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Nonfiction. This is a document about an underground movement we're slowly bridging together through scattered clans of free thinkers, rebels and artists: groups of angry young people fed up living paycheck to paycheck in the wageslave braindeath passive observer (sub)urban trap that is our daily backdrop. An underground movement that has its poetic roots in the old traditions of traveling gypsies and pirates but is alive and well and lurking outside your door and maybe stirring somewhere in your hearts right at this very minute.
Fans of the award-winning and visually stunning video game can see Cuphead, Mugman, and friends like never before in this original, illustrated middle-grade novel. Join them on their adventure as they make merry mischief in the vibrant and topsy-turvy world of the Inkwell Isles! It's a special day on the Inkwell Isles: Elder Kettle's birthday! Yes, sirree, it's a very special day. So Cuphead and Mugman need to find the perfect gift to honor their beloved mentor. But along the way, the brothers and their new friend Ms. Chalice are captivated by the sights and sounds of the carnival that just rolled into town. Despite Elder Kettle's warning that the attraction is filled with liars and thieves, the trio gets reeled in. At the carnival, the friends are bamboozled and burgled by enemies, old and new. Will they escape the chaos and get their gift before it's too late? Includes over 20 never-before-seen illustrations drawn by Studio MDHR's Lance Miller that feature hidden items for an interactive treasure hunt! Cuphead in Carnival Chaos is the first book in an original series and perfect for players of Cuphead, and readers of Hello Neighbor, Bendy and the Ink Machine, and Five Nights at Freddy's. © 2020 StudioMDHR Entertainment Inc. All Rights Reserved. Cuphead(TM), the Cuphead(TM) logo, StudioMDHR(TM) and the StudioMDHR(TM) logo are trademarks and/or registered trademarks of StudioMDHR Entertainment Inc. throughout the world.
All Tessa LaRoche wants is to be the most ordinary person on Barrow Island. After a stint in a mental asylum, she's had quite enough of being anything else, thank you very much. But when a commission at her new reporting job forces her into the path of a not-quite-human murder suspect, Tessa finds that the unordinary is not through with her yet. Spirited away by a devilishly charming Nicolai to the Mirror Lands-- a parallel reality manipulated by the immortal Deathless-- Tessa loses one of the most precious tethers to her sanity. In order to reclaim it, she must risk entering The Chaos Circus: a citywide fair where mortals trade years for prizes in vicious attractions from which the Deathless draw their power. But there's a catch: if Tessa can't defeat the Deathless at their own freakish carnival games, she will lose her mind...and Nicolai will lose his life. Forced to rely on one another despite the secrets that come between them, Tessa and Nicolai embark on a dangerous adventure through the deceptively beautiful life of the Circus, where little is as it seems--even the games, their pasts, and the strange whirlwind of memories that Tessa can no longer recall.
The stories we tell in our attempt to make sense of the world—our myths and religion, literature and philosophy, science and art—are the comforting vehicles we use to transmit ideas of order. But beneath the quest for order lies the uneasy dread of fundamental disorder. True chaos is hard to imagine and even harder to represent. In this book, Martin Meisel considers the long effort to conjure, depict, and rationalize extreme disorder, with all the passion, excitement, and compromises the act provokes. Meisel builds a rough history from major social, psychological, and cosmological turning points in the imagining of chaos. He uses examples from literature, philosophy, painting, graphic art, science, linguistics, music, and film, particularly exploring the remarkable shift in the eighteenth and nineteenth centuries from conceiving of chaos as disruptive to celebrating its liberating and energizing potential. Discussions of Sophocles, Plato, Lucretius, Calderon, Milton, Haydn, Blake, Faraday, Chekhov, Faulkner, Wells, and Beckett, among others, are matched with incisive readings of art by Brueghel, Rubens, Goya, Turner, Dix, Dada, and the futurists. Meisel addresses the revolution in mapping energy and entropy and the manifold effect of thermodynamics. He then uses this chaotic frame to elaborate on purpose, mortality, meaning, and mind.
Cadenza is the City of Words, a city run by poets, its skyline dominated by the steepled towers of its libraries, its heart beating to the stamp and thrum of the printing presses in the Printing Quarter. Carlo Mazzoni, a young wordsmith arrives at the city gates intent on making his name as the bells ring out with the news of the death of the city’s poet-leader. Instead, he finds himself embroiled with the intrigues of a city in turmoil, the looming prospect of war with their rival Venice ever-present. A war that threatens not only to destroy Cadenza but remove it from history altogether…
April Summers' wedding day was anything but happy. A cheating ex-fiancé has her going on their honeymoon alone. Ready to give up on love, the trip winds up being a turning point in her life. Depressed and unhappy, she meets inn owner's ruggedly handsome nephew and sparks begin to fly. Joshua Long was hurt by his first fiancé a long time ago and has given up on ever finding the right woman for him. At least until he meets April Summers. Suddenly all he can think of is her and he finds himself smiling when he does. Can their second chance at love work? Or will her vengeful ex-fiancé put an end to their budding romance.
Meet the Cutiecorns, adorable puppies with magical horns who get into all kinds of enchanting adventures. Puppypaw Island is barking with excitement for the first annual Cutiecorn Carnival and Talent Show! All different kinds of Cutiecorn animals are traveling to Puppypaw Island to celebrate. Everyone is excited to make new friends, but Twinkle can see that not all animals are alike and there might be some trouble coming. Can she use her seeing magic to calm the chaos?
In the shadowy recesses of an attic, where the sun’s rays play hide and seek with the dust of ages, resides a rat of remarkable repute. His name is Budda Brie—a moniker that echoes with the charisma of a fabled hero. “A Good Rat” by Dandy Ahuruonye is a whimsical and enchanting tale that transports readers into a world where the ordinary becomes extraordinary, and the mundane is infused with magic and wonder. Introduction Dandy Ahuruonye’s “A Good Rat” is a delightful narrative that blends fantasy with a touch of reality, creating a story that is both captivating and thought-provoking. The protagonist, Budda Brie, is no ordinary rodent. He is a Groccolli robot, a marvel of whiskered engineering, whose existence defies the mundane laws of rat-dom. With fur as grey as twilight shadows and eyes that sparkle like digital constellations, Budda Brie is a character that leaps off the page and into the reader’s imagination. Review The story unfolds in an ancient attic, a setting that Ahuruonye describes with such vivid detail that one can almost feel the dust motes pirouetting in the slanting sunbeams. This attic is not just a backdrop but a character in itself, filled with forgotten treasures and secrets waiting to be uncovered. It is here that Budda Brie embarks on his adventures, accompanied by his confidant, Giggles McWhisker—a mouse with a penchant for puns and a tail that twitches like a Morse code machine. One of the most memorable aspects of “A Good Rat” is Ahuruonye’s masterful use of language. His prose is rich and lyrical, painting pictures with words that linger in the mind long after the book is closed. For instance, when describing Budda Brie’s love for cheese, Ahuruonye writes: “Budda Brie didn’t nibble; he savoured. Each morsel was a symphony of flavour, a sonnet composed by dairy deities.” Such lines not only add depth to the character but also immerse the reader in the sensory experiences of the story. The relationship between Budda Brie and Giggles McWhisker is another highlight of the book. Their conversations crackle with wit and whimsy, providing both humour and insight. They discuss everything from the weather (“mostly cloudy with a chance of cheese showers”) to philosophy (“whether the moon was made of Gouda or Swiss”), and their banter is a joy to read. Through their interactions, Ahuruonye explores themes of friendship, empathy, and self-awareness, making the story not just entertaining but also meaningful. The plot of “A Good Rat” is filled with delightful escapades and conflicts. One particularly amusing episode is the Cheese Heist Hullabaloo, where the cheddar wedge accuses the brie wheel of favouritism. “You’re always the toast of the party,” grumbles the cheddar, to which the brie retorts, “Well, you’re too sharp for your good.” Such exchanges are peppered throughout the book, adding a layer of humour that will appeal to readers of all ages. But “A Good Rat” is not just about light-hearted fun. It also delves into deeper themes, such as the importance of forgiveness and understanding. In one poignant scene, the old cuckoo clock apologises to the broken teacup, and the moth forgives the spider for stealing its silk. These moments of reconciliation and empathy are beautifully woven into the narrative, making the story resonate on an emotional level. In conclusion, “A Good Rat” by Dandy Ahuruonye is a charming and enchanting tale that will captivate readers with its rich prose, memorable characters, and thought-provoking themes. It is a book that celebrates the magic in the mundane and reminds us of the importance of friendship, empathy, and self-awareness. Whether you are a child or an adult, this story will leave you with a smile on your face and a warmth in your heart. As Budda Brie himself might say, "Emotions are akin to the array of cheeses. Some are sharp, slicing through indifference; others are mellow, soothing the palate of the soul."
Fans of the award-winning and visually stunning video game can see Cuphead, Mugman, and friends like never before in this original, illustrated middle-grade novel. Join them on their adventure as they make merry mischief in the vibrant and topsy-turvy world of the Inkwell Isles! It's a special day on the Inkwell Isles: Elder Kettle's birthday! Yes, sirree, it's a very special day. So Cuphead and Mugman need to find the perfect gift to honor their beloved mentor. But along the way, the brothers and their new friend Ms. Chalice are captivated by the sights and sounds of the carnival that just rolled into town. Despite Elder Kettle's warning that the attraction is filled with liars and thieves, the trio gets reeled in. At the carnival, the friends are bamboozled and burgled by enemies, old and new. Will they escape the chaos and get their gift before it's too late? Includes over 20 never-before-seen illustrations drawn by Studio MDHR's Lance Miller that feature hidden items for an interactive treasure hunt! Cuphead in Carnival Chaos is the first book in an original series and perfect for players of Cuphead, and readers of Hello Neighbor, Bendy and the Ink Machine, and Five Nights at Freddy's. © 2020 StudioMDHR Entertainment Inc. All Rights Reserved. Cuphead(TM), the Cuphead(TM) logo, StudioMDHR(TM) and the StudioMDHR(TM) logo are trademarks and/or registered trademarks of StudioMDHR Entertainment Inc. throughout the world.