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This book is part of the Images of Sport series, which uses old photographs and archived images to show the history of various local sports in Great Britain.
Called ‘the greatest game of all’ by its supporters but often overlooked by the cultural mainstream, no sport is more identified with England’s northern working class than rugby league. This book traces the story of the sport from the Northern Union of the 1900s to the formation of the Super League in the 1990s, through war, depression, boom and deindustrialisation, into a new economic and social age. Using a range of previously unexplored archival sources, this extremely readable and deeply researched book considers the impact of two world wars, the significance of the game’s expansion to Australasia and the momentous decision to take rugby league to Wembley. It investigates the history of rugby union’s long-running war against league, and the sport’s troubled relationship with the national media. Most importantly, this book sheds new light on issues of social class and working-class masculinity, regional identity and the profound impact of the decline of Britain’s traditional industries. For all those interested in the history of sport and working-class culture, this is essential reading.
The papers in this volume derive from the proceedings of the nineteenth International Bronze Congress, held at the Getty Center and Villa in October 2015 in connection with the exhibition Power and Pathos: Bronze Sculpture of the Hellenistic World. The study of large-scale ancient bronzes has long focused on aspects of technology and production. Analytical work of materials, processes, and techniques has significantly enriched our understanding of the medium. Most recently, the restoration history of bronzes has established itself as a distinct area of investigation. How does this scholarship bear on the understanding of bronzes within the wider history of ancient art? How do these technical data relate to our ideas of styles and development? How has the material itself affected ancient and modern perceptions of form, value, and status of works of art? www.getty.edu/publications/artistryinbronze
The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming. However, this book will pay particular attention to the time between the 1980s to the 1990s when virtual reality and cyberspace were represented, particularly in fiction, as a wondrous technology that enabled transcendence from the limitations of physical embodiment. The purpose of this critical historical analysis of representations of virtual reality is to examine how they might deny, repress or overlook embodied experience. Specifically, the author will contend that embodiment is a fundamental aspect of immersion in virtual reality, rather than something which is to be transcended. In this way, the book aims to challenge distorted ideas about transcendence and productively contribute to debates about embodiment and technology.