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Celebrate the 20th anniversary of the #1 New York Times bestselling Spiderwick Chronicles and get ready for the series soon to be streaming on Disney+ with this eighth and final installment in the fantastical adventures featuring updated text. The Wyrm King was previously published under the series title Beyond the Spiderwick Chronicles. Nick and Laurie thought their worries were behind them when they drove all the giants into the sea. But now, the Grace kids have come to tell them they may have more trouble coming their way! It turns out the giants control the population of Hydra, a dragon-like creature that is creating sinkholes all over Florida. But with the mermaids refusing to return the giants to the shore, the nixies still missing and the threat of a destroyed Florida drawing closer, the kids have to take matters in their own hands. Will Nick and Laurie be able to stop the destruction they unwittingly caused with the help of the Field Guide?
Pearl Harbor. December 7, 1941--in the words of President Franklin Roosevelt, "a date which will live in infamy." More than 350 Japanese bombers, fighters, and torpedo planes struck Hawai'i in two waves, sinking or disabling eighteen ships and destroying more than two hundred aircraft. Close to 2,500 American military and civilians died that morning, another 1,178 were wounded. The Hawaiian Islands had been pulled into the Pacific War and the lives of its citizens were irrevocably changed. Hawai'i Chronicles III: World War Two in Hawai'i looks at the human and social impact of the war on the people of Hawai'i from 1938, when speculation of a Pacific War first surfaced, to the era of postwar prosperity that followed. Editor Bob Dye has selected articles that originally appeared in the popular monthly magazine Paradise of the Pacific (now known as Honolulu magazine). An introduction describes the history of the magazine and the colorful characters who published and edited it. Dye then poses the question: How did Hawai'i's citizenry cope with the war? Blackouts, media censorship, gas and food rationing were imposed. Schools were commandeered, jobs were changed or modified to support the war effort (lei makers were set to making camouflage netting). And soldiers were everywhere: stringing barbed wire (along Waikiki Beach!), guarding public buildings and searching anyone who entered, worrying parents when they dated their daughters. Paradise of the Pacific provided its readers with an informative, perceptive, and often entertaining look at these and other everyday experiences of life in wartime Hawai'i.
“Fans of Redwall and the Warriors series will love this heroic tale of good versus evil in a subterranean society of rats.” —Rick Riordan, author of the Percy Jackson and the Olympians series When the albino rat Billycan left Trillium at the end of The White Assassin, he fled to the island of Tosca. There, here learns that a former ally, working undercover in Nightshade City, is plotting to free Killdeer's imprisoned evil generals and seize power. He races back to Trillium to join in the coup—but on which side? So begins the gripping conclusion to Hilary Wagner's Nightshade Chronicles. But something even more sinister is afoot in Trillium City. Rats are disappearing, and so Juniper leads a search party topside, where they discover that Prince Pharmaceuticals, the insidious corporation that tortured so many rats, is back in business, still searching for the secret of Trillium rats' incredible intelligence and longevity. The fate of the Nightshade rats is in Billycan's hands, but can he be trusted? Can he use his connection to the human scientists to ensure the safety of the Lords of Trillium forever?
Dark Ages: Vampire takes you to the nights before the Camarilla, when kine truly had reason to be afraid of the dark. The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war. The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood. The adventure saga continues throughout immortal ages.
A young girl's midnight seance awakens a long-slumbering malevolent spirit . . . A band of runaway orphans ally with an underground collective of saboteurs and plan a daring rescue of their friends, imprisoned in the belly of an industrial wasteland . . . Two old friends draw closer to their goal of bringing together a pair of exiled toymakers in order to reanimate a mechanical boy prince . . . As the fate of Wildwood hangs in the balance. The third book in the Wildwood Chronicles is a rich, moving, and dazzling story, by turns funny and profound. Both Colin Meloy and Carson Ellis are at the height of their gifts with Wildwood Imperium. Praise for the Wildwood Chronicles 'A richly satisfying weave of reality and fantasy.' New York Times Book Review 'Meloy's debut is the kind of delicate, elaborate fantasy that is so well versed in classic Narnian tropes that it is destined to be enthusiastically embraced.' ALA Booklist (starred review) 'Meloy has an immediately recognizable verbal style and creates a fully realized fantasy world. Ellis's illustrations perfectly capture the original world and contribute to the feel of an instant timeless classic.' SLJ (starred review) Meloy's storytelling skills, honed on his epic ballads for the Decemberists, translate well to prose. Ellis's precise, detailed style evokes a folksy charm that is just right for the overgrown natural world of Wildwood and its inhabitants.' The Atlantic
The ultimate celebration of the second Hobbit movie reveals the full creative vision of the art and design teams with more than 1,000 exclusive images and photos, including designs and concepts that never made it to the big screen. The Hobbit: The Desolation of Smaug Chronicles - Art & Design explores and celebrates the creative vision of the second film in Academy Award-winning filmmaker Peter Jackson's trilogy adaptation of The Hobbit by J.R.R Tolkien. This lavish volume follows Bilbo, Gandalf and Thorin's Company of Dwarves eastward, through hitherto unseen regions of Middle-earth, on their quest to reclaim the lost realm of Erebor from the Dragon Smaug. Exploring the design and development of the environments, cultures, creatures and artefacts encountered by the characters, it is filled with more than 1,000 stunning images of conceptual art, supplementary photographs and detailed commentary provided by the film's cast and crew. As a bonus feature, unique to this book, there is a special fold-out replica of the portrait of the Master of Lake-town, played by Stephen Fry, exactly as it appears in the film. Compiled by Weta Workshop senior concept designer Daniel Falconer, this is the third book in The Hobbit: Chronicles series and it has been created in full collaboration with key members of the production's creative team to ensure the most comprehensive and authentic film companion possible.
A teen from Ohio discovers he's the last in a long line of magical warriors chosen to fight to the death. Before he knew about the Roses, sixteen-year-old Jack lived an unremarkable life in the small town of Trinity, Ohio. Only the medicine he has to take daily and the thick scar above his heart set him apart from the other high-schoolers. Then one day Jack skips his medicine. Suddenly, he is stronger, fiercer, and more confident than ever before. And it feels great—until he loses control and nearly kills another player during soccer team tryouts. Soon, Jack learns the startling truth about himself: He is Weirlind, part of an underground society of magical people living among us. At the head of this magical society sit the feuding houses of the Red Rose and the White Rose, whose power is determined by playing The Game: a magical tournament in which each house sponsors a warrior to fight to the death. As if his bizarre magical heritage wasn't enough, Jack finds out that he's not just another member of Weirlind—he's one of the last of the warriors, at a time when both houses are scouting for a player. Can he learn to control his magic and fight off the Wizards who would claim him? Find out in the first book in the epic Heir Chronicles series by New York Times and USA Today bestselling author Cinda Williams Chima!
Deep beneath a modern metropolis lies the Catacombs, a kingdom of remarkable rats of superior intellect . . . Juniper and his maverick band of rebel rats have been plotting ever since the Bloody Coup turned the Catacombs, a once-peaceful democracy, into a brutal dictatorship ruled by decadent High Minister Killdeer and his vicious henchman, Billycan, a former lab rat with a fondness for butchery. When three young orphan rats—brothers Vincent and Victor and a clever female named Clover—flee the Catacombs in mortal peril and join forces with the rebels, it proves to be the spark that ignites the long-awaited battle to overthrow their oppressors and create a new city: Nightshade City. This digital edition now includes the first chapter of The White Assassin, the second book in the Nightshade Chronicles.
Featuring the stunning artwork of Valkyria Chronicles 3, the third chapter in SEGA's critically acclaimed tactical RPG series! Valkyria Chronicles 3: Complete Artworks includes story summaries, character designs & profiles, vehicle and weapon designs, and promotional art, all accompanied by creator commentary and interviews. Complete your Valkyria collection with this spectacular volume!