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This survey of the annual Spike & Mike Festival of Animation is illustrated with frame grabs, rare production stills, original artwork and behind-the-scenes photographs, and features interviews with a number of the top underground animators.
Eric Bittle may be a former junior figure skating champion, vlogger extraordinaire, and very talented amateur pâtissier, but being a freshman on the Samwell University hockey team is a whole new challenge. It is nothing like co-ed club hockey back in Georgia! First of all? There’s checking (anything that hinders the player with possession of the puck, ranging from a stick check all the way to a physical sweep). And then, there is Jack—his very attractive but moody captain. A collection of the first half, freshmen and sophomore year, of the megapopular webcomic series of the same name, Check, Please!: #Hockey is the first book of a hilarious and stirring two-volume coming-of-age story about hockey, bros, and trying to find yourself during the best four years of your life. This book includes updated art and a hilarious, curated selection of Bitty's beloved tweets. This is perfect for fans of the hit series Heartstopper!
The popularity of cartoon music, from Carl Stalling's work for Warner Bros. to Disney sound tracks and "The Simpsons"' song parodies, has never been greater. This lively and fascinating look at cartoon music's past and present collects contributions from well-known music critics and cartoonists, and interviews with the principal cartoon composers. Here Mark Mothersbaugh talks about his music for "Rugrats," Alf Clausen about composing for "The Simpsons," Carl Stalling about his work for Walt Disney and Warner Bros., Irwin Chusid about Raymond Scott's work, Will Friedwald about "Casper the Friendly Ghost," Richard Stone about his music for "Animaniacs," Joseph Lanza about "Ren and Stimpy," and much, much more.
From scriptwriting through to production, this introduction to animation for students surveys key technical processes and examines a variety of stylistic approaches. The book includes visual examples from key animators and illustrated features on how to create exciting animation for a variety of audiences. It begins with history and context, and quickly moves on to more practical aspects of the craft. Box features outline practical information and visual examples of different animators’ work and working processes teach how to create exciting animation for any audience. A final chapter on job roles shows how students can get on in animation. This book is a vital resource for anyone who intends to make animation a part of their career.
In the age of video, nearly every film ever made is available on video somewhere. The only problem is finding it. This guide lists, both title and producer, nearly 3000 animated films, the sources of their video copies, with the sources' telephone, fax numbers, postal address, and e-mail. Included are many hard-to-find films. This is the only source of information you will need to track it down. An added bonus is a listing of more than 200 films that have won major prizes at animation festivals and/or placed on animation polls.
Animation—Art and Industry is an introductory reader covering a broad range of animation studies topics, focusing on both American and international contexts. It provides information about key individuals in the fields of both independent and experimental animation, and introduces a variety of topics relevant to the critical study of media—censorship, representations of gender and race, and the relationship between popular culture and fine art. Essays span the silent era to the present, include new media such as web animation and gaming, and address animation made using a variety of techniques.
With the advent of advanced hand-held technology and the widespread nature of the Internet, the world of animated filmmaking is more exciting and accessible than ever. Due to this cultural and technological development, the success of independent animated film makers is on the rise. Independent Animation: Developing, Producing and Distributing Your Animated Films, Second Edition showcases some of the greatest, most innovative giants in the field and helps guide readers through the artistic process and production techniques. Story development, casting, color theory, distribution and the intimidating aspects of production are elucidated using various examples of acclaimed, viral and award-winning animated films from all over the world. Readers will also explore the changing nature of audiences, festivals and distributors’ relationships with animation and be granted first-hand guidance in navigating the diverse fields of animated filmmaking. Key Features: Covers the entire process of creating an independent animated film from story development and casting to editing and distribution Presents a comprehensive array of classic and contemporary case studies covering all manner of production methods from traditional pipelines to avant-garde, auteur and experimental approaches Features input and exclusive insight into the working processes of some of the industry’s most noteworthy indie animation talents, including Signe Baumane, Adam Elliot, Don Hertzfeldt, Kirsten Lepore, Robert Morgan, David OReilly, PES, Bill Plympton, Rosto, Chris Shepherd and dozens more Additional resources and interviews are available through a special section of Skwigly Online Animation Magazine.
Presents the life of the independent cartoonist and animator, including his childhood influences, experiences as an Oscar nominee, and reaction to an offer to work for Disney.--
Finish Your Film! Tips and Tricks for Making an Animated Short in Maya is a first-of-its-kind book that walks the reader step-by-step through the actual production processes of creating a 3D Short film with Maya. Other books focus solely on the creative decisions of 3D Animation and broadly cover the multiple phases of animation production with no real applicable methods for readers to employ. This book shows you how to successfully manage the entire Maya animation pipeline. This book blends together valuable technical tips on film production and real-world shortcuts in a step-by-step approach to make sure you do not get lost. Follow along with author and director Kenny Roy as he creates a short film in front of your eyes using the exact same methods he shows you in the book. Armed with this book, you'll be able to charge forth into the challenge of creating a short film, confident that creativity will show up on screen instead of being stifled by the labyrinth that is a 3D animation pipeline.
Looks at the lives and careers of more than three hundred animators.