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Inspired by Latinx folklore, legends, and myths from the Iberian Peninsula and Central and South America, this “clever, funny, and entertaining” (Kirkus Reviews) third book in the Charlie Hernández series follows Charlie as he faces off against an army of the dead. After hitchhiking across Central and South America to rescue the Witch Queen and face off against La Mano Peluda, Charlie Hernández is pretty much grounded for life. But after all he’s been through, some quiet time at home with his parents might be nice. Though it would be better if he didn’t have to share his room with his obnoxiously perfect cousin Raúl, who’s staying with them. But quiet is hard to come by when you’re the fifth and final morphling, and it’s not long before death walks back into Charlie’s life. Or at least, the dead do, starting with a mysterious young calaca who corners him at school, dropping cryptic hints about trouble brewing in the 305. With the League of Shadows focused on repairing fractured alliances and tracking gathering armies, this one’s up to Charlie to solve. Following the clues only leads to more questions, and not even teenage investigative journalist extraordinaire Violet Rey can figure out how a sudden rooster infestation, earthquakes, missing persons, and a pet-napping gang of lizard-men—whom Charlie doesn’t recognize from any legend—are all connected. Most concerning of all is when they learn a map has been stolen that reveals the locations of the Golden Dooms, the twelve ancient calaca watchmen who form the magical barrier between the realms. To stop the impending invasion, Charlie and Violet must outwit an ancient evil and unravel the most sinister of schemes. That is, unless they’d rather watch the Land of the Living get overrun by the dead.
“Well worth it for ravenous fans of quest stories.” —Kirkus Reviews “A highly recommended adventure series” —School Library Journal Inspired by Hispanic folklore, legends, and myths from the Iberian Peninsula and Central and South America, this bold sequel to Charlie Hernández & the League of Shadows, which Booklist called “a perfect pick for kids who love Rick Riordan” in a starred review, follows Charlie as he continues on his quest to embrace his morphling identity. Charlie Hernandez still likes to think of himself as a normal kid. But what’s normal about being a demon-slaying preteen with an encyclopedic knowledge of Latino mythology who can partially manifest nearly any animal trait found in nature? Well, not much. But, Charlie believes he can get used to this new “normal,” because being able to sprout wings or morph fins is pretty cool. But there is a downside: it means having to constantly watch his back for La Mano Peluda’s sinister schemes. And when the leader of La Liga, the Witch Queen Jo herself, is suddenly kidnapped, Charlie’s sure they’re at it again. Determined to save the queen and keep La Liga’s alliances intact, Charlie and his good friend Violet Rey embark on a perilous journey to track down her captors. As Charlie and Violet are drawn deeper into a world of monstruos and magia they are soon left with more questions than answers—like, why do they keep hearing rumors of dead men walking, and why is Charlie suddenly having visions of an ancient evil: a necromancer priest who’s been dead for more than five centuries? Charlie’s abuela once told him that when dead men walk, the living run in fear. And Charlie’s about to learn the truth of that—the hard way.
“A perfect pick for kids who love Rick Riordan.” —Booklist (starred review) “A winner for all kids, but it will be especially loved by Latinx and Hispanic families.” —Kirkus Reviews (starred review) The Lightning Thief meets the Story Thieves series in this middle grade fantasy inspired by Hispanic folklore, legends, and myths from the Iberian Peninsula and Central and South America. Charlie Hernández has always been proud of his Latin American heritage. He loves the culture, the art, and especially the myths. Thanks to his abuela’s stories, Charlie possesses an almost encyclopedic knowledge of the monsters and ghouls who have spent the last five hundred years haunting the imaginations of children all across the Iberian Peninsula, as well as Central and South America. And even though his grandmother sometimes hinted that the tales might be more than mere myth, Charlie’s always been a pragmatist. Even barely out of diapers, he knew the stories were just make-believe—nothing more than intricately woven fables meant to keep little kids from misbehaving. But when Charlie begins to experience freaky bodily manifestations—ones all too similar to those described by his grandma in his favorite legend—he is suddenly swept up in a world where the mythical beings he’s spent his entire life hearing about seem to be walking straight out of the pages of Hispanic folklore and into his life. And even stranger, they seem to know more about him than he knows about himself. Soon, Charlie finds himself in the middle of an ancient battle between La Liga, a secret society of legendary mythological beings sworn to protect the Land of the Living, and La Mano Peluda (a.k.a. the Hairy Hand), a cabal of evil spirits determined to rule mankind. With only the help of his lifelong crush, Violet Rey, and his grandmother’s stories to guide him, Charlie must navigate a world where monsters and brujas rule and things he couldn’t possibly imagine go bump in the night. That is, if he has any hope of discovering what’s happening to him and saving his missing parents (oh, and maybe even the world). No pressure, muchacho.
"A young calaca's appearance at school sends Charlie on a quest to investigate suspicious activity in Miami and learn the truth behind the Golden Dooms"--
In this highly anticipated sequel, Maya and the godlings must return to the sinister world of The Dark to retrieve the one thing keeping the veil between the worlds from crumbling: her father's soul. Perfect for fans of Tristan Strong Punches a Hole in the Sky and Willa of the Wood. The threat from The Dark is far from over. Twelve-year-old Maya knows this. After crossing the veil between the two worlds, saving her father, and narrowly escaping the sinister clutches of the Lord of Shadows, tensions between the human world and The Dark are higher than ever. And even worse, Maya's orisha powers as a godling are out of control. Now a guardian in training, Maya spends her days patching up veils with her father and cleaning up near-disasters like baby wormholes that her erratic powers create. But when Maya and her friends discover that something went terribly wrong during their journey to bring her father back to the human world, they are forced to return to The Dark and restore what they left behind, the one thing keeping the veil from falling: her father's soul. The Lord of Shadows is mobilizing his forces for an all-out war against the human world. And this time, Maya and her friends will need all the help they can get. Even if that means teaming up with their greatest enemies, the darkbringers.
In the sequel to the Nebula finalist The Strange Case of the Alchemist’s Daughter, Mary Jekyll and the rest of the daughters of mad scientists from literature embark on a madcap adventure across Europe to rescue another monstrous girl and stop the Alchemical Society’s nefarious plans once and for all. Mary Jekyll’s life has been peaceful since she helped Sherlock Holmes and Dr. Watson solve the Whitechapel Murders. Beatrice Rappaccini, Catherine Moreau, Justine Frankenstein, and Mary’s sister Diana Hyde have settled into the Jekyll household in London, and although they sometimes quarrel, the members of the Athena Club get along as well as any five young women with very different personalities. At least they can always rely on Mrs. Poole. But when Mary receives a telegram that Lucinda Van Helsing has been kidnapped, the Athena Club must travel to the Austro-Hungarian Empire to rescue yet another young woman who has been subjected to horrific experimentation. Where is Lucinda, and what has Professor Van Helsing been doing to his daughter? Can Mary, Diana, Beatrice, and Justine reach her in time? Racing against the clock to save Lucinda from certain doom, the Athena Club embarks on a madcap journey across Europe. From Paris to Vienna to Budapest, Mary and her friends must make new allies, face old enemies, and finally confront the fearsome, secretive Alchemical Society. It’s time for these monstrous gentlewomen to overcome the past and create their own destinies.
Three fan-favorite authors present “a classic fantasy quest involving mysterious wizards, rites of passage, and the salvation of a kingdom” (Library Journal). Peace has long reigned in Ruwenda thanks to the magical protection of the Archimage Binah. The realm’s devoted guardian is aging, however, and her magic is weakening. When the kingdom’s triplet princesses were still infants, Binah gave each of them the mystical power of the Black Trillium. But the unthinkable occurs too soon, and Ruwenda is overrun by the ravaging armies of neighboring Labornok before the sisters, Haramis, Kadiya, and Anigel, have time to learn how to use their great gift. Forced to flee, the young princesses must follow their separate destinies through a dangerous and unfamiliar world of Oddlings and enemies—for only the combined power of three magical talismans can help them defeat the malevolent sorcerer who has brought chaos and death to their once-idyllic home. But it will take new kinds of strength and wisdom to confront the great evil that has descended on the World of the Three Moons. Marion Zimmer Bradley, Julian May, and Andre Norton, three of the most honored names in fantasy fiction, have joined forces to create an extraordinary world and culture in the first book of the remarkable Saga of the Trillium, a breathtaking tale of duty, peril, love, and magic.
“I loved every page of this book. Clemens has constructed a world of magic that’s never been seen before, with a cast of beings who are so engaging and entrancing that you never want the story to end.”—John Saul On a fateful night five centuries ago, three mages made a desperate last stand, sacrificing everything to preserve the only hope of goodness in the beautiful, doomed land of Alasea. Now, on the anniversary of that ominous night, a girl-child ripens into the heritage of lost power. But before she can even comprehend her terrible new gift, the Dark Lord dispatches his winged monsters to capture her and bring him the embryonic magic she embodies. Fleeing the minions of darkness, Elena is swept toward certain doom—and into the company of unexpected allies. There she forms a band of the hunted and the cursed, the outcasts and the outlaws, to battle the unstoppable forces of evil and rescue a once-glorious empire . . . Praise for Wit’ch Fire “Wit’ch Fire grabs at your heart and tears a little hole, then tears another, and another—a brutal and beautiful ride. I can’t put the book down!”—R. A. Salvatore “Full of violence, magical pyrotechnics, and black-heared villains.”—Publishers Weekly
"This is going to be big." -Entertainment Weekly “Juicy, clever, and beguiling." -Cecily von Ziegsar, author of the Gossip Girl novels A young woman haunted by a family tragedy is caught up in a dangerous web of lies and deception involving a secret society in this highly charged, addictive psychological thriller that combines the dishy gamesmanship of Gossip Girl with the murky atmosphere of The Secret History. One summer day, Grace Fairchild, the beautiful young wife of real estate mogul Alistair Calloway, vanished from the family’s lake house without a trace, leaving behind her seven-year old daughter, Charlie, and a slew of unanswered questions. Years later, seventeen-year-old Charlie still struggles with the dark legacy of her family name and the mystery surrounding her mother. Determined to finally let go of the past, she throws herself into life at Knollwood, the prestigious New England school she attends. Charlie quickly becomes friends with Knollwood’s "it" crowd. Charlie has also been tapped by the A’s—the school’s elite secret society well known for terrorizing the faculty, administration, and their enemies. To become a member of the A’s, Charlie must play The Game, a semester-long, diabolical high-stakes scavenger hunt that will jeopardize her friendships, her reputation, even her place at Knollwood. As the dark events of past and present converge, Charlie begins to fear that she may not survive the terrible truth about her family, her school, and her own life.
"A young calaca's appearance at school sends Charlie on a quest to investigate suspicious activity in Miami and learn the truth behind the Golden Dooms"--