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A child enters a dream machine and encounters hidden picture puzzles intended for the reader to solve.
A new search-and-find adventure from the bestselling photographer, Walter Wick Amazing photos accompany a fun search-and-find game by Walter Wick, the creator the NY TIMES BESTSELLING Can You See What I See? series and the photographer of the enormously successful I Spy series. A pirate ship and a chest of gold take readers on a journey through time that leads to the location of purloined treasures. Beginning with a zoom of a gold coin, photographs pull back to reveal the story of the coin's travels from the hull of a pirate ship in the 1700's to the shore of a beach town today.
Walter Wick's new search-and-find adventure in the NEW YORK TIMES bestselling series OUT OF THIS WORLD, the ninth title in this search-and-find series, follows two characters from two separate, very different worlds--until their worlds collide In the end, we learn that these two worlds really aren't that different at all. They both come from the same place: a child's playroom Walter Wick's fantastic photographs bring the princess and the robot worlds together through a series of search-and-find activities. Amazing photographs accompany a terrific search-and-find game by Walter Wick, the creator of the NEW YORK TIMES bestselling Can You See What I See? series and the photographer of the internationally successful I Spy series.
The story of two talent agents and their three troubled boys, heirs to Hollywood royalty; a sweeping narrative about fathers and sons, the movie business, and the sundry sea changes that have shaped Hollywood and, by extension, American life. American Dream Machine is the story of an iconic striver, a classic self-made man in the vein of Jay Gatsby or Augie March. It's the story of a talent agent and his troubled sons, two generations of Hollywood royalty. It's a sweeping narrative about parents and children, the movie business, and the sundry sea changes that have shaped Hollywood, and by extension, American life. Beau Rosenwald—overweight, not particularly handsome, and improbably charismatic—arrives in Los Angeles in 1962 with nothing but an ill-fitting suit and a pair of expensive brogues. By the late 1970s he has helped found the most successful agency in Hollywood. Through the eyes of his son, we watch Beau and his partner go to war, waging a seismic battle that redraws the lines of an entire industry. We watch Beau rise and fall and rise again, in accordance with the cultural transformations that dictate the fickle world of movies. We watch Beau's partner, the enigmatic and cerebral Williams Farquarsen, struggle to contain himself, to control his impulses and consolidate his power. And we watch two generations of men fumble and thrive across the LA landscape, learning for themselves the shadows and costs exacted by success and failure. Mammalian, funny, and filled with characters both vital and profound, American Dream Machine is a piercing interrogation of the role—nourishing, as well as destructive—that illusion plays in all our lives.
In this latest addition to the hugely successful CAN YOU SEE WHAT I SEE? series, acclaimed photographer Walter Wick welcomes readers out for some spooky search-and-find fun Co-creator of the popular I SPY series, Walter Wick is at it again. Mr. Wick dazzles the senses with spooky scenes that achieve new levels of aesthetic excellence This book offers readers lots of search and find fun as they peer through pages and pages of brilliant photographic compositions looking for fascinating toys and objects. This highly collectable book is a must.
Offers picture puzzles which invite young readers to pick out trucks and cars having different colors, sizes, and physical features. On board pages.
During his lifetime Brion Gysin (1916-1986) inspired an array of artists, writers, poets and musicians, notably the Beat Generation. Since his death Gysin's own work has only increased in popularity, yet his radical approach to art defies categorization. Dream Machine is the first detailed study of Gysin's œuvre in both art-historical and contemporary contexts. A devotee of invention, Gysin created paintings, drawings, photo-collages, installations, poetry and sound experiments. He produced the cut-up collage novel The Third Mind (1965) with William Burroughs, and with Ian Sommerville developed the Dreamachine (1961), a kinetic sculpture designed to induce visions by playing flickering light on the closed eyes of the viewer. This exciting new book, featuring incisive texts, a photo essay, and appreciations by contemporary artists, captures the remarkable daring of an artistic visionary.
Discusses activities astronauts do while they're in space.
The reader is asked to find various animals and objects and a boy named Seymour in the photographs.
The story of the man who instigated the work that led to the internet—and shifted our understanding of what computers could be. Behind every great revolution is a vision and behind perhaps the greatest revolution of our time, personal computing, is the vision of J.C.R. Licklider. He did not design the first personal computers or write the software that ran on them, nor was he involved in the legendary early companies that brought them to the forefront of our everyday experience. He was instead a relentless visionary that saw the potential of the way individuals could interact with computers and software. At a time when computers were a short step removed from mechanical data processors, Licklider was writing treatises on "human-computer symbiosis", "computers as communication devices", and a now not-so-unfamiliar "Intergalactic Network." His ideas became so influential, his passion so contagious, that Waldrop called him "computing's Johnny Appleseed. In a simultaneously compelling personal narrative and comprehensive historical exposition, Waldrop tells the story of the man who not only instigated the work that led to the internet, but also shifted our understanding of what computers were and could be. Included in this edition are also the original texts of Licklider's three most influential writings: 'Man-computer symbiosis' (1960), which outlines the vision that inspired the personal computer revolution of the 1970s; his 'Intergalactic Network' memo (1963), which outlines the vision that inspired the internet; and "The computer as a communication device" (1968, co-authored with Robert Taylor), which amplifies his vision for what the network could become.