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For over a century, the human colonists on the planet Gaia have prospered under the guidance of the M'threnni. But when David arrives in the capital Helixport and makes contact with the aliens, he begins to learn the terrifying truth about them. From that moment on he is in mortal danger, for the M'threnni far from being silent benefactors, may turn out to be the deadliest of cruel dictators.
For over a century, the human colonists on the planet Gaia have prospered under the guidance of the M'threnni. But when David arrives in the capital Helixport and makes contact with the aliens, he begins to learn the terrifying truth about them. From that moment on he is in mortal danger, for the M'threnni far from being silent benefactors, may turn out to be the deadliest of cruel dictators.
Britain has fallen to the technological might of the Aztec Empire whose armies have rampaged across the globe. Now, for the first time in a millennium, the British are a subject race. Inevitably there is resistance - and among those determined to fight the invaders is Princess Catherine, elder daughter of the British monarch. But she is torn between her patriotism and her growing involvement, political and personal, with the Aztecs - and with one Aztec in particular. Then her sister is arrested and exiled for her part in an alleged terrorist attack - and Catherine finds herself walking a perilous tightrope... Sweeping from occupied Britain to the horrors of the Russian front and the savage splendour of the imperial capital in Mexico, Aztec Century is a magnificent novel of war, politics, intrigue and romance, set in a world that is both familiar - and terrifyingly alien. Winner of the BSFA Award for best novel, 1993
In a time of trouble, in a state of confusion, in a maze of mystery, in the Britain of the 1980s... It could happen to anyone. And it has happened to Carpenter. Now his only chance is to escape. Because Carpenter has woken up in Limbo where everything is familiar, everything is different - and everything is to be discovered.
The Solar System is ours. Biotechnology has provided the Settled Worlds with a riot of habitable environments; sentient craft ply the routes between the planets; the souls of the dead live on in the Noosphere, a psychic Net where they can be contacted by the living. Paradise? Not quite - and when a strange womb is recovered from a living spaceship crashed on Mars it swiftly becomes the focus of intrigue and murder as the Settled Worlds begin to disintegrate under the strain of a vicious interplanetary war between two rival factions.
Omega: an apocalyptic rumour from the Eastern Front. Omega: something that will alter all the strategic calculations of the Earth's great military blocs. Omega: the code name for a weapon that may well bring doomsday with it. But if Omega is indeed the agent that will destroy the world, that world is not our own. For this is a timeline in which World War Two never truly ended: a timeline in which Hitler died in a plane crash, Britain joined Germany in its battle against Communist Russia, and the present is an age of intermittent, but deadly, armed conflict between the USSR, the European Alliance, and the USA. The frontier regions are radioactive wastelands, nuclear winter threatens catastrophe, global confrontation could erupt again any time - and that's before Omega is taken into account...This is the reality experienced by Owen Meredith when an accident forces his consciousness from the England we know into the mind of his cognate self in that other darker, Europe. Switching back and forth between being plain Owen Meredith and troubled Major Owain Maredudd, Owen is faced not only with a Cold War going Hot, but with a deep crisis of identity. Who is he? Whose twisted destiny is he treading? Did the ordinary domestic life he remembers ever even take place? Perhaps the universe of Owain and Omega is merely a symptom of mental illness - but if so, why is it so urgently tangible?
What happens to a man whose entire personality undergoes a sudden and profound change? Stephen Marsh is a successful management consultant, happily married and with a daughter at university. Then one day he becomes cold to his wife, is unable to relate to his daughter, is uninterested in his job and his friends. The old Stephen Marsh seems to have been replaced by an intrusive newcomer equipped with new memories and new attitudes. The deuteron-Marsh recalls a previous half-century of life as a writer who shied away from human contact, nurturing a secret which separates him from other people. Incapable of giving love or companionship, the new Marsh struggles to continue his predecessor's lifestyle, torn between a longing for solitude and the bounds of ordinary obligation and affection.
This reference tracks the development of speculative fiction influenced by the advancement of science and the idea of progress from the eighteenth century to the present day. The major authors and publications of the genre and significant subgenres are covered. Additionally there are entries on fields of science and technology which have been particularly prolific in provoking such speculation. The list of acronyms and abbreviations, the chronology covering the literature from the 1700s through the present, the introductory essay, and the dictionary entries provide science fiction novices and enthusiasts as well as serious writers and critics with a wonderful foundation for understanding the realm of science fiction literature. The extensive bibliography that includes books, journals, fanzines, and websites demonstrates that science fiction literature commands a massive following.
Rhys Morgan and Jack Dawson are the last two boys on the school bus. It's the same everyday. But today will be different. Coming down the hill towards Wellthorpe, through a heavy snow laden day, the bus careers out of control and crashes. Into a river and a different world. A world where crows talk. The world of the Icetower and its dark owner. A world where Rhys and Jack must find the strength to be heroes. In Dreamtime, you have to look before you leap. So, do you dare step over the Threshold?
It's just a fantasy role-playing game. Until the game becomes reality . . . Friday night is games night. But one special Friday, Paul and his four friends are transported into the heart of their own game, to the strange, bleak land of Xhandarre . . . Where reality vanishes, and the five players assume new and exciting identities - with new and exciting power. Where hostile tree dwellers, predatory birds, and flesh-eating werewolves lash out from darkened shadows. And where the evil sorcerer Avron Kromar holds the key to freedom. Can Paul and his friends survive their strange, new world? Can they escape its treacherous dangers? And if they can escape, do they really want to return to reality? (First published in 1985 as by Christopher Carpenter)