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"There has never been a better time to have a career in animation and comic books. Jobs for web and visual effects animators, comic book artists, and even graphic novelists are opening up thanks to growing demand in industries tied to entertainment and the internet. What these jobs entail, what they pay, and future prospects are discussed along with insights from industry insiders"--
There are many different forms of entertainment, but comics, animation, and manga are among the most popular. Many people dream of working in these fields, but some may find the prospect of finding a job without a college education daunting. However, there are countless opportunities awaiting those with a passion for these crafts, whether they're artists or simply enthusiasts. This guidebook helps your readers lay a solid foundation for entry into roles across these exciting fields, many of which they may already posses the skills for, without college.
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.
"The most comprehensive book on directing animation from one of the best writers in the business."---Bill Plympton, Oscar-nominated indie animation director --
The nationally syndicated comic strip, Pajama Diaries, details the personal life of Jill Kaplan, a contemporary working mom trying to juggle it all-work life, family life, and sex life (or lack thereof)-without going completely bonkers. The characters age in real time so readers can enjoy and relate to each new challenge that awaits Jill and her family. It contains all-time favorite full-color daily and Sunday strips. Multitasking families everywhere will certainly see themselves in this funny, contemporary cartoon.
From the team behind The Comic Book History of Comics comes the perfect companion piece telling the story of the triumphs and tragedies of the filmmakers and beloved animated characters of the past century and a half—essential for hardcore fans of the medium and noobies alike! It's all here, from Aardman to Zoetrope, Disney to Miyazaki, Hanna-Barbera to Pixar, and everything in-between! Begin in the early 1900s with J. Stuart Blackton and the first American cartoon, Winsor McCay's Gertie the Dinosaur, and Felix the Cat! Find out about Margaret Winkler, the most powerful person in early animation, and Walt Disney, who revolutionizes cartoons with sound and color! Discover how Fleischer Studios teaches us to sing "Boop-boop-a-doop" and eat our spinach, and how Warner Bros' Looney Toons rivaled Disney's Silly Symphonies! Plus, icons of animation including Hanna-Barbera, Huckleberry Hound, The Flintstones, and Ruby-Spears; the Plastic Age of toy-based TV shows including G.I. Joe, Transformers, and He-Man; and the new Golden Age of TV animation launched by The Simpsons! And go abroad to France with Émile Cohl's dynamic doodles in Fantasmagorie; to Japan, where the Imperial Navy debuts the first full-length anime as propaganda, Divine Sea Warriors, and Osamu Tezuka conquers TV as he conquered manga; and to Argentina, which beat out Snow White for the first feature length animated movie by two decades! And finally, Jurassic Park and the computer animation revolution! Post-Little Mermaid Disney, Pixar, and Studio Ghibli conquer the world! If you’ve ever wanted to know more about the history of animation but were afraid to ask, this book is especially for you!
The Kingstone Bible is a collection of classic stories of faith from the Old Testament including the creation of mankind through the Tower of Babel, Moses and the Exodus, the deliverance of the Jews from Egypt, the Ten Commandments, the journey into the Promised Land, Esther and the deliverance of Jews, and Samson and his moral failings, but ultimate triumph.
Sister Maria has recruited two horny drug-fueled weirdos to stop the apocalypse. Their names? Jesus and Satan. Can these biblical frenemies help this nun with a gun defeat an army of pissed off mythological gods? Only one thing's for sure -- it's gonna be a wild ride Collecting the controversially-contagious Holy F*ck #1-4.
LA MANO DEL DESTINO tells the tale of a once-champion Luchador who, after being betrayed by his friends and unmasked in the ring, agrees to a Faustian bargain with a mysterious promoter. He gains a new power and the identity of La Mano del Destino in order to exact revenge upon his betrayers. Set in a swanky, 1960s Mexico where Lucha Libre is intrinsically woven into all aspects of society, this tale winds its way through the machinations and motivations of all types who inhabit this unique setting. Can La Mano del Destino get his revenge while remaining the champion he knows himself to be? Mesoamerican myth, Silver-Age storytelling, and high-flying Lucha Libre action converge to tell this epic story of vengeance and destiny! Collects LA MANO DEL DESTINO #1-6
Interviews with the legendary Warner Bros. artist who helped shaped the history of American animation