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Alone you can make a change, but together we make a difference. Join Ellery in her second year at the Quinton Earth Science School as one by one, another friend goes missing — lost without a trace. But Ellery is also on the verge of losing herself. Unable to cope with being the chosen one to bring back balance to Mother Earth, she's hell-bent on scorning those that love her most. Conflicted about her feelings, and considering the prospect of siding with the most nefarious person on the planet, she blatantly disobeys her teachers, leading her closest classmates into jeopardy. Now she must battle with nature’s most powerful totem and risk losing everything to save her friends - but will she ultimately give away humanity’s last chance to remain on the planet in the process? One last nail-biting adventure in the ultimate totem battle in this concluding story of Clash of the Totems, where the Earth’s fate hinges once more with this reckless, but extraordinarily brave teenager.
We know we are responsible for slowly destroying our planet… but what if we’re wrong? What if it’s the planet that is slowly destroying us? The Earth’s fate may well hinge on just one girl. Thirteen-year-old Ellery Brown has a mysterious past, brought up by her mother in a tiny remote village, knowing nothing of her father or of his family until she becomes intertwined with her mother’s old friend, Hendrick Myerscough. In a shocking twist, she learns that the mysterious Mr Myerscough is a teacher at a Magaecian school...where her father was once a pupil. When Ellery discovers that she possesses a rare gift, she finds herself in the centre of a dangerous power struggle destined to consume her if she ignores the advice of those she is closest to. Caught between obedience and freedom, loyalty and betrayal, she must uncover the secrets of her past to understand her destiny in protecting humanity’s future. It begins as a personal journey for Ellery, but develops into a united mission with her friends as they embark on an audacious adventure of spells, totems and nature’s darkest magaec in a courageous attempt to bring back balance to Mother Earth...before everything shatters.
What if all our lives were pieces of music? With alternating passages; fast, slow, melancholic, joyful. We make friends with those in the same key and fall out with those who aren't. And what does music communicate? Might it speak to us, literally?
In this coming of age story, fourteen-year old Joe Mac struggles to find his own voice in a hostile world that constantly disempowers him. After years of neglect, Joe, his brothers and sisters are taken into care and separated. Despite betrayals and failures of the system supposedly protecting him, Joe vows to get all his family back together.
Pelagius is a young man in an old town. Bored by the safe and dull, he decides to leave home to make his fortune his own way. In this world, money does not grow on trees, so he takes on the career of a merchant. Loading a cart with fancy goods, accompanied by his faithful horse and cunning cat, he starts his journey to a distant town. To get there safely he must cross a land of thieves. Once there, he will meet two wise men. One is a scientific magician. The other is the secretive chief of police. Pelagius learns the strange ways of that city and begins to sell his goods. But it is a vain and dangerous place. Indeed, it plans an invasion of his own home town. The magician has a love of football, so offers to join him on condition that they create a proper football team while preparing the town for defence. Helped by his wife (our hero married young) and the children of the local school, our friends must come up with one cunning plan after another to save them all. First, Pelagius crosses the sea to find allies. These turn out to be an alien tribe with a logic different to our own. The story builds to a climax when the two sides must battle each other. This is a story enlivened by humour and some original songs. It is written clearly enough for younger readers but has some advanced ideas that will appeal to all ages.
“What is the meaning of the hidden wall painting in the abandoned Church? Who is Seth? Only the Martyn twins can answer these questions...” Fantasy and magical young adult tale, The Last Green Man, follows the story of the fourteen-year-old Martyn twins, Jenny and Jake. They are sent to live with their grandparents in a deserted and failing Wiltshire valley, where they must adapt to a very different lifestyle. As they explore their new surroundings, their unexpected arrival is noticed by a mysterious creature emerging from materials ‘borrowed’ from the nearby landscape. At first, this chaotic assemblage of twigs, leaves and mud is childlike. However, watching and waiting out of sight, the furtive ancient being develops as the twins realise they must face a bewildering sequence of lost secrets... The truth behind rediscovered local stories encourages the elusive creature to become ‘Seth’, a vagrant who has unsuccessfully appeared in the valley many times previously. Seth reveals himself to the twins as ‘The Last Green Man’, and despairs believing an evil local family will never be overthrown without human intervention. Will Jenny and Jake agree to help or should they stay well away from this creature? The Last Green Man will appeal to children, aged nine and above, who enjoy reading fantasy and magical fiction. It will also interest those who enjoy adventure stories.
Six cats are in cages, waiting to be taken away one by one by humans, The cats don't want to be parted so they escape and look for shelter, which they find in a house that is empty, they think.
The Moorlanders seek to defend their ancient homeland from a tyrannical sorcerer intent on claiming the Moor to extract its minerals. To save both their way of life and themselves, the Moorlanders must supress their peaceful natures and do battle. Caradoc, a young, courageous Moorlander, must lead his friends, Fontanella and Hamilcar, the badger, through danger, meeting many fantastical characters and creatures along the way. An evocative historical fantasy for children and young adults of all ages, capturing the history and beauty of Dartmoor, with a strong environmental message and an absorbing cast of rich and varied characters.
Uncle is a millionaire elephant who has a B.A. and wears a purple dressing gown. He lives in a labyrinth of skyscrapers connected by water chutes, lifts and railways, and littered with oil lakes, walls of sweets and towers of treacle. He and his followers amuse themselves by exploring his home and falling into adventures with its inhabitants, a collection of lunatics, dwarfs and ghosts. Uncle also frequently fights with the inhabitants of neighbouring Badfort, among them the repulsive Jellytussles (a quivering blob) and the cowardly Hitmouse. 'A classic in the great English nonsense tradition' Observer
The much-loved UNCLE series of children's books by JP Martin, illustrated by Quentin Blake, were fantastical, surreal, funny and heart-warming. Originally told by Martin to his children, they were finally published when he was over eighty years old