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In a world plagued by environmental crises, a diverse team led by Seraphina embarked on a heroic quest for peace. Their journey spanned various terrains, from ruined cities to mystical forests and volcanic islands. Along the way, they grappled with personal conflicts, emphasizing friendship, valor, sacrifice, and hope as essential values. As the battle between light and darkness escalated, internal struggles emerged. The team confronted the complexities of human nature while resisting the allure of evil. Through heart-pounding battles and unwavering determination, they defended justice and unity against the looming threats. Victory was not the end; more challenges lay ahead. Despite the relentless darkness, they persevered, forging a brighter future founded on peace and hope, transcending the forces of evil
In a world plagued by environmental crises, a diverse team led by Seraphina embarked on a heroic quest for peace. Their journey spanned various terrains, from ruined cities to mystical forests and volcanic islands. Along the way, they grappled with personal conflicts, emphasizing friendship, valor, sacrifice, and hope as essential values. As the battle between light and darkness escalated, internal struggles emerged. The team confronted the complexities of human nature while resisting the allure of evil. Through heart-pounding battles and unwavering determination, they defended justice and unity against the looming threats. Victory was not the end; more challenges lay ahead. Despite the relentless darkness, they persevered, forging a brighter future founded on peace and hope, transcending the forces of evil
Book 3 of The Mindstream Chronicles Having escaped death at the hands of the woman behind the king's great deception, Gatekeeper Jora Lanseri is determined to help end the 100-years' war that killed her beloved brother and ultimately her entire hometown. At the new queen's behest, she sends her allies to Serocia's three enemy nations to negotiate a peace treaty. Three delegates from each country gather on the Isle of Shess to establish a new nation to oversee the equitable distribution of life-saving godfruit to all. But one delegate isn't who she claims to be...
This unique collection of "The Greatest Fantasy Tales of Edith Nesbit (Illustrated Edition)" has been designed and formatted to the highest digital standards. Edith Nesbit (1858-1924) was the author of world famous books for children - the tales of fantastical adventures, journeys back in time and travel to magical worlds. Nesbit also wrote for adults, including novels, short stories and four collections of horror stories. Content: The Psammead Trilogy: Five Children and It The Phoenix and the Carpet The Story of the Amulet The Mouldiwarp Chronicles: The House of Arden Harding's Luck The Enchanted Castle The Magic City The Wonderful Garden Wet Magic The Book of Dragons: The Book of Beasts Uncle James, or The Purple Stranger The Deliverers of Their Country The Ice Dragon, or Do as You Are Told The Island of the Nine Whirlpools The Dragon Tamers The Fiery Dragon, or The Heart of Stone and the Heart of Gold Kind Little Edmund, or The Caves and the Cockatrice The Magic World: The Cat-hood of Maurice The Mixed Mine Accidental Magic The Princess and the Hedge-pig Septimus Septimusson The White Cat Belinda and Bellamant Justnowland The Related Muff The Aunt and Amabel Kenneth and the Carp The Magician's Heart Nine Unlikely Tales: The Cockatoucan Where you want to go to The Blue Mountain The Prince, Two, Mice, and some Kitchen Maids Melisande Fortunatus Rex and Co. The Sums That Came Right The Town in the Library, in the Town in the Library The Plush Usurpe Edith Nesbit (1858-1924) was the author of world famous books for children - the tales of fantastical adventures, journeys back in time and travel to magical worlds. Nesbit also wrote for adults, including novels, short stories and four collections of horror stories.
About the Book It was a new opportunity, for those that stumbled upon it. Eldrina was a world straddling a cosmic leyline, flush with magic. Portals dotted the landscape as well as mystic shrines that could grant immortality to those who could use them. Yet the beings that created such objects had disappeared, their civilizations long shattered. For a time, the portals attracted wanderers from other worlds and these humans, through decades of war, and using the mystic shrines, had established three kingdoms that covered most of the eastern portion of the continent. Kharnak, an unparalleled mystic warrior with a dark past, has found peace and has carved out a life for himself and his new family, but his shame follows him wherever he walks, and haunts his dreams. However, in the West, one threat still remained. Now, a mysterious plague has arisen, the first for humans since they arrived. There are no perceived symptoms, but victims eventually turn on their comrades, killing without mercy and subservient to an unseen master. Can Kharnak and his comrades piece together what is happening and find a cure before time, that true immortal enemy, runs out? About the Author Pete Osmussen has taught middle school Social Studies for over twenty-five years. In his free time, he enjoys bowling, playing softball, Dungeons and Dragons, Pathfinder, and participating in P.E. with his students (who find him an irresistible target in dodge ball). He and his partner Brandi currently reside in Glendale, Arizona.
A long time ago, in the Nation of Asyea-Rei, a devastating civil war broke out that almost destroyed the peaceful and prospering country. Due to its sensitive nature of conflict, the present rulers had decided to censure the story, never again heard by its new generation. However, several mystic Elders secretly hid the entire narrative throughout the vast and enchanting country, with the hope that it will be recovered and set as a reminder of Asyea-Rei's past crimes one day. This is a story of liberating those lost tales. A hidden account of three authoritative families whose transgression sparked the conflict, bearing malignant scars to the Nation forever. Set in a mystical Asia, this is a story of hallowed bridges and mysterious kingdoms, of dark family secrets, magical spells, and fascinating beasts - Behold a forbidden story unlocked and evoked within Asyea-Rei, The Land of a Thousand Bridges.
This all-inclusive 2008 pocket guide reveals thousands of codes for the hottest console and handheld games for the next-gen systems.