almost eliminated, and she will have to make a decision: remain with the new outfit, or return to the Warlord, her father’s ship. Haven Shore has become a beacon for peace while war looms in the near future. Politics and petty squabbles threaten to destabilise the new government while commanders fight for the manpower they need to complete repairs on the Triton and the rest of their small fleet. Ayan, Jake, Minh-Chu, Alice and their friends will face the greatest of challenges as they are forced to make life and death decisions. The galaxy teeters on the verge of all-out war, and they have very little time to find their place before it begins.
Captain Jacob Valance has no memory of his past. Left on a strange ship in an unfamiliar sector of the galaxy, he's forced to begin a new life. Possessing a skill set that leads to bounty hunting and object repossession, he gathers a crew from the rough fringe of the galaxy. While he keeps the ship running and his crew paid Captain Jacob Valance continues his secret quest; to find the daughter who rescued him and left him to fend for himself. Years pass and he's earned a reputation as a man who can hunt down hardened criminals and go where others fear to tread. This follows Spinward Fringe Broadcast 0: Origins and begins a new adventure.
Rogue the android was never meant to last. Originally intended as a decoy for a Haven Fleet officer, Alice Valent, Rogue surpassed her programming and was given her freedom. Now she’s having trouble balancing the personality she’s been given with a colder, digital version of herself that’s soulless and prone to violence. Looking for help will introduce her to a cyborg blood sport, crooked corporations and an inherited grudge. Will she find balance, and who will she be if she does?