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Chess Tests Mark Dvoretsky (1947-2016) is considered one of the greatest chess instructors in the modern era. He left behind a great legacy of many books and publications. At the time of his passing, there were two unpublished manuscripts he had finished (and one other co-authored with study composer Oleg Pervakov). “Chess Tests offers chessplayers material of very high quality for working on various themes, from training combinative vision to techniques of realizing advantages. I recommend using those materials for in-depth work in the directions mentioned in the book. If you follow this advice, then this volume will become a valuable addition to your chess studies and will help you reinforce skills and knowledge you have already obtained. “And here is probably the most important point. Dvoretsky wanted to write a book that would not only teach some intricacies of chess, but would also be simply a pleasure to read for aficionados of the game, so he tried to amass the ‘tastiest’ of examples here. I hope that this last book by him is going to achieve this, presenting its readers with many chess discoveries and joy of communication with the great coach and author.” – From the Foreword by Artur Yusupov
This book provides a wealth of puzzle positions to test just about every facet of your tactical skills. The puzzles in this book have been selected by analysing games new and old in search of original puzzle positions. It is very unlikely that even seasoned solvers will recognise many of these positions. Emms, by allying his skills with those of powerful computers, has also made every effort to ensure that the solutions are sound, and that there are no unmentioned alternative solutions. The book begins with 100 relatively easy positions suitable for novices, and ends with 100 extremely tough puzzles, which provide a mind-bending challenge even for top-class players. There are 1001 puzzles in all.
Grandmaster and renowned chess coach Zenón Franco provides a training course designed to help all aspiring players to improve their chess. During each lesson, you are invited to play a 'game' in which you try to find the best moves at all the important moments. Points are awarded for selecting the best moves - and are deducted for selecting blunders! At the end of each lesson there is a points scale to indicate how well you have 'played'. This means you are able to accurately measure your progress as you work through the book. Readers are tested in all aspects of chess: attack, defence, counterattack, tactics, structures, strategy, endgames and so on. Following this interactive course of lessons is an ideal way to improve your game. A structured course of chess trainingIncludes 40 deeply annotated exercise gamesIdeal for both chess students and trainers
The test positions in this instructive book cover the entire spectrum of what a modern club player should know. The reader is invited to find tactical blows, deep strategic manoeuvres, opening traps, standard endgame plans and other principles in action. Sarhan Guliev and his brother Logman Guliev have carefully selected the positions from their own games. That is why these puzzles are completely unknown outside the former Soviet Union. The fact that they originated from real games guarantees that the tests are practical, not artificial. The solutions rarely involve spectacular fireworks, as is the case in most chess puzzle books. The solution may be a quiet move or you may be asked for a reasoned evaluation. In the solutions the Guliev brothers clearly explain the underlying ideas and the principles that are involved. They always offer a general conclusion and have added thoughtprovoking and entertaining aphorisms. In addition there are points to earn with every solution, so students can keep track of their development. Solving the puzzles in this unusual and entertaining book is a most effective way to improve your chess. It will help you to develop a vital skill: the ability to take practical decision in critical moments.
A comprehensive analysis of chess players' cognition which introduces and reanalyses a number of classic psychological concepts such as apperception and restructuring.
For centuries, blindfold chess--the art of playing without sight of the board or pieces--has produced some of the greatest feats of human memory, progressing to the extent that the world record in 2009 was 45 [and is now 46] simultaneous blindfold games. This work describes the personalities and achievements of some of blindfold chess's greatest players--including Philidor, Morphy, Blackburne, Zukertort, Pillsbury, Reti, Alekhine, Koltanowski, Najdorf and Fine, as well as present-day grandmasters such as Anand and Kramnik. Including some never before published, 444 games scores are presented, peppered with diagrams and annotations. Hints for playing blindfold, and its practical value, are also included.
This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience.
Annotation. What does a chessmaster think when he prepartes his next move? How are his thoughts organized? Which methods and strategies does he use by solving his problem of choice? To answer these questions, the author did an experimental study in 1938, to which famous chessmasters participated (Alekhine, Max Euwe and Flohr). This book is still usefull for everybody who studies cognition and artificial intelligence. This title can be previewed in Google Books - http://books.google.com/books?vid=ISBN9789053569986.