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From 1993 to 2003, exports of Japan's cartoon arts tripled in value, to $12.5 billion. Fan phenomena around the world - in U.S. malls, teen girls flock to purchase the latest Fruits Basket graphic novel; in Hungary, young people gather for a summer «cosplay» (costume dress-up) event - illustrate the global popularity of manga and anime. Drawing on extensive research and more than 100 original interviews, Anne Cooper-Chen explains how and why the un-Disney has penetrated nearly every corner of the planet. This book uses concepts such as cultural proximity, uses and gratifications, and cultural variability to explain cross-cultural adaptations in a broad international approach. It emphasizes that overseas acceptance has surprised the Japanese, who create manga and anime primarily for a domestic audience. Including some sobering facts about the future of the industry, the book highlights how overseas enthusiasm could actually save a domestic industry that may decline in the contracting and graying country of its birth. Designed for courses covering international mass media, media and globalization and introduction to Japanese culture, the book is written primarily for undergraduates, and includes many student-friendly features such as a glossary, timeline and source list.
From "Hong Kong Phooey" to "Jonny Quest", from Sid and Marty Krofft to Hanna-Barbera, brothers Kevin and Timothy Burke, who as kids watched plenty of television, celebrate all that made Saturday morning TV great. 158 photos, 8 in color.
The Charlie Hebdo terrorist attack of January 7, 2015 shook French journalism to the core and reverberated around the world, triggering a cascade of responses from journalists, media outlets, cartoonists and caricaturists from diverse geographies of freedom of expression and journalistic cultures. This book is a multifaceted case study that describes and explains sameness and difference in diverse journalistic conceptualizations of the Charlie Hebdo affair from a comparative, international perspective. It explores how different journalistic traditions, cultures, worldviews and styles conceptualized and reacted to the clash between freedom of expression and respect for religious sentiments in the context of terrorism, where those sentiments are imposed on the media and secular societies through intimidation, coercion and violence. The book analyzes the political and cultural clashes between the core human right of freedom of expression, and rite of respect for religious sentiments, which is situated on the outer periphery of the human right of freedom of religion. It also examines how media outlets, editors, and cartoonists from different politico-cultural contexts and journalistic cultures in Africa, Asia, Europe, the Middle East, and North and South America, addressed the delicate issue of Mohammed cartoons in general, and the problem of (re)publication of the controversial Charlie Hebdo Je Suis Charlie Mohammed cartoon, in particular.
Animation, Sport and Culture is a wide-ranging study of both sport and animated films. From Goofy to Goalkeepers, Wallace and Gromit to Tiger Woods, Mickey Mouse to Messi, and Nike to Nationhood, this Olympic-sized analysis looks at the history, politics, aesthetics and technologies of sport and animation from around the globe.
Humorous anecdotes and facts discuss what it means to be short, including the reasons behind it; famous short celebrities, criminals, and superheroes; common nicknames; and how to relate to tall people.
As one of the most significant and original cross-cultural analyses of the distinctive language and culture of the internet, this book offers an exciting and original critique of the futuristic synthesis of the linguistic, visual, spatial and digital dimensions which characterise the world of the internet. Recognising that information technology and languages and cultures of the internet continue to expand almost exponentially, the authors provide a timely analysis of the themes and key concepts necessary for understanding the new languages of the internet. The book is organised around four interrelated themes: ‘The languages of cyberspace’, ‘New literacies’, ‘Gaming and socialising’, and ‘Culture and communities in cyberspace’. The authors build on the new tech-discourses and tech-cultures of the internet. Internationally acclaimed authors examine the cultural dimensions of cyberlanguage, screen reading and critical literacy, negotiating the web, literacy and technology, pedagogy of ‘edu-tainment’, children and CD-Rom technology, identity and mobile phones, cyberself and identity on the internet, and the new literacies of blogging and SMS messaging. This insightful and provocative study demonstrates the profound effects of information technology on the evolving global cultures and subcultures, caused by these new forms of thinking, perceiving and communication. Cyberlines 2.0: Languages and cultures of the internet is an essential text for teachers, students, IT professionals, media analysts, and marketing directors.
Caricaturing Culture in India is a highly original history of political cartoons in India. Drawing on the analysis of newspaper cartoons since the 1870s, archival research and interviews with prominent Indian cartoonists, this ambitious study combines historical narrative with ethnographic testimony to give a pioneering account of the role that cartoons have played over time in political communication, public discourse and the refraction of ideals central to the creation of the Indian postcolonial state. Maintaining that cartoons are more than illustrative representations of news, Ritu Gairola Khanduri uncovers the true potential of cartoons as a visual medium where memories jostle, history is imagined and lines of empathy are demarcated. Placing the argument within a wider context, this thought-provoking book highlights the history and power of print media in debates on free speech and democratic processes around the world, revealing why cartoons still matter today.
A "documentary comic book" from 1931, depicting the true adventures of four young Japanese men in America. Originally published in Japanese in San Francisco in 1931, The Four Immigrants Manga is Henry Kiyama’s visual chronicle of his immi­grant experiences in the United States. Drawn in a classic gag-strip comic-book style, this heartfelt tale—rediscovered and translated by manga expert Frederik L. Schodt—is a fascinating, entertaining depiction of early Asian American struggles.
"This bibliographic review is a first attempt at collecting together a body of literature relevant to the study of intercultural communication in cyberspace. It explores and summarizes themes and arguments in current literature relating to `the culture(s) of the Internet', `the language of cyberspace', `intercultural communication on the Internet', `identity and community in cyberspace', `culture and education in cyberspace' and `the impact of the Internet on culture(s)'. The survey offers an overview of current research and theoretical contributions identified in each area an extensive annotated bibliography that includes abstracts or summaries of each contribution It also identifies the most pressing issues in the field as well as gaps in current knowledge and understanding. Prof. Roche ist Sprecher des Instituts für Deutsch als Fremdsprache der LMU München, assoziierter Professor an der Deutsch-Jordanischen Hochschule und Vorsitzender des Wissenschaftlichen Beirats des Bundesamtes f'r Migration und Flüchtlinge. "
Dive into the fascinating world of Otaku culture with "The Influence of Otaku Culture"! This book is an in-depth and detailed exploration of how the anime and manga subculture, originating in Japan, is redefining the notion of entertainment and making its mark on global culture. From its humble origins in Japan's postwar era, Otaku culture has evolved into a force driving global trends in art, fashion, and entertainment. This book will take you through the history of Otaku culture, its growth and development, and how it has influenced global society. Discover how Otaku culture has revolutionized the entertainment industry, with anime series such as "Attack on Titans," "Naruto" and "My Hero Academia" gaining worldwide acclaim and becoming part of mainstream entertainment. Learn about how anime has inspired artists from around the world to create original artwork and animations that capture the essence of the Otaku aesthetic. But the influence of Otaku culture goes beyond entertainment. Explore how it has impacted fashion, video games, and even politics. Learn about its contribution to the economy, its influence on art and style, and its relevance in an ever-changing globalized world. "The Influence of Otaku Culture" also examines the criticisms and negative stereotypes associated with Otaku culture and the challenges of integrating it into society. It also discusses its role in education and tourism and explores possible future developments of Otaku culture. This book is a must-read for any fan of anime, manga, and Japanese culture, as well as those interested in the sociology of pop culture. Don't miss this opportunity to understand how Otaku culture changes the world!