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The Last Pendragon Saga Volume 3 contains the thrilling final two installments: The Pendragon's Challenge and Legend of the Pendragon. The Pendragon's Challenge: With only four days until Cade is to be crowned High King of the Britons, the combined might of gods and men are set to prevent his ascension. Once again the companions are scattered as the struggle against dark forces--both old and new--threatens to overwhelm them. Legend of the Pendragon: Cade and his companions have reached the final reckoning. He must either rise to the promise of his birth and become the legend that prophecy foretold--or face the ultimate destruction of his country and his people. The complete series reading order: The Last Pendragon, The Pendragon's Blade, Song of the Pendragon, The Pendragon's Quest, The Pendragon's Champions, Rise of the Pendragon, The Pendragon's Challenge, Legend of the Pendragon.
The Ultimate Collection: 500 Bedtime Stories for Children Aged 9–12 is a magical treasury of adventures that will spark the imagination and inspire dreams. Packed with 500 enchanting tales, this book takes young readers on epic journeys through mythical lands, brave quests, and fantastical worlds where heroes, legends, and creatures come to life. From daring dragon riders and courageous explorers to mischievous sprites and powerful wizards, every story is crafted to captivate children aged 9-12 and provide the perfect wind-down before bedtime. Each tale offers valuable lessons of courage, kindness, and creativity, making it not just a book of stories but a companion for growing minds. Whether it’s a quick adventure to wrap up the day or a longer tale to get lost in, this collection has something for every young reader. Parents and children can revisit favorite stories together or create new ones inspired by these imaginative worlds. Let this book become part of your bedtime routine, where every night is a new adventure and every dream is fueled by the power of storytelling.
"Legend doesn't merely survive the hype, it deserves it." From the New York Times bestselling author of The Young Elites What was once the western United States is now home to the Republic, a nation perpetually at war with its neighbors. Born into an elite family in one of the Republic's wealthiest districts, fifteen-year-old June is a prodigy being groomed for success in the Republic's highest military circles. Born into the slums, fifteen-year-old Day is the country's most wanted criminal. But his motives may not be as malicious as they seem. From very different worlds, June and Day have no reason to cross paths - until the day June's brother, Metias, is murdered and Day becomes the prime suspect. Caught in the ultimate game of cat and mouse, Day is in a race for his family's survival, while June seeks to avenge Metias's death. But in a shocking turn of events, the two uncover the truth of what has really brought them together, and the sinister lengths their country will go to keep its secrets. Full of nonstop action, suspense, and romance, this novel is sure to move readers as much as it thrills.
First published in 1996. For most of the time since the Grimm brothers first contrasted the fairy tale (Märchen) and the legend (Sage), the former has enjoyed the greater reputation among folklorists. Only in recent years, and with the work of such scholars as Gillian Bennett and Paul Smith, has it been recognized that—both as art and as news—the legend is now central to contemporary culture in a way that the Märchen no longer is. The present book is the first collection of essays on legend to appear in English since 1971. Nevertheless, its publication consolidates a gradual shift which has taken place over the last two decades, in which English-language scholarship has taken the lead in the study of certain kinds of legends—variously dubbed modern horror legends, urban legends, urban myths or, here, contemporary legends.
Myths and legends are deeply rooted in the world's literature, language, and history. But what does the phrase "Achilles heel" refer to, and what did Oedipus or Beowulf actually do? Gather round for enthralling stories of gods, danger, heroes, and great cosmic events. With over 1000 illustrations, Myths and Legends explores epic global stories, bringing to life the greatest creation myths of all time, such as that of Brahma and Vishnu, and the Inca god Viracocha. It brings you monstrous creatures and terrifying people including the witch Baba Yaga, as well as epic adventures such as King Arthur's search for the Holy Grail and Jason's capture of the Golden Fleece. It tells how the Masai first got their cattle, or how the Greeks discovered fire and shares legends that explain death, including the story of the Maori god Tane. Originally passed down from one generation to the next, these sagas from all over the world are part of our heritage and touch our hearts. Myths and Legends provides context and meaning to each one, and is a treasure trove for everyone interested in their cultural legacy.
This book examines the legends of who ‘really’ discovered America. It argues that histories of America's origins were always based less on empirical evidence and more on social, political, and cultural wish fulfillment. Influenced by a complex interplay of Nativist hatred of immigrants and Aboriginal people, as well as distrust of academic scholarship, these legends ebbed and flowed with changing conditions in wider American society. The book focuses on the actions of a collection of quirky, obsessed amateur investigators who spent their lives trying to prove their various theories by promoting Welsh princes, Vikings, Chinese admirals, Neo-lithic Europeans, African explorers, and others who they say arrived centuries before Columbus. These myths acted as mitigating agencies for those who embraced them. Along with recent scholarship, this book makes extensive use of archival materials—some of which have never been employed before. It covers the period from the sixteenth century to the present. It brings together separate historiographic ideas to create a unified history rather than focusing on one particular legend as most books on the subject do. It shows how questions of who discovered America helped create the field of historical scholarship in this country. This book does not attempt to prove who discovered America, rather it tells the story of those who think they did.
Open Ended Role Playing Game Utilizing Attributes and Coordination to Facility Play using Game Play Implementations.
The first official setting supplement for the Legend game line is Legend – Astral. This book details the Astral setting in full along with over a thousand spells divided into over thirty Schools of magic. The Astral is a vast sea of gemstone coloured mist that lies between the many worlds of Creation. Creation is home to dozens of unique cultures, each with their own history and way of life. Now that they have discovered how to travel between the worlds a new era of expansion and progress has begun. But not everything will be easy, for many worlds want all they can take even if it means war. This book is part of the Legend series and is fully compatible with other books in the game line.