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Nathan Mercer lives quietly, tending to his inn and trying to leave his violent past behind him. But after the mysterious death of one of his employees, Nathan finds himself suspecting the fae, an ancient and powerful race he would rather avoid. Nathan’s choice is clear; dive back into a world that thinks he is dead, or let a murderer go free.
Children's Book of Runes has simple descriptions that our young readers can understand, pronunciations, letter associations and hand drawn, full color artwork that everyone can enjoy! This book covers the Elder Futhark runic alphabet. Can also serve as a basic introductory guide for adults, not just strictly for kids!
In the world of Viking Magic a mark scratched in stone can take away pain a cloak can save you from drowning a boy can turn into a lynx But what if the magic is back-to-front? Oddo the farmer's son gets into trouble for doing magic, while Thora the spellworker's daughter is teased because she can't. Using the power of runes to fix things up seems like a good idea, but the two friends discover there's more to it than they thought. And now they face a dangerous sea voyage to a far-off place. Can they do it on their own? And what awaits them on their return? Runestone is the first story in the spellbinding Viking Magic series; an ideal book for readers who enjoy a strong story and a richly imagined world.
A guide to the secrets of rune-reading, an ancient predictive art, that teaches you how to lay out runes and interpret them instantly. Once the sacred alphabet of the Germanic people of Northern Europe, runes are more than 2,000 years old. Runes (meaning a secret or mystery) were words of power, once carved on amulets, rings and weapons, and found as inscriptions on tombstones. The 1st rune, Fehu, is connected with cattle, and since wealth was measured in the number of cows a person owned, it has an underlying meaning of material wealth. The 11th rune, Isa, literally means 'ice', signifying danger and the probability of slipping up. Likewise, the 17th rune, Tiwaz, shares its significance with the North Star as an aid to navigation and charting life's path. In this insightful book, each of the runes is fully described, together with the symbolic images and celestial phenomena associated with them. Methods of laying out, or 'casting' the runes are described in order to give a full and comprehensive reading to answer any question. There are six spreads to choose from, from Odin's Rune, a simple reading with one rune stone, to using up to nine runes for deeper insight into the past, present and future.
The Book of Runes is something very special: a part of the ancient past and, perhaps, a part of your future... Based on a tradition over one thousand years old, the Runes are seen by many as a contemporary Oracle and collectively, have established themselves as a remarkable aid in practical decision making. A huge success with over 900,000 copies sold, since its original publication in 1983, The Book of Runes has proved to be a modern classic. For this, the 25th anniversary of the work, Ralph H. Blum has expanded and refined the runic system, making the Runes one of the most profoundly useful self-help tools of the new century.
When her best friend accidentally drowns, a little girl, with the help of her parents, tries to come to terms with his death and her feelings of loss and sadness.
Seven oâe(tm)clock on a Monday morning, five hundred years after the End of the World, and goblins had been at the cellar again. Maddy Smith has always been an outsider. In a world ruled by the harsh and puritanical Order, she is shunned for the strange birthmark on her left hand. For this is no ordinary birthmark âe" it is a runemark, a sign of the old gods. In fact, Maddy can do things that no-one else can, things that could be called magic. But not until she meets the old traveller One-Eye, an outsider like herself, does she learn what power she really has, and what she will be asked to do with it. In Runemarks, Joanne Harris creates a world not unlike our own - if it had been shaped by the Vikings instead of the Romans - and colours it with her familiar blend of rich imagery and gritty realism. A disenchanted world, where the gods died long ago. Can Maddy bring them back to life?
Twelve-year-old Robin's ordinary life with his mother on the Lost Isle changes dramatically when Quadehar the sorcerer discovers that Robin has rare magical potential.
The next gripping tale of magic, adventure and Norse mythology from the SUNDAY TIMES bestselling author of CHOCOLAT and THE GOSPEL OF LOKI. The squabbling Norse gods and goddesses of Runemarks are back! And there's a feisty new heroine on the scene: Maggie, a girl the same age as Maddy but brought up a world apart - literally, in World's End, the focus of the Order in which Maddy was raised. Now the Order is destroyed, Chaos is filling the vacuum left behind... and is breaching the everyday world. Six hundred miles apart, two girls each bear on their skin a runemark: a symbol of the Old Days when the known Worlds were ruled by the gods from their sky citadel, Asgard. Now Asgard lies in ruins, and the power of the gods has long since been destroyed. Or so everyone thinks. But nothing is lost for ever, and the gods haven't given up yet (nor stopped squabbling!) and they want the power of the runes borne by Maddy and Maggie - these new runes, which carry huge potential, their runelight shining out as a portent to the future. Soon both girls are swept into a maelstrom of cataclysmic events that are to draw them closer and closer to each other, and nearer and nearer to a horrific struggle where each must prove where their loyalty lies . . . Filled with inventive and humorous detail, trickery and treachery, carnage and lunacy, Runelight is the second title - following Runemarks - in a series of gloriously imaginative and dramatic tales about the Norse gods.