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It was 1990, the dawn of the most action-packed decade in comic-book history, and one man - one time-traveling, gun-toting, mutant cyborg mercenary - was there to lead the way! Opening with a one-man assault on the Mutant Liberation Front, Cable finds himself haunted by the failures of both past and future (not necessarily in that order), converging on him at once in the form of his doppelganger Stryfe! Collects New Mutants #87, Cable: Blood & Metal #1-2, and Cable #1-4.
Collects Cable (1993) #21-28, X-Force (1991) #44-48. Cable and X-Force unite under the pen of superstar writer Jeph Loeb! A new era begins as Cable revamps his mutant strike team and relocates to the X-Mansion — where Cannonball “graduates” to the X-Men, and Boomer becomes unhealthily attached to the murderous prisoner named Sabretooth! But when Cable’s wife, Aliya, returns from the future with a dire warning, he’ll be swept up in a time-traveling battle to save his younger self from his arch-nemesis Stryfe! Plus: Cable’s mentor, Blaquesmith, debuts; Caliban and the Mimic return; Grizzly goes bad; and Deadpool helps Siryn escape from a mental hospital?! All this, and the true powermonger behind the nation of Genosha stands revealed as Cable and Domino face the disturbing, despotic Sugar Man!
Cable and X-Force are united under the pen of blockbuster writer Jeph Loeb! A new era begins as Cable revamps his mutant strike team and relocates to the X-Mansion - where Cannonball "graduates" to the X-Men, and Boomer gets unhealthily attached to the murderous prisoner named Sabretooth! But when Cable's wife Aliya returns from the future with a dire warning, he'll be swept up in a time-traveling battle to save his younger self from his arch-nemesis Stryfe! Plus: Cable's mentor Blaquesmith debuts, Caliban and the Mimic return, Grizzly goes bad, and Deadpool helps Siryn escape from...a mental hospital? COLLECTING: Cable (1993) 21-28, X-Force (1991) 44-48
Collects Cable (1993) #21-28, X-Force (1991) #44-48. Cable and X-Force unite under the pen of superstar writer Jeph Loeb! A new era begins as Cable revamps his mutant strike team and relocates to the X-Mansion — where Cannonball “graduates” to the X-Men, and Boomer becomes unhealthily attached to the murderous prisoner named Sabretooth! But when Cable’s wife, Aliya, returns from the future with a dire warning, he’ll be swept up in a time-traveling battle to save his younger self from his arch-nemesis Stryfe! Plus: Cable’s mentor, Blaquesmith, debuts; Caliban and the Mimic return; Grizzly goes bad; and Deadpool helps Siryn escape from a mental hospital?! All this, and the true powermonger behind the nation of Genosha stands revealed as Cable and Domino face the disturbing, despotic Sugar Man!
Every hero has to face the demons of his past, even when they're from the future! Cable's son is out for vengeance, but only if Cable's clone doesn't get it first! Reprinting the original revelation of the multi-dimensional mutant mercenary's origins! Guest-starring the X-Men and Excalibur! Plus - just her luck - Domino! Collects Cable #5-14.
Collects Uncanny X-Men #316-318, X-Men #36-37, Generation X #1-4, Generation X Ashcan Edition, material from Generation X Collector's Preview
He's the Merc with a Mouth, Deadpool, and with sidekick Weasel in tow, he sets out on a quest for romance, money, and mayhem - not necessarily in that order - only to learn he's being hunted by an enemy he killed years before! As if that isn't enough, the Juggernaut crashes into the action, and it's the unstoppable vs. the un-shut-up-able! But all may not be lost if the sultry Siryn can inject a little sanity into the proceedings! Will Deadpool be steered toward a better life by his new heartthrob, or stay the chaotic course he's set for himself? The answer is Yes! Guest-starring the New Mutants, Banshee, Sasquatch, and more! Collects Deadpool (1993) #1-4, Deadpool (1994) #1-4, Deadpool (1997) #1.
Collects Cable (2017) #1-5. Speak softly - and carry a huge gun! Cable is embarking on a new mission - with the fate of all that is on his shoulders! When he picks up the trail of a threat to the timestream, he sets off on a high-speed, centuries-spanning chase to save reality as we know it. From the dawn of everything to the modern day, Cable is the only man who can keep history from unraveling! Following his target back to feudal Japan, he's met with decidedly futuristic warriors! Then, with Cable caught in a Mayan death trap, an unlikely ally rears his head! As an army assembles from throughout the ages to fight at his side, Cable will face Conquest in a battle for time itself!
Excerpt from Richard Cable, the Lightshipman, Vol. 1 of 3 IN the cabin of a lightship off the Essex coast sat Richard Cable, knitting a baby's sock or boot. The sock was small, so small that when he thrust his great thumb into it, his thumb filled it. About the Publisher Forgotten Books publishes hundreds of thousands of rare and classic books. Find more at www.forgottenbooks.com This book is a reproduction of an important historical work. Forgotten Books uses state-of-the-art technology to digitally reconstruct the work, preserving the original format whilst repairing imperfections present in the aged copy. In rare cases, an imperfection in the original, such as a blemish or missing page, may be replicated in our edition. We do, however, repair the vast majority of imperfections successfully; any imperfections that remain are intentionally left to preserve the state of such historical works.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.