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After being robbed time and time again by Catwoman, Gotham City crime lord the Penguin has decided to wage war against the thieving anti-hero. However, he isn't the only one after her. Someone named the Joker's Daughter is after Catwoman. Who is she, and why has she come to Gotham City? Writer Ann Nocenti continues her run on the title with CATWOMAN VOL. 4, collecting issues #19-24, 26, Catwoman Annual 1, Batman The Dark Knight 23.4: Joker's Daughter
Catwoman's addiction to danger leads her to steal from the wrong people.
Catwoman is on the look out for jewels or priceless artwork, but when she steals from the wrong man, he wants answers and he wants blood.
Everything's all right in Selina Kyle's world. As the fabled Catbird of Gotham City, she fights alongside Batman to keep the city safe. So why does it all feel so wrong? Who is behind this twisted--and yet untwisted--version of Gotham City? Find out in Gothtopia! Also featuring an untold tale of Catwoman in this tie-in to BATMAN: ZERO YEAR! Journey back to Selina's early days as a thief, and find out why she's always worked alone! Collects issues #25, #27-34.
Catwoman's addiction to danger leads her to steal from the wrong people.
She was Gotham’s Catwoman. Now Selina Kyle is Gotham’s kingpin. After discovering that she’s the heir apparent to the Calabrese crime family, Selina has put aside the life of a high-stakes jewel thief—and occasional vigilante—for an even more dangerous game. Now she’s the head of all organized crime in the city. Her plan? Unite Gotham’s warring families, using their resources to rebuild the city instead of preying on it. But the crown comes at a cost. Not every family is willing to play ball. As her enemies—like the brutal Black Mask and an impostor calling herself the new Catwoman—attack from outside her organization, traitors lurk within. To rule the underworld, Selina must become a creature of the underworld herself. She may have nine lives, but she only has one soul. To save the city she loves, will she sacrifice everything else? Writer Genevieve Valentine and artist Garry Brown radically reimagine one of the DC Universe’s greatest characters in CATWOMAN: KEEPER OF THE CASTLE (collects issues #35-40 and CATWOMAN ANNUAL #2). Once this crime saga sinks its claws into you, there’s no turning back…
The wedding night’s barely over, but Catwoman’s back on the streets, this time to expose a copycat who’s pulling heists around Gotham City. As Selina cracks the whip on her former criminal cohorts, she’s attracting unwanted attention from one of Gotham’s most dangerous groups. The mob? Nope. Try the GCPD. And as if the Bat-Bride didn’t have enough problems, don’t miss the debut of an all-new villain determined to make trouble for all nine of Selina’s lives. Don’t miss the start of an all-new monthly series written and illustrated by Eisner Award-nominee Joëlle Jones!
The story of how Batman's career started, told in graphic novel form.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.