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Teaches How to Build a Working Computer Based on the Z80 Microprocessor. Parts & Hardware Sources are Listed
Robert Lacoste's The Darker Side column has quickly become a must read among Circuit Cellar devotees. His column provides readers with succinct theoretical concepts and practical applications on topics as far reaching as digital modulation to antenna basics. Difficult concepts are demystified as Robert shines a light on complex topics within electronic design. This book collects sixteen Darker Side articles that have been enriched with new, exclusive content from the author. An intro into The Darker Side will give examples of material that can enhance and optimize the way you design. A Scilab tutorial along with Scilab software and all project material will be included with this package so that all projects can be tackled hands-on. It's time to stop being afraid of the dark, let this book easily guide you through the time-draining, problematic elements of your application design. Tips and tricks to enhance design performance Practical advice on topics from digital signal design to electromagnetic interference
Discusses Uses for the Microcomputer, Including Projects & Methods for Interfacing the Personal Computer with Its Environment
From the electronics workshop of Steve Ciarcia comes another group of build-it-yourself electronics projects. These easy-to-build, cost-effective fun projects originally appeared in the author's BYTE magazine column and are of great appeal to computer and electronics hobbyists.
The book features: carefully hand-drawn circuit illustrations hundreds of fully tested circuits tutorial on electronics basics tips on part substitutions, design modifications, and circuit operation All covering the following areas: Review of the Basics Digital Integrated Circuits MOS/CMOS Integrated Circuits TTL/LS Integrated Circuits Linear Integrated Circuits Index of Integrated Circuits Index of Circuit Applications
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Discusses Uses for the Microcomputer, Including Projects & Methods for Interfacing the Personal Computer with Its Environment