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A portrait based on personal stories by friends and family members traces the late comedian's passionate dedication to bringing laughter into the lives of others, his successes on SNL and in numerous top films, and the incapacity for moderation that led to his fatal battle with drugs and alcohol.
"The Narnia for the Social Media Generation." --The Wall Street Journal "By the time of Farley's Game World, gaming had gone digital, and while his book is more fantasy-adventure than puzzle-mystery, there are parallels worthy of discussion, from the nature of the games to the depictions of disabled." --Booklist, included in "Conversation Starters: Recontextualizing the Classics" "Drawn from both video gaming culture and the rich tapestry of Jamaican myth and folklore, blending pointed social satire and mystical philosophy, this exuberant, original hero's journey is a real trip...Exhilarating, thought-provoking and one of a kind." --Kirkus Reviews "Adult author/Wall Street Journal editor Farley's middle-grade debut draws from Jamaican mythology and beliefs, as well as from other cultures, to weave a fast-paced, whimsical mixture of magic and action...the setting lends itself well to memorable imagery and a fun experience." --Publishers Weekly "Farley blends video gaming and Jamaican folklore in this intense, fast-paced middle-grade fantasy that is sure to quickly grab readers." --Booklist "Here (finally!) is a middle-grade action novel that showcases West Indian mythology and features protagonists of color." --School Library Journal "Game World is unique in that its fantasy world, as its name suggests, is built upon characters and stories from actual Jamaican folklore." --Philadelphia Review of Books One of This Spring's Hottest Teen Books, Huffington Post "I found it very hard to set down this excellent novel and do something else without thinking about it....I highly recommend his book to fans of fantasy. Because you will love it!!" --Middle Shelf (reviewed by Teak, age 13) "Farley writes in a straightforward way that is both accessible to younger readers but still interesting to adults." --Persephone Magazine "In his metaphorical world, Farley spares neither the dubious machinations of high finance nor the heartbreak of an orphan." --Center for Fiction "I highly recommend Game World for kids in 4th-12th grade. Parents can read it too and love the characters and story just as much as the kids." --The Family Coach Dylan Rudee's life is an epic fail. He's bullied at school and the aunt who has raised him since he was orphaned as a child just lost her job and their apartment. Dylan's one chance to help his family is the only thing he's good at: video games. The multibillion-dollar company Mee Corp. has announced a televised tournament to find the Game-Changers: the forty-four kids who are the best in the world at playing Xamaica, a role-playing fantasy game that's sweeping the planet. If Dylan can win the top prize, he just might be able to change his life. It turns out that Dylan is the greatest gamer anyone has ever seen, and his skills unlock a real-life fantasy world inside the game. Now actual monsters are trying to kill him, and he is swept up into an adventure along with his too-tall genius sister Emma, his hacker best friend Eli, and Ines Mee, the privileged daughter of Mee Corp.'s mysterious CEO and chief inventor. Along the way they encounter Nestuh, a giant spider who can spin a story but not a web; Baron Zonip, a hummingbird king who rules a wildly wealthy treetop kingdom; and an enchantress named Nanni who, with her shadow army, may be bent on conquering Xamaica and stealing its magic. In order to save his sister and his friends, Dylan must solve a dangerous mystery in three days and uncover secrets about Xamaica, his family, and himself. But will he discover his hidden powers before two worlds--Xamaica and Earth--are completely destroyed?
A biography of the actress who won an Academy Award in 2002 for her leading role in the motion picture "Monster's Ball" from her childhood in Cleveland, Ohio to her marriage to musician Eric Benet.
This spectacular collection of photographs takes the viewer on a stroll through the heart of Madison, around the Capitol Square and down renowned State Street, with stops at some of the most recent additions to the city s skyline, including the Monona Terrace Convention Center (original design by Frank Lloyd Wright) and the Overture Center for the Arts. Then it s on toward the University of Wisconsin campus, with its historic buildings, walkways, and the Memorial Union Terrace, one of the city s best-known spots for students and locals to meet, eat and listen to live music. The tour continues through Madison s diverse neighborhoods, visiting numerous ethnic restaurants, music festivals and the one Madison s most famous traditions, the Dane County Farmers Market. The visual journey finishes with visits to the breathtaking parks and gardens scattered throughout the city."
(Screen World). John Willis' Screen World has become the definitive reference for any film library. Each volume includes every significant U.S. and international film released during that year as well as complete filmographies, capsule plot summaries, cast and characters, credits, production company, month released, rating, and running time. You'll also find biographical entries a prices reference for over 2,000 living stars, including real name, school, place and date of birth. A comprehensive index makes this the finest film publication that any film lover could own.
You may know Kevin Nealon as a celebrated comedian and Saturday Night Live alum—but he also happens to be a talented caricature artist. In I Exaggerate, comedian and actor Kevin Nealon shares original full-color caricatures and funny, endearing personal essays about his famous friends. Alongside his portraits and doodles from script margins and cocktail napkins, Nealon takes readers through his memories of everything from the set of Saturday Night Live with Chris Farley and Dana Carvey, to his idolization of James Taylor, the eulogy he gave at his dear friend Garry Shandling’s funeral, and much more. This is a charming and gorgeously illustrated project from a comedy all-star that is sure to delight. Subjects include: Buzz Aldrin, Jennifer Aniston, Lauren Bacall, Ruth Bader Ginsburg, Humphrey Bogart, Anthony Bourdain, Jim Carrey, Johnny Carson, Dana Carvey, Timothée Chalamet, Dave Chappelle, Kurt Cobain, Jeff Daniels, Daisy Edgar-Jones, Billie Eilish, Chris Farley, Carrie Fisher, Budd Friedman, Lady Gaga, Maggie Gyllenhaal, Whitney Houston, Ken Jeong, Andy Kauffman, Matt LeBlanc, David Letterman, Norm Macdonald, Rami Malek, Peyton Manning, Eli Manning, Steve Martin, Brian May, Freddie Mercury, Lorne Michaels, Lin-Manuel Miranda, Brad Paisley, Arnold Palmer, Tom Petty, Joaquin Phoenix, Robert Plant, the Pointer Sisters, Prince, Chris Rock, Arnold Schwarzenegger, Garry Shandling, Harry Dean Stanton, Howard Stern, Emma Stone, Tilda Swinton, Elizabeth Taylor, James Taylor, Anya Taylor-Joy, John Travolta, Eddie Vedder, Christopher Walken, and Robin Williams.
Dating back to the blackface minstrel performances of Bert Williams and the trickster figure of Uncle Julius in Charles Chesnutt’s Conjure Tales, black humorists have negotiated American racial ideologies as they reclaimed the ability to represent themselves in the changing landscape of the early 20th century. Marginalized communities routinely use humor, specifically satire, to subvert the political, social, and cultural realities of race and racism in America. Through contemporary examples in popular culture and politics, including the work of Kendrick Lamar, Key and Peele and the presidency of Barack Obama and many others, in Played Out: The Race Man in 21st Century Satire author Brandon J. Manning examines how Black satirists create vulnerability to highlight the inner emotional lives of Black men. In focusing on vulnerability these satirists attend to America’s most basic assumptions about Black men. Contemporary Black satire is a highly visible and celebrated site of black masculine self-expression. Black satirists leverage this visibility to trouble discourses on race and gender in the Post-Civil Rights era. More specifically, contemporary Black satire uses laughter to decenter Black men from the socio-political tradition of the Race Man.
"The biggest and the best series from the original crossword publishers"--Cover.
For some reason, people keep buying these Groo collections. So, in an effort to make a quick buck, Dark Horse is releasing The Groo Inferno, featuring four "classic" stories starring everyone's favorite moronic wanderer, Groo, and his slightly less stupid dog, Rufferto! See Groo recover a magical amulet for an evil wizard, only to end up unknowingly owning it himself--giving the world's dumbest barbarian the power to make anything happen, with the expected ridiculous consequences! See Groo "defend" a village from pirates, in which confusion reigns and nothing is resolved!