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Continues Part 1. Beneath the shadows of that ancient and dread place men call Castle Zagyg stands the fortified town of Yggsburgh. Its stout walls and cobbled ways give ample refuge to those bold and worthy adventurers who come to the Four Tors to plunder the dungeon deeps of the Mad Mage or die valiantly in the effort. Binding the walls, are the Urt and Nemo Rivers, whose tumbling waters stretch the length of the lands beyond the Four Tors, Castle Zagyg and Yggsburgh. In these hinterlands are marks of the Mage in such places as the Oldoaks Grove, Glittering Knobs, Uplands and the Lonely Valley. Enter the environs of that most dread of magi, test your metal and make ready for the heroes forge that is Castle Zagyg! Yggsburgh is an introductory setting for Castle Zagyg proper, designed for 4-8 players of mid to low level. Beyond the town proper are detailed over 30 encounter areas. Yggsburgh comprises 1500 square miles of adventuring terrain, complete with all the information players and DMs need.
The first comprehensive biography of geek and gaming culture's mythic icon, Gary Gygax, and the complete story behind his invention of Dungeons & Dragons. The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Vin Diesel all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the role-playing genre he is largely responsible for creating. Through his unwavering commitment to the power of creativity, Gygax gave generations of gamers the tools to invent characters and entire worlds in their minds. Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination.
A strange cloud lifts just west of the Urt River, revealing a place of legend, a monument of dread, known to the ancients as Castle Zagyg! But who constructed this mysterious place and had it enshrouded in the mists of legend? Certainly this is no ordinary invitation to adventure, but one so ancient that the treasures and magic within its catacombs and hallways must be those made by the gods themselves, for who else could contrive such a monument but a mad deity?
North of the Bergruken, upon the broken slopes of the Massif the suns fading brilliance outlines the ancient ruins of the once thriving metropolis of Gaxmoor. The former beacon of Imperial power mysteriously vanished ages ago. Now it has returned, beckoning brave adventurers to explore its ruins and crypts, and to vanquish the chaos and evil that lies within. The Lost City of Gaxmoor is a complete adventure setting that takes characters from levels 1-10. Playable in any home brew setting or in the World of Aihrde! Made in the USA.
Explore the fantastic World of Erde, Troll Lord Games' official fantasy campaign setting in this 256 page, illustrated, hardback sourcebook. This book contains everything needed by players and GMs to weave epic tales of heroism in the World of Erde. A detailed history of the world, descriptions of the lands, maps, heraldry, races languages, deities, classes, spells, magic items, and monsters are found within
(The original SKU was solicited as "5th Edition Archives Vol.2", but unfortunately, there was an error at the printer and the SKU used needs to be updated to this information.) The Players Guide to Aihrde unleashes a plethora of new gaming material for the 5th Edition of the world's most popular role playing game. Though created as a companion to the long selling world of Aihrde source book, The Codex of Aihrde, the Players Guide is designed for use in any setting or homebrew game. Within you'll find -- Demi-Human Classes: Dwarf, Elf, Goblin, Gnome & Halfling --- New Equipment include primitive Guns, Cannon and more -- New Spells for All Classes -- Gods and the Powers they Bequeath -- More Guilds. Expand your understanding of the world and the game. Made in the USA.
Once considered fairly tame, the fires of war are being fanned along this frontier region. Raids and plundering confound the settlements near the Blacktooth Ridge. Rumors of the Goblin King and his fearless warriors are beginning to circulate as are whispers of ogres and trolls on the prowl. The call has gone out and the Ridge beckons to all willing to risk life and limb for gold and glory. This Castles & Crusades module is designed for 3-5 characters with a challenge level of 1-2.
This lavishly illustrated book gives role-playing game fans a unique, behind-the-screen glimpse into the making of the Dungeons & Dragons] role-playing game.
This super-adventure supplement, designed for characters of level 8-13, revisits Castle Greyhawk and the classic dungeon beneath. It is usable as a mini-campaign on its own, a story arc in a Dungeon Masters regular campaign, or as a series of small side adventures with a big payoff.