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Cathexis is a four book epic fantasy series. It is high fantasy, based on true good and evil. In the first book, Necromancer's Dagger, the epic saga of the Ardellen family begins. It starts them on a journey that will embroil much of the world before the epic conclusion in the fourth and final novel of the Cathexis Series. The story starts out fairly simply as you follow a dark plot by a necromancer, a noble and a mercenary who are bent on the destruction of the ruling family of Lindankar. But as the story continues through the series more and more is revealed until everything is wrapped up into a Gordian knot that will all be resolved in the grand climax. Join the Ardellen family on this exciting action packed adventure. Wars, magic battles, ancient evil, alternate planes of existence, horrid creatures and dark plots all tangled in a battle for control of the world. This is high fantasy with the darkest of evil against the purest of good. Love, sacrifice, friendship, revenge, betrayal, and triumph all wrapped up in one massive tale. Come join the Ardellens and experience the world of Cathexis as the story begins to unfold in book one, Necromancer's Dagger.
The System of Objects is a tour de force—a theoretical letter-in-a-bottle tossed into the ocean in 1968, which brilliantly communicates to us all the live ideas of the day. Pressing Freudian and Saussurean categories into the service of a basically Marxist perspective, The System of Objects offers a cultural critique of the commodity in consumer society. Baudrillard classifies the everyday objects of the “new technical order” as functional, nonfunctional and metafunctional. He contrasts “modern” and “traditional” functional objects, subjecting home furnishing and interior design to a celebrated semiological analysis. His treatment of nonfunctional or “marginal” objects focuses on antiques and the psychology of collecting, while the metafunctional category extends to the useless, the aberrant and even the “schizofunctional.” Finally, Baudrillard deals at length with the implications of credit and advertising for the commodification of everyday life. The System of Objects is a tour de force of the materialist semiotics of the early Baudrillard, who emerges in retrospect as something of a lightning rod for all the live ideas of the day: Bataille’s political economy of “expenditure” and Mauss’s theory of the gift; Reisman’s lonely crowd and the “technological society” of Jacques Ellul; the structuralism of Roland Barthes in The System of Fashion; Henri Lefebvre’s work on the social construction of space; and last, but not least, Guy Debord’s situationist critique of the spectacle.
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
The existence of angels has been kept secret for centuries. They watch over the earth, and over humans, from each of the four hidden realms around the globe, acting as Guardians, Nurturers, or Disciples. Gale Geffen has trained his entire life to be a Guardian, to follow in his parents' footsteps and to protect the Human Plane from demons. But for the past two years, Gale has been given the boring task of his title-fixing the ozone layer. His fate remains stagnant until God calls upon Gale and his friends with a different task in mind. A lurking evil in the Realm of Hell wants to eradicate the Human Plane, but in order to stop this evil, the trio must find another for this fight. They're tasked with finding her. The prophesied vine. The human...
DREAD IN THE BEAST used to be a novella about the goddess of waste and the king of wasters. Now it is a novel, stuffed full of the gruesome and horrible. Taken from the mythologies and histories of humankind, it follows the trail of the Mother Spirit of the worst that the world is capable of producing. From the catacombs of ancient Rome where a blasphemous sect twisted the message of the early Christians—to modern America with its obsession with violence, deities and saints and the reincarnations of beasts battle over sublime and profane, where the very reasons for existence for us all may lie in the unthinkable. Edward Lee (author of CITY INFERNAL, MONSTROSITY, INCUBI, and SUCCUBI) says in his introduction to this new novel-length version, "What's most unique of all here (and jealously fascinating) are the creative guts of the author. If there's an ultimate dichotomy in the horror genre, it's got to be Jacob…armed with a talent to write the most beautiful prose yet using that talent to examine the most unspeakable and detestable horror. …It's one of my all time favorite novels in the field.
For over two decades, Donald Michael Kraig's Modern Magick has been the world's most popular step-by-step guide to working real magick. Tens of thousands of individuals and groups have used this course as their primary instruction manual. Now, greatly revised and expanded, this set of lessons is more complete and relevant to your life than ever. Written with respect for the student, Modern Magick will safely guide you—even if you know little or nothing—through a progressive series of practical exercises and rituals, complemented by the knowledge, history, insights, and theory you need to become a successful ceremonial magician. Firmly rooted in the Western magickal tradition yet designed to be fully compatible with your contemporary practice, this book will help you attain full mastery of all core topics in magick: The inner mysteries of the Kabalah The most powerful rituals of magick How to create and perform your own rituals True meditation Magickal ethics Astral projection Tools of magick Evocation of spirits Pathworking Tantra and sex magick The importance of the Tarot Talismans and amulets Secrets of visualization Alchemy Psychic self-defense Healing rituals Filled with personal stories and helpful illustrations, along with updated and brand-new material, this new edition of Modern Magick features a completely new lesson that reveals the concepts, techniques, and rituals of Neuro-Linguistic Programming, Chaos Magick, and Postmodern Magick. Ideal for beginning, intermediate, or advanced students, and perfect as a manual for magickal temples, this is essential reading for every true magician. "Modern Magick is a modern-day classic. It has become the standard textbook of practical magickal knowledge for magicians all over the world. We highly recommend it to beginner and adept alike."—Chic Cicero and Sandra Tabatha Cicero, authors of Experiencing the Kabbalah and Self-Initiation into the Golden Dawn Tradition