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This book constitutes the thoroughly refereed post-workshop proceedings of the 5th International Workshop on Camera-Based Document Analysis and Recognition, CBDAR 2013, held in Washington, DC, USA, in August 2013. The 14 revised full papers presented were carefully selected during two rounds of reviewing and improvement from numerous original submissions. Intended to give a snapshot of the state-of-the-art research in the field of camera based document analysis and recognition, the papers are organized in topical sections on text detection and recognition in scene images and camera-based systems.
Viele Anwendungen des Maschinellen Sehens benötigen die automatische Analyse und Rekonstruktion von statischen und dynamischen Szenen. Deshalb ist die automatische Analyse von dreidimensionalen Szenen und Objekten ein Bereich der intensiv erforscht wird. Die meisten Ansätze konzentrieren sich auf die Rekonstruktion statischer Szenen, da die Rekonstruktion nicht-statischer Geometrien viel herausfordernder ist und voraussetzt, dass dreidimensionale Szeneninformation mit hoher zeitlicher Auflösung verfügbar ist. Statische Szenenanalyse wird beispielsweise in der autonomen Navigation, für die Überwachung und für die Erhaltung des Kulturerbes eingesetzt. Andererseits eröffnet die Analyse und Rekonstruktion nicht-statischer Geometrie viel mehr Möglichkeiten, nicht nur für die bereits erwähnten Anwendungen. In der Produktion von Medieninhalten für Film und Fernsehen kann die Analyse und die Aufnahme und Wiedergabe von vollständig dreidimensionalen Inhalten verwendet werden um neue Ansichten realer Szenen zu erzeugen oder echte Schauspieler durch animierte virtuelle Charaktere zu ersetzen. Die wichtigste Voraussetzung für die Analyse von dynamischen Inhalten ist die Verfügbarkeit von zuverlässigen dreidimensionalen Szeneninformationen. Um die Entfernung von Punkten in der Szene zu bestimmen wurden meistens Stereo-Verfahren eingesetzt, aber diese Verfahren benötigen viel Rechenzeit und erreichen in Echtzeit nicht die benötigte Qualität. In den letzten Jahren haben die so genannten Laufzeitkameras das Stadium der Prototypen verlassen und sind jetzt in der Lage dichte Tiefeninformationen in vernünftiger Qualität zu einem vernünftigen Preis zu liefern. Diese Arbeit untersucht die Eignung dieser Kameras für die Analyse nicht-statischer dreidimensionaler Szenen. Bevor eine Laufzeitkamera für die Analyse eingesetzt werden kann muss sie intern und extern kalibriert werden. Darüber hinaus leiden Laufzeitkameras an systematischen Fehlern bei der Entfernungsmessung, bedingt durch ihr
We currently live in a world filled with videos. There are videos on YouTube, feature movies and even videos recorded with our own cameras and smartphones. These videos present an excellent opportunity to not only explore physical concepts, but also inspire others to investigate physics ideas. With video analysis, we can explore the fantasy world in science-fiction films. We can also look at online videos to determine if they are genuine or fake. Video analysis can be used in the introductory physics lab and it can even be used to explore the make-believe physics embedded in video games. This book covers the basic ideas behind video analysis along with the fundamental physics principles used in video analysis. The book also includes several examples of the unique situations in which video analysis can be used.
This two-volume set (LNCS 13885-13886) constitutes the refereed proceedings of the 23rd Scandinavian Conference on Image Analysis, SCIA 2023, held in Lapland, Finland, in April 2023. The 67 revised papers presented were carefully reviewed and selected from 108 submissions. The contributions are structured in topical sections on datasets and evaluation; action and behaviour recognition; image and video processing, analysis, and understanding; detection, recognition, classification, and localization in 2D and/or 3D; machine learning and deep learning; segmentation, grouping, and shape; vision for robotics and autonomous vehicles; biometrics, faces, body gestures and pose; 3D vision from multiview and other sensors; vision applications and systems.
3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.
The "Analyze Your Fighting Method," presented in this book shows martial artists how to use videotaped competition fights or sparring to truly understand their present skill and what it takes to become not just a great fighter, but a superior fighter! The Analyze Your Fighting Method includes five levels of evaluation, which are used to breakdown and study videotaped sparring and/or competition matches from every technique that was thrown to how mental attitude affected performance. Then, this book explains how to set fighting goals and plan workouts to achieve those goals. It also teaches martial artists how to use tactics to create winning strategies. To help in the creation of strategies, this book includes a one of kind "Tactics Catalog." This catalog lists over 100 tactics that fighters can incorporate into their strategies. This book is applicable to any type of martial arts system or competition including mixed martial arts.
In Projecting a Camera, film theorist Edward Branigan offers a groundbreaking approach to understanding film theory. Why, for example, does a camera move? What does a camera "know"? (And when does it know it?) What is the camera's relation to the subject during long static shots? What happens when the screen is blank? Through a wide-ranging engagement with Wittgenstein and theorists of film, he offers one of the most fully developed understandings of the ways in which the camera operates in film. With its thorough grounding in the philosophy of spectatorship and narrative, Projecting aCamera takes the study of film to a new level. With the care and precision that he brought to NarrativeComprehension and Film, Edward Branigan maps the ways in which we must understand the role of the camera, the meaning of the frame, the role of the spectator, and other key components of film-viewing. By analyzing how we think, discuss, and marvel about the films we see, Projecting a Camera, offers insights rich in implications for our understanding of film and film studies.
Remote photography and infrared sensors are widely used in the sampling of wildlife populations worldwide, especially for cryptic or elusive species. Guiding the practitioner through the entire process of using camera traps, this book is the first to compile state-of-the-art sampling techniques for the purpose of conducting high-quality science or effective management. Chapters on the evaluation of equipment, field sampling designs, and data analysis methods provide a coherent framework for making inferences about the abundance, species richness, and occupancy of sampled animals. The volume introduces new models that will revolutionize use of camera data to estimate population density, such as the newly developed spatial capture–recapture models. It also includes richly detailed case studies of camera trap work on some of the world’s most charismatic, elusive, and endangered wildlife species. Indispensible to wildlife conservationists, ecologists, biologists, and conservation agencies around the world, the text provides a thorough review of the subject as well as a forecast for the use of remote photography in natural resource conservation over the next few decades.
"Examining the themes of presence and absence, the relationship between photography and theatre, history and death, these 'reflections on photography' begin as an investigation into the nature of photographs. Then, as Barthes contemplates a photograph of his mother as a child, the book becomes an exposition of his own mind."--Alibris.
A Practical Guide to SysML, Third Edition, fully updated for SysML version 1.4, provides a comprehensive and practical guide for modeling systems with SysML. With their unique perspective as leading contributors to the language, Friedenthal, Moore, and Steiner provide a full description of the language along with a quick reference guide and practical examples to help you use SysML. The book begins with guidance on the most commonly used features to help you get started quickly. Part 1 explains the benefits of a model-based approach, providing an overview of the language and how to apply SysML to model systems. Part 2 includes a comprehensive description of SysML that provides a detailed understanding that can serve as a foundation for modeling with SysML, and as a reference for practitioners. Part 3 includes methods for applying model-based systems engineering using SysML to specify and design systems, and how these methods can help manage complexity. Part 4 deals with topics related to transitioning MBSE practice into your organization, including integration of the system model with other engineering models, and strategies for adoption of MBSE. - Learn how and why to deploy MBSE in your organization with an introduction to systems and model-based systems engineering - Use SysML to describe systems with this general overview and a detailed description of the Systems Modeling Language - Review practical examples of MBSE methodologies to understand their application to specifying and designing a system - Includes comprehensive modeling notation tables as an appendix that can be used as a standalone reference