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The reader, lost in a strange cave, decides how the story comes out.
A critical approach to interactive fiction, as literature and game. Interactive fiction—the best-known form of which is the text game or text adventure—has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it. Twisty Little Passages looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses Adventure and its precursors (including the I Ching and Dungeons and Dragons), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With Twisty Little Passages, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.
For two decades, paleoecologist David Burney and his wife, Lida Pigott Burney, have led an excavation of Makauwahi Cave on the island of Kaua‘i, uncovering the fascinating variety of plants and animals that have inhabited Hawaii throughout its history. From the unique perspective of paleoecology—the study of ancient environments—Burney has focused his investigations on the dramatic ecological changes that began after the arrival of humans one thousand years ago, detailing not only the environmental degradation they introduced but also asking how and why this destruction occurred and, most significantly, what might happen in the future. Using Kaua‘i as an ecological prototype and drawing on the author’s adventures in Madagascar, Mauritius, and other exciting locales, Burney examines highly pertinent theories about current threats to endangered species, restoration of ecosystems, and how people can work together to repair environmental damage elsewhere on the planet. Intriguing illustrations, including a reconstruction of the ancient ecological landscape of Kaua‘i by the artist Julian Hume, offer an engaging window into the ecological marvels of another time. A fascinating adventure story of one man’s life in paleoecology, Back to the Future in the Caves of Kaua‘i reveals the excitement—and occasional frustrations—of a career spent exploring what the past can tell us about the future.
When Hildy finds a stolen watch concealing a crude, hand-drawn map, she is accused of the theft and must try to clear her name.
What's more dangerous than scaling Mount Everest? For mountaineer Pete Athans, the answer lies in the ancient kingdom of Mustang, a remote part of the Asian nation of Nepal. Long-abandoned caves built high into steep cliffs contain amazing treasures—and pose incredible dangers. Reaching these "sky caves" safely takes guts, smarts, and luck. And then there's the question of what to do with a two-thousand-year-old human skull. . . From 2007 to 2012, Pete explored Mustang's sky caves with a team that included scientists, mountain climbers, and even two children. They found mummies, murals, manuscripts, and other priceless artifacts. Follow Pete on his dangerous trips to the sky caves and discover the secrets the caves revealed.
When Scott and Jack Carter have to stay with their great aunt for the summer they steel themselves for the most boring holiday ever. But then they meet Emily Wild and her loveable dog, Drift. Emily shows them the lighthouse, the castle - and the amazing whistling caves. Legend has it that when the caves stop whistling the castle will be attacked - and that's exactly what happens! Priceless treasures are stolen and Emily and the boys are determined to investigate. But how was the treasure smuggled out of the castle? Why did the caves stop whistling? And can the friends solve the mystery in time to catch the thief? The first in an exciting new adventure series - with five more gripping mysteries to come!