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Captain Marvel runs into trouble and has to work with Spider-Man to save the day. Aligned to Common Core Standards and correlated to state standards. Spotlight is a division of ABDO.
For use in schools and libraries only. Kamala Khan, a Pakistani American girl from Jersey City who lives a conservative Muslim lifestyle with her family, suddenly acquires superhuman powers and, despite the pressures of school and home, tries to use her abilities to help her community.
Billy Batson discovers a secret in a forgotten subway tunnel. There the young man meets a wizard who offers a precious gift: a magic word that will transform the newsboy into a hero. When Billy says, "Shazam!," he becomes Captain Marvel, the World's Mightiest Mortal, one of the most popular comic book characters of the 1940s. This book tells the story of that hero and the writers and artists who created his magical adventures. The saga of Captain Marvel is also that of artist C. C. Beck and writer Otto Binder, one of the most innovative and prolific creative teams working during the Golden Age of comics in the United States. While Beck was the technician and meticulous craftsman, Binder contributed the still, human voice at the heart of Billy's adventures. Later in his career, Beck, like his friend and colleague Will Eisner, developed a theory of comic art expressed in numerous articles, essays, and interviews. A decade after Fawcett Publications settled a copyright infringement lawsuit with Superman's publisher, Beck and Binder became legendary, celebrated figures in comic book fandom of the 1960s. What Beck, Binder, and their readers share in common is a fascination with nostalgia, which has shaped the history of comics and comics scholarship in the United States. Billy Batson's America, with its cartoon villains and talking tigers, remains a living archive of childhood memories, so precious but elusive, as strange and mysterious as the boy's first visit to the subway tunnel. Taking cues from Beck's theories of art and from the growing field of memory studies, Captain Marvel and the Art of Nostalgia explains why we read comics and, more significantly, how we remember them and the America that dreamed them up in the first place.
Winner of the Popular Culture Association's Ray and Pat Browne Award for Best Book in Popular or American Culture In the 1940s and ’50s, comic books were some of the most popular—and most unfiltered—entertainment in the United States. Publishers sold hundreds of millions of copies a year of violent, racist, and luridly sexual comics to Americans of all ages until a 1954 Senate investigation led to a censorship code that nearly destroyed the industry. But this was far from the first time the US government actively involved itself with comics—it was simply the most dramatic manifestation of a long, strange relationship between high-level policy makers and a medium that even artists and writers often dismissed as a creative sewer. In Pulp Empire, Paul S. Hirsch uncovers the gripping untold story of how the US government both attacked and appropriated comic books to help wage World War II and the Cold War, promote official—and clandestine—foreign policy and deflect global critiques of American racism. As Hirsch details, during World War II—and the concurrent golden age of comic books—government agencies worked directly with comic book publishers to stoke hatred for the Axis powers while simultaneously attempting to dispel racial tensions at home. Later, as the Cold War defense industry ballooned—and as comic book sales reached historic heights—the government again turned to the medium, this time trying to win hearts and minds in the decolonizing world through cartoon propaganda. Hirsch’s groundbreaking research weaves together a wealth of previously classified material, including secret wartime records, official legislative documents, and caches of personal papers. His book explores the uneasy contradiction of how comics were both vital expressions of American freedom and unsettling glimpses into the national id—scourged and repressed on the one hand and deployed as official propaganda on the other. Pulp Empire is a riveting illumination of underexplored chapters in the histories of comic books, foreign policy, and race.
Since 1970, only one comic book price guide has been dubbed "the Bible" for casual and die-hard collectors alike. While others have come and gone, The Overstreet Comic Book Price Guide has maintained its stature as the premiere reference source for the hobby, covering more than a century of comic book history. The essential tool for collectors and investors, the Guide is highly regarded for its well-researched pricing, in-depth historical information, and incomparable insights into the marketplace. If you have a comic book collection or are thinking about starting one, you simply can't do without this book! This 30th Anniversary Edition Includes: The most complete record of existing comic books from the 1800s to the present Redesigned feature sections for greater clarity and easy reference Market reports by Robert M. overstreet and the Overstreet advisors network Exclusive feature articles on the origin and history of EC Comics, now celebrating the 50th anniversary of the "New Trend" titles, including interviews with Overstreet cover artists Al Feldstein and Al Williamson! Exclusive 30th anniversary feature looking back at the birth of a comic book fan, the first-ever article written for the Guide by Robert M. Overstreet himself! Up-to-date directory of comic book fan wbsites Tips about collecting, grading and caring for your comics All-new additions to Overstreet Hall of Fame, key sales lists, and exhaustive indices And much, much more!
The bible of the comic book industry is updated for 2002 with Web site information, tips about grading and caring for comics, and more than 1,500 black-and-white photos.