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Chosen Men is a set of fast-action skirmish rules detailing the bloody skirmishes between light troops in the Napoleonic Wars. The primary focus of the game is on soldiers and NCOs in light 'flank' companies, as they scout ahead of larger forces and take part in man-to-man actions against enemy skirmishers. Although the game allows for the formation of accurately sized companies of light infantry and cavalry if you wish, these formations are broken down into small groups of up to a dozen men. For the most part, officers are not swashbuckling super-heroes, but staunch commanders who rally and direct their men to achieve the battlefield objectives. Although the game uses an alternating action turn sequence, officers can use their influence on multiple units at the same time in an effort to steal the initiative. With all rolls resolved using standard 6-sided dice, this game combines a classic wargaming feel with modern wargame mechanics.
The never-before-told story of one of the most decorated units in the war in Afghanistan and its fifteen-month ordeal that culminated in the 2008 Battle of Wanat, the war's deadliest A single company of US paratroopers--calling themselves the "Chosen Few"--arrived in eastern Afghanistan in late 2007 hoping to win the hearts and minds of the remote mountain people and extend the Afghan government's reach into this wilderness. Instead, they spent the next fifteen months in a desperate struggle, living under almost continuous attack, forced into a slow and grinding withdrawal, and always outnumbered by Taliban fighters descending on them from all sides. Month after month, rocket-propelled grenades, rockets, and machine-gun fire poured down on the isolated and exposed paratroopers as America's focus and military resources shifted to Iraq. Just weeks before the paratroopers were to go home, they faced their last--and toughest--fight. Near the village of Wanat in Nuristan province, an estimated three hundred enemy fighters surrounded about fifty of the Chosen Few and others defending a partially finished combat base. Nine died and more than two dozen were wounded that day in July 2008, making it arguably the bloodiest battle of the war in Afghanistan. The Chosen Few would return home tempered by war. Two among them would receive the Medal of Honor. All of them would be forever changed.
A Seventeen Best YA Book of 2020 So Far A Hypable Most Anticipated YA Fantasy Sequel of 2020 “Will get Buffy fans up in their feels.” —Entertainment Weekly on Slayer Nina continues to learn how to use her slayer powers against enemies old and new in this second novel in the New York Times bestselling series from Kiersten White, set in the world of Buffy the Vampire Slayer. Now that Nina has turned the Watcher’s Castle into a utopia for hurt and lonely demons, she’s still waiting for the utopia part to kick in. With her sister Artemis gone and only a few people remaining at the castle—including her still-distant mother—Nina has her hands full. Plus, though she gained back her Slayer powers from Leo, they’re not feeling quite right after being held by the seriously evil succubus Eve, a.k.a. fake Watcher’s Council member and Leo’s mom. And while Nina is dealing with the darkness inside, there’s also a new threat on the outside, portended by an odd triangle symbol that seems to be popping up everywhere, in connection with Sean’s demon drug ring as well as someone a bit closer to home. Because one near-apocalypse just isn’t enough, right? The darkness always finds you. And once again, it’s coming for the Slayer.
This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works.
**The Ultimate Cosplay Guide** Unleash your inner hero and bring your favorite RPG characters to life with *The Ultimate Cosplay Guide*! This comprehensive eBook is your definitive resource for diving into the dynamic world of RPG cosplay, whether you're a beginner or a seasoned cosplayer looking to enhance your skills. **Master the Art of Character Selection** Start your cosplay journey by understanding the allure of RPG characters. Learn how to research and choose the perfect character that fits your skill level and personal style. From iconic characters to hidden gems, this guide has you covered. **Design and Planning From Dreams to Reality** Transform your ideas into reality with expert advice on costume planning and reference image analysis. Develop a meticulous project schedule to ensure you hit every deadline and detail. **Materials, Tools, and Techniques** Navigate the world of fabrics, essential tools, and specialty materials with ease. Whether sewing by hand or machine, employing advanced techniques, or simply getting started, this guide provides step-by-step instructions for every skill level. **Armor Crafting, Prop Making, Wig Styling, and More** Create show-stopping armor and props with insider techniques on material selection, painting, and weathering. Discover how to select the perfect wig, style it to perfection, and add captivating accessories. **Makeup, Prosthetics, and Photography** Achieve breathtaking transformations with tips on basic makeup, special effects, and prosthetic application. Plan your photoshoot, work seamlessly with photographers, and master photo editing to showcase your work. **Conventions, Fitness, and Troubleshooting** Prepare for conventions with confidence, navigate competitions, and connect with the cosplay community. Maintain cosplay fitness, manage stress, and troubleshoot common issues like costume malfunctions and prop breakages. **Budgeting, Time Management, and Building Your Brand** Keep your projects on track with detailed budgeting and time management strategies. Learn to craft a personal brand, expand your network, and create a captivating cosplay portfolio. **Advanced Techniques and Future Trends** Push the boundaries of your creativity with advanced techniques like LED lighting, animatronics, and 3D printing. Stay ahead of the curve by exploring emerging trends and technological advancements in the cosplay world. Immerse yourself in the ultimate guide to cosplay and unlock the potential to create, inspire, and elevate your passion to new heights. Get ready to transform your RPG cosplay dreams into a stunning reality!
Powered by HTML, this Zweihander eBook edition is published with a nuanced reflowable document layout. It includes: Reflowable text and images Sidebar navigation via device contents Hyperlinked Table of Contents and Index for fast, easy searches Hyperlinked cross-references throughout the book Tap and zoom illustrations This digital format differs from standard fixed layouts and PDFs. We highly suggest users download a sample before purchasing. WELCOME TO GRIM & PERILOUS GAMING Featured on Forbes.com, ranked one of the best-selling fantasy tabletop role-playing games at DriveThruRPG, and having sold over 90,000 copies worldwide, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer, and grittier version of classical tabletop role-playing games. This revised edition is published in celebration with Andrews McMeel Publishing and features a refreshed layout, new artwork, rules clarifications, color plates by Dejan Mandic, and errata. ZWEIHÄNDER Grim & Perilous RPG is a game where your characters will: Live in a gritty, "realistic" fantasy world Make morally grey decisions & enact vicious reprisals Uncover insidious plots & political intrigue Take part in heart-pumping chase scenes Venture into the wilderness & survive its perils Desperately fight in clandestine & open field combat Defend themselves from injuries, madness, & mutations Encounter sanity-blasting creatures & their minions Using the Powered By ZWEIHÄNDER d100 game engine, you will create grim characters, write perilous adventures, and build your own low fantasy & dark fantasy campaigns. These rules are a perfect fit for Renaissance and medieval-styled adventures, too. You can also use this book to create your own home-brewed worlds, whether inspired by the works of Andrzej Sapkowski’s The Witcher, George R.R. Martin’s Game of Thrones, Glen Cook’s Black Company, Myke Cole’s The Armored Saint, Robert E. Howard’s Solomon Kane, Scott Lynch’s Gentlemen Bastard series, or other "grimdark"-inspired media. This all-in-one game includes most of what you need to play: a character creation guide, game mastery rules, and a bestiary brimming with creatures both fair & foul. All that’s left are a few friends, pencils, and a handful of dice. ZWEIHÄNDER Grim & Perilous RPG awaits, and the fate of your grim & perilous tale hangs in the balance!
The Chosen introduces the first book in the Contender trilogy, an epic young adult fantasy from Taran Matharu, author of the New York Times–bestselling Summoner series. Throughout history, people have vanished with no explanation. A group of teenagers are about to discover why. Cade is settling into a new boarding school, contemplating his future, when he finds himself transported to another realm. He soon discovers their new world is populated with lost remnants from the past: prehistoric creatures, ancient relics, and stranger still—people. Overwhelmed by his new surroundings, Cade has little time to adjust, for soon he and his fellow classmates are forced to become contenders in a brutal game, controlled by mysterious overlords. But who are these beings and why did they choose these teens? Cade must prepare for battle . . . because hiding is not an option. Fans of fantasy and LitRPG will welcome this new character and world from the author of the Summoner series.
The Enshrouded Lands ' an earth-like world where magic bubbles away beneath the surface, beyond the ken of the common folk ' may take so many forms that they really are a thousand worlds in one. This is the second rulebook for the Omnifray RPG. It continues on from the Basic Handbook, delving deeper into the mysterious fabric of the Enshrouded Lands, with detailed information on possible backgrounds for player characters and masses of material on an array of secretive cults. It presents the standard advanced rules for fantasy Omnifray in full. The complete Omnifray system awaits you. This book gives your PCs greater access to feats of physical energy and concentration as well as full access to feats of elder magic, unholy magic, holy magic, mystical power and destiny, downtime feats such as divination and herbalism and feats of combined physical energy and concentration. You must be familiar with the Basic Handbook to use this book. Omnifray is intended for a mature audience.
This book constitutes the refereed post-proceedings of the 14th International Conference on Computer Supported Education, CSEDU 2022, Virtual Event, April 22–24, 2022. The conference was held virtually due to the COVID-19 crisis. The 8 full papers included in this book were carefully reviewed and selected from 181 submissions. The papers included in CSEDU 2022 proceedings contribute to the understanding of relevant trends of current research on Computer Supported Education, including: Emerging Technologies in Education for Sustainable Development, Instructional Design, Pre-K/K-12 Education, Machine Learning, Learning with AI Systems, Higher Order Thinking Skills, Game-Based and Simulation-Based Learning, Educational Data Mining, Course Design and eLearning Curriculae and Constructivism and Social Constructivism.