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Capitalism could not exist without the coins, banknotes, documents, information graphics, interfaces, branding, and advertisements made by graphic designers. Even anti-consumerist strategies such as social design and speculative design are appropriated to serve economic growth. It seems design is locked in a cycle of exploitation and extraction, furthering inequality and environmental collapse. CAPS LOCK uses clear language and visual examples to show how graphic design and capitalism are inextricably linked. The book features designed objects and also examines how the study, work, and professional practice of designers support the market economy. Six radical design cooperatives are featured that resist capitalist thinking in their own way, hoping to inspire a more socially aware graphic design.
Many designs that appear in today's society will circulate and encounter audiences of many different cultures and languages. With communication comes responsibility; are designers aware of the meaning and impact of their work? An image or symbol that is acceptable in one culture can be offensive or even harmful in the next. A typeface or colour in a design might appear to be neutral, but its meaning is always culturally dependent. If designers learn to be aware of global cultural contexts, we can avoid stereotyping and help improve mutual understanding between people. Politics of Design is a collection of visual examples from around the world. Using ideas from anthropology and sociology, it creates surprising and educational insight in contemporary visual communication. The examples relate to the daily practice of both online and offline visual communication: typography, images, colour, symbols, and information. Politics of Design shows the importance of visual literacy when communicating beyond borders and cultures. It explores the cultural meaning behind the symbols, maps, photography, typography, and colours that are used every day. It is a practical guide for design and communication professionals and students to create more effective and responsible visual communication.
Updated: June 2015. Author Peter Kahrel updated this Short Cut to cover InDesign CC. Several examples have been added, and most examples are now analysed in more detail. Updated: August 2010. Author Peter Kahrel updated this Short Cut to cover InDesign CS5. Updated: November 2009. Author Peter Kahrel updated this Short Cut to address typos and reader comments. GREP (short for "General Regular-Expression Print") is a powerful tool that lets you use wildcards ("jokers") to search and replace text. InDesign's GREP implementation can be used for text and also for formatting codes, finding patterns in text as well as literal text. GREP moves beyond the restrictions that hampered earlier InDesign search features, but unfortunately it does have the reputation of being difficult to master. As with many things, it can be challenging to learn, but, fortunately, a lot can be done with surprisingly simple expressions. The aim of this Short Cut is to show how to create simple but powerful regular expressions.
NEW YORK TIMES BESTSELLER • “Desus & Mero are smarter and funnier than everyone writing books.”—Shea Serrano “I will never write anything as hilarious as they have. I give up.”—Malcolm Gladwell “These motherf***ers make me laugh until I choke.”—Jia Tolentino NAMED ONE OF THE BEST BOOKS OF THE YEAR BY NPR A wild, hilarious guide to life from the hosts of the hit late-night show Desus & Mero and the Bodega Boys podcast Who could have predicted that, after a fateful meeting in a Bronx summer school in the 1990s, Desus & Mero would turn their friendship into an empire of talking to each other. And it’s no surprise—tuning in to them is like listening to the funniest, smartest people you know dissect a topic and then light it on fire. Now they’ve written the most essential guide to life of this century*, in which all the important questions are asked: How do I talk to my kids about drugs if I do them, too? What are the ethics of ghosting in a relationship? How do I bet on sports? How should I behave in jail? How much is too much to spend on sneakers? Is porn really that bad for me? As they put it: “We want to share all we’ve learned, after years in the Bronx streets, with you: the people. So with a lifetime spent building up a plethora of information from trials and tribulations and a handful of misdemeanors, we decided to write this book—a sequel to the Bible, or maybe to The Hitchhiker’s Guide to the Galaxy,depending on how big a nerd you are. Let this book be your North Star.” *NO REFUNDS
In today's Web 2.0 world, JavaScript and Dynamic HTML are at the center of the hot new approach to designing highly interactive pages on the client side. With this environment in mind, the new edition of this book offers bite-sized solutions to very specific scripting problems that web developers commonly face. Each recipe includes a focused piece of code that you can insert right into your application. Why is JavaScript & DHTML Cookbook so popular? After reading thousands of forum threads over the years, author and scripting pioneer Danny Goodman has compiled a list of problems that frequently vex scripters of various experience levels. For every problem he addresses, Goodman not only offers code, but a discussion of how and why the solution works. Recipes range from simple tasks, such as manipulating strings and validating dates in JavaScript, to entire libraries that demonstrate complex tasks, such as cross-browser positioning of HTML elements, sorting tables, and implementing Ajax features on the client. Ideal for novices as well as experienced scripters, this book contains more than 150 recipes for: Working with interactive forms and style sheets Presenting user-friendly page navigation Creating dynamic content via Document Object Model scripting Producing visual effects for stationary content Positioning HTML elements Working with XML data in the browser Recipes in this Cookbook are compatible with the latest W3C standards and browsers, including Internet Explorer 7, Firefox 2, Safari, and Opera 9. Several new recipes provide client-side Ajax solutions, and many recipes from the previous edition have been revised to help you build extensible user interfaces for Web 2.0 applications. If you want to write your own scripts and understand how they work, rather than rely on a commercial web development framework, the JavaScript & DHTML Cookbook is a must.
Told with laugh-out-loud humor and take-no-prisoners frankness, this is a story of incredible resilience amid the dangers and chaos of poverty, prejudice, and personal demons.
'At last, a book that tells you exactly where to stick your apostrophe ... funny and useful, the perfect stocking filler.' David Marsh, Guardian Apostrophes are a pain. The rules about how to use them are complicated, and have evolved haphazardly. Originally written as advice by a copywriter for designers - wont to insert and remove apostrophes at will, for visual effect - this is a light-hearted pocket-sized guide to getting the things right. Simon Griffin lets off steam so that we don't have to, showing precisely why 'Rhianna and Jennifer's photos were all over the internet' is quite different to 'Rhianna's and Jennifer's photos' or what words apostrophes are replacing in sentences such as 'He'd like you to buy him some cocaine', or 'They've got it all on camera.' Elegantly produced, this is the perfect gift for any pedant, as well as an indispensable guide in all our moments of grammar-related frustration.
Anna had everything figured out – she was about to start senior year with her best friend, she had a great weekend job and her huge work crush looked as if it might finally be going somewhere... Until her dad decides to send her 4383 miles away to Paris. On her own. But despite not speaking a word of French, Anna finds herself making new friends, including Étienne St. Clair, the smart, beautiful boy from the floor above. But he's taken – and Anna might be too. Will a year of romantic near-misses end with the French kiss she's been waiting for?
Over the coming decades, Artificial Intelligence will profoundly impact the way we live, work, wage war, play, seek a mate, educate our young, and care for our elderly. It is likely to greatly increase our aggregate wealth, but it will also upend our labor markets, reshuffle our social order, and strain our private and public institutions. Eventually it may alter how we see our place in the universe, as machines pursue goals independent of their creators and outperform us in domains previously believed to be the sole dominion of humans. Whether we regard them as conscious or unwitting, revere them as a new form of life or dismiss them as mere clever appliances, is beside the point. They are likely to play an increasingly critical and intimate role in many aspects of our lives. The emergence of systems capable of independent reasoning and action raises serious questions about just whose interests they are permitted to serve, and what limits our society should place on their creation and use. Deep ethical questions that have bedeviled philosophers for ages will suddenly arrive on the steps of our courthouses. Can a machine be held accountable for its actions? Should intelligent systems enjoy independent rights and responsibilities, or are they simple property? Who should be held responsible when a self-driving car kills a pedestrian? Can your personal robot hold your place in line, or be compelled to testify against you? If it turns out to be possible to upload your mind into a machine, is that still you? The answers may surprise you.
An adventure-filled, illustrated chapter book series about a scout troop that protects endangered monsters! Troop Danger has come a long way from their Troop Dweeb days, but nothing can prepare them for what's next: The Strange Scouts Annual Loch Ness Lock-In! Once a year, Strange Scout troops from around the world are invited to the International Chapter House Headquarters, an old lighthouse on the shore of the infamous Loch Ness. But when Bessie fails to show up for her annual late-night visit, evidence points to a dastardly plot to kidnap the ancient lake monster and frame Troop D! Can the Strange Scouts' newest troop rescue, Bessie, clear their names and help them earn their badges before it's too late?