Download Free Castlevania The Art Of The Animated Series Book in PDF and EPUB Free Download. You can read online Castlevania The Art Of The Animated Series and write the review.

Fans of Castlevania will covet this opportunity to learn all there is to know about the development of the animated series with this beautifu, expertly designed, full color, hardcover art book featuring concept art and commentary from all four seasons of the hit animated series. Gothic adventure and horror abound in Netflix's Castlevania. Now explore the work behind the scenes of the popular show that was originally inspired by the classic video games! Hundreds of pieces of ultra-detailed artwork are contained in these pages, including stunning, never-before-seen illustrations of monsters, characters, and environments. Experience the labor of love expressed while adapting the design for Dracula's castle, and get a closer look at the intricacies of each prop's fastidiously created components!
Aaron Ehasz won a Peabody Award for his work as head writer and co-executive producer of Avatar: the Last Airbender, and was part of the Emmy-award winning writing team of Futurama. Most recently, he was creative director at Riot Games where he worked on League of Legends as well as projects in development. He earned his MBA at Stanford, and undergrad degree from Harvard. Justin Richmond was a Research and Development Producer leading the team creating one of Riot Games' next big projects. Before that, Justin was the Game Director on the Uncharted franchise at Naughty Dog. Uncharted is one of Sony's most iconic and beloved game franchises with over 25 million units sold as well as 13 DICE Awards and 4 BAFTA's. His Game Direction work on Uncharted 3 earned him a nomination for the DICE Award for Outstanding Achievement in Game Direction. Justin has a B.S. in Film from Boston University and a degree in 3D Animation from Vancouver Film School.
NEW YORK TIMES BESTSELLER • Pierce Brown’s relentlessly entertaining debut channels the excitement of The Hunger Games by Suzanne Collins and Ender’s Game by Orson Scott Card. “Red Rising ascends above a crowded dys­topian field.”—USA Today ONE OF THE BEST BOOKS OF THE YEAR—Entertainment Weekly, BuzzFeed, Shelf Awareness “I live for the dream that my children will be born free,” she says. “That they will be what they like. That they will own the land their father gave them.” “I live for you,” I say sadly. Eo kisses my cheek. “Then you must live for more.” Darrow is a Red, a member of the lowest caste in the color-coded society of the future. Like his fellow Reds, he works all day, believing that he and his people are making the surface of Mars livable for future generations. Yet he toils willingly, trusting that his blood and sweat will one day result in a better world for his children. But Darrow and his kind have been betrayed. Soon he discovers that humanity reached the surface generations ago. Vast cities and lush wilds spread across the planet. Darrow—and Reds like him—are nothing more than slaves to a decadent ruling class. Inspired by a longing for justice, and driven by the memory of lost love, Darrow sacrifices everything to infiltrate the legendary Institute, a proving ground for the dominant Gold caste, where the next generation of humanity’s overlords struggle for power. He will be forced to compete for his life and the very future of civilization against the best and most brutal of Society’s ruling class. There, he will stop at nothing to bring down his enemies . . . even if it means he has to become one of them to do so. Praise for Red Rising “[A] spectacular adventure . . . one heart-pounding ride . . . Pierce Brown’s dizzyingly good debut novel evokes The Hunger Games, Lord of the Flies, and Ender’s Game. . . . [Red Rising] has everything it needs to become meteoric.”—Entertainment Weekly “Ender, Katniss, and now Darrow.”—Scott Sigler “Red Rising is a sophisticated vision. . . . Brown will find a devoted audience.”—Richmond Times-Dispatch Don’t miss any of Pierce Brown’s Red Rising Saga: RED RISING • GOLDEN SON • MORNING STAR • IRON GOLD • DARK AGE • LIGHT BRINGER
Reprinted just in time for the anniversary of the series that stole our hearts, this handsome hardcover contains hundreds of art pieces created during the development of the show's first season. Featuring creator commentary from DiMartino and Konietzko, this is an intimate look inside the creative process that brought the mystical world of bending and a new generation of heroes to life! Go behind the scenes of the animated series Legend of Korra Book One - Air - created by Michael Dante DiMartino and Bryan Konietzko - the smash-hit sequel to their blockbuster show Avatar: The Last Airbender!
A beautifully realized tome inspired by traditional Japanese aesthetics and featuring art from the delicately crafted video game from Sucker Punch Productions. Dark Horse Books and Sucker Punch Productions are honored to present The Art of Ghost of Tsushima. Explore a unique and intimate look at the Tsushima Islands--all collected into a gorgeous, ornately designed art book. Step into the role of Tsushima Island's last samurai, instilling fear and fighting back against the Mongolian invasion of Japan in the open-world adventure, Ghost of Tsushima. This volume vividly showcases every detail of the vast and exotic locale, featuring elegant illustrations of dynamic characters, spirited landscapes, and diagrams of Samurai sword-fighting techniques, along with a look at storyboards and renders from the most intense, eloquent, and expressive cinematic moments of the game.
Baguette, a seemingly ordinary house cat, is a descendant of the magic Catlanteans who lived long ago in peace and happiness on the island of Catlantis. When he falls in love with the seductive alley cat Purriana, she insists Baguette accomplish a heroic feat before she’ll agree to marriage. They pay a visit to the oracle, Purriana’s great-great grandmother, who reveals to the surprised Baguette the secret of his bloodline and the special inheritance of all ginger descendants of the Catlanteans: the ability to time travel. She relates the cat-astrophe that befell Baguette’s ancestors when Catlantis was struck by storms and sank to the bottom of the Catlantic Ocean. Now Baguette must travel into the past in order to bring back the Catlantic flowers that will grant every cat nine lives. All the cats of the world have been awaiting his deed, but can Baguette, a lovesick tabby, fulfill the prophecy?
Buffy meets Jane Austen in the first book of this wickedly funny NYT bestselling series about a young woman whose brush with the supernatural leads to a deadly investigation of London's high society. Alexia Tarabotti is laboring under a great many social tribulations. First, she has no soul. Second, she's a spinster whose father is both Italian and dead. Third, she was rudely attacked by a vampire, breaking all standards of social etiquette. Where to go from there? From bad to worse apparently, for Alexia accidentally kills the vampire -- and then the appalling Lord Maccon (loud, messy, gorgeous, and werewolf) is sent by Queen Victoria to investigate. With unexpected vampires appearing and expected vampires disappearing, everyone seems to believe Alexia responsible. Can she figure out what is actually happening to London's high society? Will her soulless ability to negate supernatural powers prove useful or just plain embarrassing? Finally, who is the real enemy, and do they have treacle tart? Soulless is the first book of the Parasol Protectorate series: a comedy of manners set in Victorian London, full of werewolves, vampires, dirigibles, and tea-drinking.
Carmilla is a gothic novella by Joseph Sheridan Le Fanu, first published in 1872. It is often considered a seminal work in the vampire literature genre, predating Bram Stoker's Dracula by 25 years. The story revolves around a young woman named Laura and her encounter with a female vampire named Carmilla. The novella is narrated from Laura's perspective, who recounts her strange and eerie experiences with Carmilla. The two young women form a close bond, but Laura begins to experience disturbing dreams and declining health. It is eventually revealed that Carmilla is a vampire, and she is destroyed by a group of vampire hunters. Carmilla is notable for its exploration of lesbian themes, which were considered taboo at the time of its publication. The relationship between Laura and Carmilla is portrayed as intimate and sensual, although it is also fraught with danger and fear. The novella can be interpreted as a commentary on the societal attitudes towards same-sex desire in the Victorian era. The novella is also significant for its contribution to the vampire literature genre. Carmilla is depicted as a seductive and predatory figure, a trope that would become common in later vampire fiction. The novella also introduces the idea of a vampire hunter, a character type that would become a staple of the genre. Carmilla has been adapted into various forms of media, including film, television, and stage productions. It has also inspired a number of derivative works, including the web series Carmilla (2014-2016) and the novel The Gilda Stories (1991) by Jewelle Gomez. In terms of critical reception, Carmilla has been praised for its atmospheric writing and its exploration of taboo themes. However, it has also been criticized for its slow pacing and its lack of character development. Overall, Carmilla is a significant work in the gothic and vampire literature genres, and it continues to be studied and analyzed by scholars and fans alike.
The story behind the creation of one of the most celebrated, revolutionary animated series of all time X-Men: The Art and Making of the Animated Series takes fans behind the scenes of the landmark cartoon that laid the groundwork for the dozens of Marvel Comics adaptations that followed. Interviews with series writers, producers, executives, and artists reveal the razor's edge that Marvel and Fox navigated in order to bring the X-Men to television, and detail the tough decisions, compromises, and brilliant solutions that resulted in a series that has been lauded by critics and fans for nearly three decades. Along the way, readers will encounter such comics and entertainment luminaries as Stan Lee, Avi Arad, and Haim Saban. This book gives a firsthand account of what it's like to develop, pitch, design, write, draw, direct, and produce an animated series, accompanied by rare original art, animated cels and still frames, and production and merchandising ephemera.
It is 1576, and the legend of the Belmont family's vampire-hunting prowess still echoes through the Romanian countryside. While Christopher Belmont celebrates his nuptials, dark forces conspire to raise Count Dracula from his unholy slumber. With this ancient evil unleashed once more, young Belmont must to prove he is worthy of the Belmont legacy.