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As organizations grow in volume and complexity, the demands on leadership change. The same old moves won't cut it any more. In Chess Not Checkers, Mark Miller tells the story of Blake Brown, newly appointed CEO of a company troubled by poor performance and low morale. Nothing Blake learned from his previous roles seems to help him deal with the issues he now faces. The problem, his new mentor points out, is Blake is playing the wrong game. The early days of an organization are like checkers: a quickly played game with mostly interchangeable pieces. Everybody, the leader included, does a little bit of everything; the pace is frenetic. But as the organization expands, you can't just keep jumping from activity to activity. You have to think strategically, plan ahead, and leverage every employee's specific talents—that's chess. Leaders who continue to play checkers when the name of the game is chess lose. On his journey, Blake learns four essential strategies from the game of chess that transform his leadership and his organization. The result: unprecedented performance!
From the beloved American heritage brand, The Pendleton Field Guide to Camping is a helpful companion for outdoor enthusiasts and weekend adventurers. Organized into three sections, this handbook offers practical advice on where to go camping, how to go camping, and how to enjoy it once you're there. The Pendleton Field Guide to Camping begins with a brief overview of the best parks and trails in the United States. The second section contains camp essentials—what to pack and how to plan your camping trip—and the final section contains a series of how-tos. • Entries include a brief history of national parks, packing lists, and step-by-step tutorials for starting a fire, pitching a tent, and brewing a cup of coffee in the wilderness. • Filled with tried-and-true advice, illustrations, and informative text • An inviting and instructive tool for anyone who wants to explore the great outdoors Whether you're an avid outdoorsperson, a weekend explorer, or an aspirational adventurer, this handbook will inspire you to pack a bag and spend some time in the wilderness. For over 150 years, Pendleton Woolen Mills has been one of America's most beloved heritage brands. Known for their woolen blankets and clothing, their products are revered by those who love the great outdoors. • An inviting and instructive tool for those who want to start sleeping under the stars • Great book for Pendleton fans, outdoorsy types, and longtime campers and first-timers alike • Add it to the shelf with books like Bushcraft 101: A Field Guide to the Art of Wilderness Survival by Dave Canterbury, Norwegian Wood: Chopping, Stacking, and Drying Wood the Scandinavian Way by Lars Mytting, and How to Stay Alive in the Woods: A Complete Guide to Food, Shelter and Self-Preservation Anywhere by Bradford Angier
Improve your game with tips from the former Unrestricted World Checker Champion! More than 100 detailed questions and answers discuss basic principles, standard openings and end games, and other maneuvers.
It’s a fact of chess life that if you want to win, you have to put a bit of study in. Every chess player, from near-beginner to experienced tournament player, needs to learn the openings and keep on top of current theory. But studying doesn’t have to be dull. This indispensable book contains foolproof ways to help the information go in... and stay in. Acclaimed chess author Andrew Soltis reveals the key techniques: - Why you can’t study chess the same way you study school subjects - How to acquire the most important knowledge: intuition - The role of memorizing (it’s not a bad thing, despite what people say) - How to get the most out of playing over a master’s game - Adopting a chess hero as a means of learning - How great players study - Computers as a study tool - How to train someone else
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
General strategic principles rather than analyses requiring memorizing are stressed throughout the book, so that even a beginner or a player of moderate experience can understand the discussion. This method of teaching is unquestionably the most interesting and most effective.
Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.
A well-written and easy-to-follow beginner's guide to Chess and Checkers by German-American chess and Go player Edward Lasker who FIDE awarded the title of International Master of Chess. In the first section, Lasker attempted to present the principles of chess in a simple way so that anyone can learn and enjoy it without memorizing more than the rules according to which the players move. In explaining the game of Checkers, which is the second part of the book, Lasker has tried to design general principles of strategy instead of offering a mere categorization of the examined lines of play, which the reader would have to remember in order to be able to compete with professionals. Content includes: Introduction The History of Chess the History of Checkers The Game of Chess- The Rules of the Game Elementary Tactics General Principles of Chess Strategy Illustrative Games Problems The Game of Checkers- The Rules of the Game Elementary Tactics The Five Fundamental Positions General Principles and Illustrative Games Problems