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Six articles in Changing scenes represent the ongoing reassessment of fin de siècle literature in Finnish research. The period was seen in earlier research as something of a national renaissance or golden age and interpreted in the light of its national symbols and meanings. Only recently has more attention been paid to its international dimensions and its role in the modernisation of Finnish culture. In particular the spotlight has been trained on the reflection in Finnish literature of manifestations of the degeneration thinking so common in Europe at that time. Research has also picked out works and writers that featured less in earlier studies. One modernist Finnish poet, Neustadt Prize-winning Paavo Haavikko, is also examined in an article representing the latest Finnish research in this field.
This book is the result of a symposium held in Phila., PA, in April 1976, on the bicentennial of Amer. independence. It reviewed the contributions of evolution, systematics, quantitative genetics, ecology, & sociobiology to our understanding of the natural world. The papers identify fundamental shortcomings existing within each discipline. They suggest a need for an integration of these sciences & a more thorough testing within each discipline of the theory of evolution by means of natural selection. Papers are organized by theme: The Changing Scenes; The Influence of the New World on the Study of Natural History; Evolution & Systematics; Population Genetics; Terrestrial Ecology; Aquatic Ecology; & Behavior & Sociobiology. Illustrations.
Hamilton’s industrial age is over. In the steel capital of Canada, there are no more skies lit red by foundries at sunset, no more traffic jams at shift change. Instead, an urban renaissance is taking shape. But who wins and who loses in the city’s not-too-distant future? Is it possible to lift a downtrodden, post-industrial city out of poverty in a way that benefits people across the social spectrum, not just a wealthy elite? In Shift Change, author Stephen Dale sets up “the Hammer” as a battlefield, a laboratory, a chessboard. As investors cash in on a real estate gold rush and the all-too-familiar wheels of gentrification begin to turn, there’s still a rare opportunity for both old-guard and newcomer Hamiltonians to come together and write a different story—one in which Steeltown becomes an economically diverse and inclusive urban centre for all. What plays out in these pages and at this very moment is a real-time case study that will capture the attention and the imagination of anyone interested in equitable redevelopment, housing activism, and social justice in the North American city.
In Incredible Stories from Space, veteran space journalist Nancy Atkinson shares compelling insights from over 35 NASA scientists and engineers, taking readers behind the scenes of the unmanned missions that are transforming our understanding of the solar system and beyond. Weaving together one-on-one interviews along with the extraordinary sagas of the spacecraft themselves, this book chronicles the struggles and triumphs of nine current space missions and captures the true spirit of exploration and discovery.
This 100 page prequel novella to Mary Kay Andrews's bestselling novel Beach Town is sure to delight fans and new readers alike. Greer Hennessy is a movie location scout whose latest project has literally gone up in flames. After an avocado field accidentally catches fire on the set of her new movie, she is out of a job and practically run out of town. With her feisty grandmother Dearie, a Golden Age starlet who still has a lot of vigor left in her, complicating her life, Greer needs a bit of a rest. But Greer's own mother then drops a bombshell on her that will change Greer's life completely, and raise questions about her own father that she can't ignore. In desperate need of a second chance, can Greer find what she's looking for in the one last job she can get: a movie called BEACH TOWN? But first, she needs to find the perfect spot...
An ethnographic exploration of identity politics in three of Balis musical subcultures&—reggae, punk, and death metal&—during the 1990s.
This book cover advances in the study of processes of nonlinear propagation of continuous and pulsed laser radiation in a continuous and micro structured optical media. It details distributed fiber-optical measuring systems, the physical basis of ultra-low laser cooling of atoms, and studies of optical and nonlinear optical properties of nanostructured heterogeneous systems.
This book offers an original perspective on the narrative in the film and the novel No Country for Old Men, it also gives a good account on the issue of fidelity that plays an important role in the analysis of the relationship between the film adaptation and its source text, observing whether the Coens have not eradicated the novel’s complex and allegorical essence. The narrative analysis in the book as well involves an observation of the narrator’s point-of-view and its reliability. Besides, the book undeniably proves that the relation of narrative time and narrative space is vital in the comparison of the film adapatation and its source text. The contents of the book may serve as a valuable source for aspiring students and researchers in the area of literary and film studies.
Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author’s improved cocos2d game engine (Kobold2D), and even helps you enhance your game’s marketability on the App Store.
Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.