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Addressing salient ethical issues of the information age, this study offers a broad collection of case studies on information and computer ethics. The work addresses issues involved in the acquisition, access and stewardship of information resources
@ This collection of 42 high-quality, well-researched case studies on information and computer ethics addresses the most salient ethical issues of the information age, and illustrates the key concerns of computer specialists and information managers today. It engages readers who are novices in computer issues--and those who are more involved--in an exciting discovery process. The cases encompass areas such as privacy, free speech, intellectual property, Internet access, and policy discussions--and feature the Microsoft trial, the Napster case, the FBI's Carnivore technology, and the AOL Time Warner merger. For managers, executives, and IT professionals who work in the field of computer technology, and for use in corporate management education programs.
Teaches students how to solve ethical dilemmas in the field of computing, taking a philosophical, rather than a legal, approach to the topic. It first examines the principles of Idealism, Realism, Pragmatism, Existentialism, and Philosophical Analysis, explaining how each of them might be adopted as a basis for solving computing dilemmas. The book then presents a worksheet of key questions to be used in solving dilemmas. Twenty-nine cases, drawn from the real-life experiences of computer professionals, are included in the book as a means to let students experiment with solving ethical dilemmas and identify the philosophical underpinnings of the solutions.
This valuable book, written specifically for library and information science professionals, presents 125 case studies that combine theories of ethics and librarianship with practical, real-life scenarios. After an introduction to ethics in library and information science, chapters are devoted to ethical issues in five categories: intellectual freedom, privacy, intellectual property, professional ethics, and intercultural information ethics. Each chapter has a theoretical introduction to the issue under consideration followed by 25 case studies, each of which includes its own set of discussion questions. Perfectly suited to classroom use, these case studies help bridge the complicated gap between students, academics, and practitioners in the field by promoting critical thinking and responsible action. Instructors considering this book for use in a course may request an examination copy here.
Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design. Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers. He argues that computer games are ethical objects, that computer game players are ethical agents, and that the ethics of computer games should be seen as a complex network of responsibilities and moral duties. Players should not be considered passive amoral creatures; they reflect, relate, and create with ethical minds. The games they play are ethical systems, with rules that create gameworlds with values at play. Drawing on concepts from philosophy and game studies, Sicart proposes a framework for analyzing the ethics of computer games as both designed objects and player experiences. After presenting his core theoretical arguments and offering a general theory for understanding computer game ethics, Sicart offers case studies examining single-player games (using Bioshock as an example), multiplayer games (illustrated by Defcon), and online gameworlds (illustrated by World of Warcraft) from an ethical perspective. He explores issues raised by unethical content in computer games and its possible effect on players and offers a synthesis of design theory and ethics that could be used as both analytical tool and inspiration in the creation of ethical gameplay.
Information and Communication Technologies (ICTs) have profoundly changed many aspects of life, including the nature of entertainment, work, communication, education, healthcare, industrial production and business, social relations and conflicts. They have had a radical and widespread impact on our moral lives and hence on contemporary ethical debates. The Cambridge Handbook of Information and Computer Ethics, first published in 2010, provides an ambitious and authoritative introduction to the field, with discussions of a range of topics including privacy, ownership, freedom of speech, responsibility, technological determinism, the digital divide, cyber warfare, and online pornography. It offers an accessible and thoughtful survey of the transformations brought about by ICTs and their implications for the future of human life and society, for the evaluation of behaviour, and for the evolution of moral values and rights. It will be a valuable book for all who are interested in the ethical aspects of the information society in which we live.
This handbook provides an accessible overview of the most important issues in information and computer ethics. It covers: foundational issues and methodological frameworks; theoretical issues affecting property, privacy, anonymity, and security; professional issues and the information-related professions; responsibility issues and risk assessment; regulatory issues and challenges; access and equity issues. Each chapter explains and evaluates the central positions and arguments on the respective issues, and ends with a bibliography that identifies the most important supplements available on the topic.
Cyber environments have become a fundamental part of educational institutions, causing a need for understanding the impact and general principles of ethical computer use in academia. With the rapid increase in the use of digital technologies in classrooms and workplaces worldwide, it is important that part of the training that takes place for students is how to be good cyber citizens, who are ethical in the decisions that they make and in their interactions with others across digital platforms. Emerging Trends in Cyber Ethics and Education is a pivotal reference source that provides vital research on the application of ethics and education within online environments. While highlighting topics such as computer simulation, corporate e-learning, and plagiarism detection, this publication explores effective ways of utilizing digital landscapes for online education, as well as the methods of improving cyber security frameworks. This book is ideally designed for educators, IT developers, education professionals, education administrators, researchers, and upper-level graduate students seeking current research on secure and educational interactions in digital landscapes.
Ethical values in computing are essential for understanding and maintaining the relationship between computing professionals and researchers and the users of their applications and programs. While concerns about cyber ethics and cyber law are constantly changing as technology changes, the intersections of cyber ethics and cyber law are still underexplored. Investigating Cyber Law and Cyber Ethics: Issues, Impacts and Practices discusses the impact of cyber ethics and cyber law on information technologies and society. Featuring current research, theoretical frameworks, and case studies, the book will highlight the ethical and legal practices used in computing technologies, increase the effectiveness of computing students and professionals in applying ethical values and legal statues, and provide insight on ethical and legal discussions of real-world applications.
This comprehensive textbook introduces students to the wide-ranging responsibilities of computing, science and engineering professionals by laying strong transdisciplinary foundations and by highlighting ethical issues that may arise during their careers. The work is well illustrated, and makes extensive use of both activities, and ethical dilemmas which are designed to stimulate reader engagement. A number of memorable case studies are also included and frequently draw on the demanding aerospace industry. The book adopts a strongly human centric approach, with matters such as privacy erosion and censorship being viewed not only in their current context but also in terms of their ongoing evolution. What are our individual ethical responsibilities for ensuring that we do not develop for future generations a technological leviathan with the potential to create a dystopian world? A broad range of technologies and techniques are introduced and are examined within an ethical framework. These include biometrics, surveillance systems (including facial recognition), radio frequency identification devices, drone technologies, the Internet of Things, and robotic systems. The application and potential societal ramifications of such systems are examined in some detail and this is intended to support the reader in gaining a clear insight into our current direction of travel. Importantly, the author asks whether we can afford to allow ongoing developments to be primarily driven by market forces, or whether a more cautious approach is needed. Further chapters examine the benefits that are associated with ethical leadership, environmental issues relating to the technology product lifecycle (from inception to e-waste), ethical considerations in research (including medical experimentation involving both humans and animals), and the need to develop educational programs which will better prepare students for the needs of a much more fluid employment landscape. The final chapter introduces a structured approach to ethical issue resolution, providing a valuable, long-term source of reference. In addition it emphasises the ethical responsibilities of the professional, and considers issues that can arise when we endeavour to effect ethically sound change within organisations. Examples are provided which highlight the possible ramifications of exercising ethical valour. The author has thus created an extensively referenced textbook that catalyses student interest, is internationally relevant, and which is multicultural in both its scope and outlook.