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Christopher Rowe is back and there are more puzzles, riddles, and secrets to uncover in this fourth novel of the award-winning Blackthorn Key series. Christopher Rowe has no idea who he is. After being shipwrecked in Devonshire, he wakes up alone, his memories gone. Villagers tell him he was possessed by an unseen evil, and only became conscious after being visited by the local witch. As Christopher tries to get his bearings, he realizes his current state may be far from coincidence. Dark events have been happening in this corner of Britain—village children are disappearing without a trace. There are whispers that the malevolent ghost of the White Lady has returned to steal the children away, one by one, and consume their souls. Thankfully, friends Tom and Sally find Christopher and help him reconnect with his unique skills and talents, even as his memories elude him. But as motives and secrets are revealed, Christopher finds himself in a desperate race to reclaim his memories and discover the missing children before it’s too late.
Wherever Christopher Rowe goes, adventure--and murder--follows. Even a chance to meet King Charles ends in a brush with an assassin. In this third heart-pounding installment of the award-winning series, Christopher, Tom, and Sally face new codes, puzzles, and traps as they race to find a hidden treasure before someone else is murdered. 5 1/2 x 8 5/16.
Christopher Rowe is back and there are more puzzles, riddles, and secrets to uncover in this follow-up to the Indie Next pick The Blackthorn Key, which was called a “spectacular debut” by Kirkus Reviews in a starred review. The Black Death has returned to London, spreading disease and fear through town. A mysterious prophet predicts the city’s ultimate doom—until an unknown apothecary arrives with a cure that actually works. Christopher’s Blackthorn shop is chosen to prepare the remedy. But when an assassin threatens the apothecary’s life, Christopher and his faithful friend Tom are back to hunting down the truth, risking their lives to untangle the heart of a dark conspiracy. And as the sickness strikes close to home, the stakes are higher than ever before…
In 1666, after four months away, friends Christopher Rowe, Tom, and Sally return to London triumphantly but, guided by coded riddles, face a conspiracy that threatens Christopher, as well as the King himself.
Christopher finally uncovers the Raven’s identity in this sixth novel of the award-winning Blackthorn Key series. The stakes are higher than ever when the Raven sets Christopher up for a horrible crime, leading him to be locked away in London’s most notorious prison. This terrible act is the first in a series of games the Raven plans to play with Christopher…games that are as dangerous as they are challenging. Once free from prison, Christopher, Tom, and Sally engage in a cat and mouse game with the Raven that takes them all over London. Can Christopher outwit the Raven one final time and finally unmask him? And what price might he have to pay to achieve that? This is the thrilling conclusion to the Blackthorn Key series that fans have been waiting for!
In 1665 London, fourteen-year-old Christopher Rowe, apprentice to an apothecary, and his best friend, Tom, try to uncover the truth behind a mysterious cult, following a trail of puzzles, codes, pranks, and danger toward an unearthly secret with the power to tear the world apart.
NPR BEST BOOK OF THE YEAR AMAZON BEST BOOK OF THE MONTH "This stunning tale of betrayal, trickery, and friendship takes the reader on a wild ride." —School Library Journal Ocean's Eleven meets The False Prince in this thrilling heist story for young readers, in which five kids with unusual talents are brought together to commit an impossible crime. Failure is unacceptable ... but success could be deadly. From the bestselling author of the Blackthorn Key series, this magic-infused fantasy brings together a ragtag group of kids to pull off a crime so difficult, countless adults have already tried and failed. Lured by the promise of more money than they've ever dreamed of, five young criminals are hired to steal a heavily guarded treasure from the most powerful sorcerer in the city. There's Callan the con artist, Meriel the expert at acrobatics (and knives!), Gareth the researcher, Lachlan who can obtain anything, and Foxtail, whose mysterious eyeless mask doesn't hinder her ability to climb walls like a spider. Though their shadowy backgrounds mean that they've never trusted anyone but themselves, the five must learn to rely on each other in order to get the job done. But as Callan has been warned most of his life, it's best to stay away from magic. It can turn on you at any moment, and make you think you're the one running the con game, when in reality you're the one being fooled. Faced with these unsurmountable odds, can the friends pull off this legendary heist, or has their luck finally run out?
Four thrilling books in the award-winning Blackthorn Key series are now available together in one action-packed boxed set—perfect for fans of Dan Brown! Christopher Rowe was happy learning how to solve complex codes and puzzles and creating powerful medicines, potions, and weapons as an apprentice to Master Benedict Blackthorn—with maybe an explosion or two along the way. But when danger threatens London, Christopher must use every skill he’s learned to discover the key to a terrible secret with the power to tear the world apart. Packed with heart-stopping action, mysterious conspiracies, and secret codes, this award-winning series is an adventure you’ll never forget. This paperback boxed set includes: The Blackthorn Key Mark of the Plague The Assassin’s Curse The Call of the Wraith
Magic, danger, and adventure abound for messenger Karigan G'ladheon in author Kristen Britain's New York Times-bestselling Green Rider fantasy series • "First-rate fantasy." —Library Journal Karigan G'ladheon was once a Green Rider, one of the king of Sacoridia's elite magical messengers. In the messenger service, she was caught up in a world of deadly danger, and though she defeated the rogue Eletian who cracked the magical D'Yer Wall—which had protected Sacoridia for a thousand years from the dark influence of Blackveil Forest, and Mornhavon the Black's evil spirit imprisoned within it—she had nonetheless been tainted by his wild magic. Exhausted in body and spirit, and determined to take control of her own destiny, Karigan returned to her home in Corsa. But even Karigan's stubborn determination is no match for the Rider's call. Ghostly hoofbeats echo in the deep regions of her mind. When she awakes to find herself on horseback, halfway to Sacor City in her nightgown, she finally gives in. Karigan returns to the court, only to find the Green Riders weakened and diminished. Rider magic has become unreliable, and she herself has ghostly visions of Lil Ambriodhe, First Rider, and founder of the Green Rider corps. But why is the First Rider appearing to Karigan? And will Karigan be able to seek the help of a woman who has been dead for a thousand years?