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Metachronopolis is the golden city beyond time. Ruled by the Masters of Time, who can travel freely throughout the multitudinous time lines of Man's history, the city is a shining society of heroes and horrors. For the arrogant Masters, who steal famous men and women out of the past and bring them to the eternal city for their amusement, are not only beyond time, but beyond remorse and retribution too. CITY BEYOND TIME: Tales of the Fall of Metachronopolis is John C. Wright's mind-bending and astonishingly brilliant take on time travel. Utilizing a centuries-spanning perspective, Wright expertly weaves a larger tale out of a series of smaller ones. Part anthology and part novel, CITY BEYOND TIME is fascinating, melancholy, frightening, and a true masterpiece of story-telling by one of the most important and audacious authors in science fiction today. John C. Wright is the Dragon Award-winning author of SOMEWHITHER, THE GOLDEN AGE and AWAKE IN THE NIGHT LAND.
The breathtaking sequel to the acclaimed The Girl from Everywhere. “Fresh and exciting . . . truly the perfect playground for adventure.”—NPR.org “Thrilling.”—School Library Journal (starred review) Nix has spent her whole life journeying to places both real and imagined aboard her time-traveling father’s ship. And now it’s finally time for her to take the helm. Her future lies bright before her—until she learns that she is destined to lose the one she loves. Desperate to change her fate, Nix sails her crew to a mythical utopia to meet another Navigator who promises to teach her how to manipulate time. But everything in this utopia is constantly changing, and nothing is what it seems. Not even her relationship with Kash: best friend, thief, charmer extraordinaire. Heidi Heilig weaves fantasy, history, and romance together to tackle questions of free will, fate, and what it means to love another person. At the center of this adventure are extraordinary, complicated, and multicultural characters who leap off the page, and an intricate, recognizable world that has no bounds. This sequel—and conclusion—to The Girl from Everywhere includes five black-and-white maps of historical and mythical locations. Fans of Leigh Bardugo, Sabaa Tahir, and Outlander will be swept away.
“Zohra is such an exciting storyteller - I was held spellbound throughout.“ Abi Elphinstone, author of Sky Song Set in a lavish world of sorceresses, alchemists, jinn and flying carpets, this spine-tingling middle-grade book is perfect for fans of Kiran Millwood Hargrave and Sophie Anderson. Confined to a besieged Settlement, Yara longs to free her mother from the alchemists in the City of Zehaira. When Yara receives a message from her mother to find the hidden residence of the Grand High Sorceress, it sets her on a different path. Yara and her friends set off on an adventure to find her mother’s home, and to seek out a secret magic that her mother was working on – magic so powerful that it could defeat the alchemists once and for all. But the wicked alchemist Omair Firaaz is on her trail and will stop at nothing to gain the power himself… Can Yara and her friends find the magic that could be the answer to everything … before it destroys them all? From the author of the Waterstone’s Children’s Book of the Month The Kingdom Over the Sea comes a gorgeous, lyrical adventure about family and finding where you belong. Praise for The City Beyond the Stars: "The book shines with magic and the power of storytelling. Spellbinding." – Zillah Bethell, author of The Song Walker "Lyrical, magical and captivating - Zohra Nabi is the ultimate story sorcerer." – Laura Noakes, Cosima Unfortunate Steals A Star "Vivid worldbuilding. A brilliant fantasy that children will devour." – Nazima Pathan, author of Dream Hunters "A rare jewel, deftly plotted with thrilling twists and tension - flawless storytelling." – Sarah Driver, author of The Huntress "I adored every second I spent with this book and I can't wait to read it again." – Jacob North, author of The Ice Apprentices Praise for The Kingdom Over the Sea: “Enchanting, immersive and beautifully imagined. Once I’d finished, I couldn’t stop dreaming of this magnificent magical world.” A.F. Steadman, author of Skandar and the Unicorn Thief “Spellbinding storytelling - lyrical, heartfelt, and glittering with possibilities.” Sophie Anderson, author of The House with Chicken Legs “Intricately-woven and wholly authentic.” Aisha Bushby, author of A Pocketful of Stars “A glorious debut brimming with magic and warmth. The Kingdom Over The Sea dazzled me every time I turned the page.” – Natasha Hastings, author of The Miraculous Sweetmaker
In a world on the brink of being reshaped by dark, mysterious forces, one man is chosen to travel through time and prevent the impending catastrophe. His journey takes him through the beating heart of an ancient civilization, where history itself is being born. As he unravels the enigma of his time travel, he is transported to a distant era, where he witnesses the great Lord Ram, the epitome of righteousness, upholding his principles in the face of unimaginable adversity. But the mysteries run deeper than he could ever imagine. The darkest secret of Ravana's Stargate, a relic shrouded in myth and legend, is revealed, and it holds the power to reshape not only the past but also the future. Our hero's fate propels him on an epic and adventurous time odyssey, where he discovers the incredible power of the elusive element crystals. Amidst the chaos of time and the unraveling of ancient mysteries, he finds himself falling in love with a woman who may hold the key to solving the enigma. Together, they must unravel the puzzles of time, facing battles and challenges that will test their resolve. Join our intrepid time traveler on a quest that spans eras, from the depths of the past to the brink of an uncertain future. "Odyssey Beyond Time" is an epic tale of love, adventure, and the timeless battle between good and evil in a world where time itself is at stake. Will he succeed in preserving the past, safeguarding the present, and securing the future?
Randy Jones knew that he wanted to be a writer since second grade and he wrote short stories in his mind. He got some of them down on paper and tried to exceed in creativity. He likes to write. Jones was born in Marion, Indiana. His family moved to Albany, Kentucky when he was 13. He moved to Louisville at age 23 and worked restaurant detail. After a few years he went back to Albany where he lives today. He worked in restaurants as a waiter to pay the bills. Jones wrote more and started a new book about Trick Daniel, a captain that hires a team for NASA. (2013, Paperback, 80 pages)
The onset of digital archaeology and its subsequent remarkable development has had a crucial impact on the study of cultural heritage. Presently, researchers are able to manipulate and reinvent digital and historical data; the study of the city stands out in this context. Cities are microcosms, often reflecting the changing structure of societies over time. A vast array of digital tools (laser scanning, augmented reality, remote sensing, and beyond) can process, test, and display archaeological data, architectural remains, and built heritage on a scale previously unattainable. The digitization of historical research is manipulating and reinventing the ways in which we examine historical evidence. This intersection between history and computer science allows for an expansion and enhancement of historical, archaeological, and anthropological research. The resulting configurations lead to the creation of new data and new objects of study within these fields, which makes it crucial for those in these fields to understand the impact of generating digital information in this context. Digital Cities explores the study of the city in the digital realm by reexamining the data processing and knowledge sharing between historians, architects, geographers, anthropologist, and computer scientists. Digital Cities considers the city from pre-historic settlements to the present in different geographical contexts. Each section of the book offers a new level of engagement with various digital tools, spanning topics such as the challenges digital instruments pose to the study of pre-urban and urban contexts, the didactic scope of virtual heritage, and the consolidation of the relationship between digital language and historical narrative. The resulting research traverses the idea of Digital Cities through a historical, social, and multimodal context, and it fills the gap in scholarship between the study of the city and the concept and significance of the Digital City.
Whereas in the Western world suburbanism has finally come to dominate the landscape and the life of most of the people, in Asia activities are all mixed; one can find agricultural production sitting side by side homes, temples, or high-tech factories. It is a new kind of mixitè and, if properly managed, it seems to be more sustainable than a European periphery. In this context, a new movement is developing, one for public space capable of structuring such particular landscape; providing both social spaces and a sense of identity to the communities living in these places. In a way, what is now developing is what landscape urbanism has been theorizing for some time. Specifically, it is happening in places such as Taiwan, where some form of direct democracy is possible. In a way, it is similar to what happened at the onset of the Tessiner school in South Switzerland, or at the time of the Barcelona Olympics, those rare occurrences of city-making, when innovations in planning and design are put forward. But here, it is something that tells us about what the design culture of most of the world's future urbanization could become.
The year is 2325 – three hundred years after the Great Catastrophe, which wiped out most of Krinton. It’s now a world ruled by the legendary emperor, Treanthor, where technology is limited, education is discouraged and children become adults on their thirteenth birthday. Marcus MacMillan embarks on an uncertain quest with his best friend, Rindel, driven by the pursuit of a crazy vision concerning PathOne – the route that is detailed in The Book Beyond Time, a mysterious ancient volume. Ever since a new Era of Pleasure was announced in Krinton, gadgets, games and grench ports have been on the rise - made possible by the power of xanth crystals. The common Wryxl tribes are a happy people, and stuff like the feel-good sekrin is easily available. Why should Marcus tackle all kinds of challenges and danger, when everyone else is getting on and enjoying life? So many voices and choices are demanding his attention. What will Marcus choose? The Book Beyond Time is a fantasy adventure for a new generation of pre-teens as they prepare to navigate the tricky pitfalls ahead and explore issues of faith.
Gail Kern Paster explores the role of the city in the works of William Shakespeare, Thomas Middleton, and Ben Jonson. Paster moves beyond the usual presentation of the city-country dichotomy to reveal a series of oppositions that operate within the city's walls. These oppositions—city of God and city of man, Jerusalem and Rome, bride of the Lamb and whore of Babylon, ideal and real—together create a dual image of the city as a visionary ideal society and as a predatory trap, founded in fratricide, shadowed in guilt. In the theater, this duality affects the fate of early modern city dwellers, who exemplify even as they are controlled by this contradictory reality.
During the last decade, the South American continent has seen a strong push for transnational integration, initiated by the former Brazilian president Fernando Henrique Cardoso, who (with the endorsement of eleven other nations) spearheaded the Initiative for the Integration of Regional Infrastructure in South America (IIRSA), a comprehensive energy, transport, and communications network. The most aggressive transcontinental integration project ever planned for South America, the initiative systematically deploys ten east-west infrastructural corridors, enhancing economic development but raising important questions about the polarizing effect of pitting regional needs against the colossal processes of resource extraction. Providing much-needed historical contextualization to IIRSA’s agenda, Beyond the City ties together a series of spatial models and offers a survey of regional strategies in five case studies of often overlooked sites built outside the traditional South American urban constructs. Implementing the term “resource extraction urbanism,” the architect and urbanist Felipe Correa takes us from Brazil’s nineteenth-century regional capital city of Belo Horizonte to the experimental, circular, “temporary” city of Vila Piloto in Três Lagoas. In Chile, he surveys the mining town of María Elena. In Venezuela, he explores petrochemical encampments at Judibana and El Tablazo, as well as new industrial frontiers at Ciudad Guayana. The result is both a cautionary tale, bringing to light a history of societies that were “inscribed” and administered, and a perceptive examination of the agency of architecture and urban planning in shaping South American lives.